Files
Bubberstation/code/controllers/subsystem
Ghom 1dff5f6de3 Aquariums are now potential fishing spots. (#88243)
## About The Pull Request
You can now fish from aquariums if you wish to. This includes some
backend changes to make it possible for the fish table from
get_fish_table() to contain instances, and all that it entails up to
spawn_reward(), which is a requirement for the gimmick to respect the
various traits and other variables of the already instantiated fish
rather than read from cached properties.

## Why It's Good For The Game
The fish progress score/index had only little nasty flaw that has been
nagging me since day one: Not all fish species can be caught. Skipping
McGill, which is a peculiar case that for cheevo purposes should be
considered a standard goldfish, there is the one, unsignificant yet rare
purple sludgefish which can only be gotten as a rare evolution of the
generic sludgefish. Talk about petty, but this may be a long-term nit I
prefer to handle right now.

Also why not? The 'unmarine mastodon' is near impossible to get unless
you somehow find a oil well which is locked behind a specific ruin.

## Changelog

🆑
fix: Aquariums are now potential fishing spots.
/🆑
2024-11-29 03:33:18 +00:00
..
2024-11-05 09:13:38 +13:00
2024-08-21 17:07:02 +12:00
2024-08-21 17:07:02 +12:00
2024-11-08 03:23:42 +01:00
2024-11-05 14:08:22 +13:00
2024-10-09 02:03:50 +02:00
2024-08-23 21:49:46 +02:00
2024-09-30 13:09:08 +13:00
2024-11-05 09:13:38 +13:00
2024-09-30 13:09:08 +13:00