Files
Bubberstation/code/game/objects/items/inducer.dm
SmArtKar d1cce22cca Doubles PACMAN power output, triples their sheet efficiency. Inducers can now be recharged with plasma. (#85950)
## About The Pull Request

PACMANs now can produce 10-40kW of power and take 180 ticks to go
through a sheet instead of 60. This does not allow them to power the
station on their own like in the good ole days, but they're still
capable of powering a section of a department(maybe even all of it if it
doesn't eat too much power)

Inducers can be recharged with plasma, 15kJ per sheet. Cargo-ordered
inducers now also start with an upgraded megacell (x2.5 of a normal one)
instead of a regular upgraded battery (x5 of a normal one and half of a
megacell) (it barely can charge anything)

## Why It's Good For The Game

PACMANs are currently in a very sad state as they are borderline useless
after power changes, and don't see much use beyond kickstarting the SM
if emitters don't have enough juice. This should bring them a bit into
action while not allowing them to power the entire station like before.
As for emitter changes, introduction of megacells rendered them almost
entirely useless as you cannot charge megacells you print and using
normal batteries for charging APCs is a joke. This should allow people
to recharge their APCs and machinery in a pinch. Inducer change has been
approved by Watermelon a while ago, while PACMAN buffs have been
mentioned but these are significantly smaller than discussed with him.

## Changelog
🆑
balance: PACMANs now have significantly increased power output and take
longer to consume a single sheet
balance: Inducers can now be recharged with plasma
balance: Inducers ordered from cargo now start with upgraded megacells
instead of upgraded batteries
/🆑
2024-08-19 13:15:57 +02:00

6.3 KiB