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mrmanlikesbt b08ec39e1b Better Unit Tests - Runs All Of Them On A Single Map (exc. map unit tests) and C&D Split-Up (#96368)
## About The Pull Request

### Don't run every single test

I've had this on my mind for several months and it being brought up
recently reminded me so here we are.

Unit tests only run on `runtimestation_minimal.dmm` now with the
exception of map tests. The following unit tests are declared as map
tests but I didn't see any map dependent logic so 🤷
- `/datum/unit_test/maptest_baseturfs_unmodified_scrape`
- `/datum/unit_test/maptest_baseturfs_placed_on_top`
- `/datum/unit_test/maptest_baseturfs_placed_on_bottom`
- `/datum/unit_test/maptest_get_turf_pixel`
- `/datum/unit_test/maptest_load_map_security`
- `/datum/unit_test/maptest_modular_map_loader`
- `/datum/unit_test/maptest_turf_icons`

`/datum/unit_test/subsystem_init` isn't really a mapping unit test but I
figured somehow, someway, maps might fuck with subsystem initializations
so I just decided to include it.

### Splits up the create & destroy test

Idk, pretty simple. Create & destroy is now split up across all
integration tests and ran in parallel.

## Why It's Good For The Game

oranges promised me "500 nzd" yo

## Changelog

No player facing changes
2026-06-09 06:00:03 +02:00

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/// Tests that [/datum/job/proc/get_default_roundstart_spawn_point] returns a landmark from all joinable jobs.
/datum/unit_test/maptest_job_roundstart_spawnpoints
test_flags = UNIT_TEST_MAP_TEST
/datum/unit_test/maptest_job_roundstart_spawnpoints/Run()
for(var/datum/job/job as anything in SSjob.joinable_occupations)
if(job.spawn_positions <= 0)
// Zero spawn positions means we don't need to care if they don't have a roundstart landmark
continue
if(job.get_default_roundstart_spawn_point())
continue
TEST_FAIL("Job [job.title] ([job.type]) has no default roundstart spawn landmark.")