About The Pull Request
Depending on the mob's sanity level, it can have a positive or negative boost to healing effects while sleeping. Sleeping in darkness, wearing a blindfold, and using earmuffs also counts as a healing bonus. Beauty sleep is very important for 2D spessmen.
Why It's Good For The Game
This is a small gameplay change that rewards players for keeping their sanity at good levels. Also depression has also been linked with impeding wound healing in real life. The placebo effect on peoples minds is strenuously documented and I think it would be cool to see it in the game.
Changelog
cl
expansion: Healing by sleeping is now affected by sanity, sleeping in darkness (or using a blindfold), and using earmuffs. The healing from sleeping in a bed was slightly decreased.
/cl
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.