Files
Bubberstation/code/modules/goonchat/browserOutput.dm
Kyle Spier-Swenson f2cf4c2f5c [ready]Makes bIcon better (#29690)
Goonchat will use the asset cache, you now have to specify who to send the icons too.

Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.

Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.
2017-08-14 10:40:50 +12:00

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/*********************************
For the main html chat area
*********************************/
//Precaching a bunch of shit
GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of icons for the browser output
//On client, created on login
/datum/chatOutput
var/client/owner //client ref
var/loaded = FALSE // Has the client loaded the browser output area?
var/list/messageQueue //If they haven't loaded chat, this is where messages will go until they do
var/cookieSent = FALSE // Has the client sent a cookie for analysis
var/broken = FALSE
var/list/connectionHistory //Contains the connection history passed from chat cookie
/datum/chatOutput/New(client/C)
owner = C
messageQueue = list()
connectionHistory = list()
/datum/chatOutput/proc/start()
//Check for existing chat
if(!owner)
return FALSE
if(!winexists(owner, "browseroutput")) // Oh goddamnit.
set waitfor = FALSE
broken = TRUE
message_admins("Couldn't start chat for [key_name_admin(owner)]!")
. = FALSE
alert(owner.mob, "Updated chat window does not exist. If you are using a custom skin file please allow the game to update.")
return
if(winget(owner, "browseroutput", "is-visible") == "true") //Already setup
doneLoading()
else //Not setup
load()
return TRUE
/datum/chatOutput/proc/load()
set waitfor = FALSE
if(!owner)
return
var/datum/asset/stuff = get_asset_datum(/datum/asset/simple/goonchat)
stuff.register()
stuff.send(owner)
owner << browse(file('code/modules/goonchat/browserassets/html/browserOutput.html'), "window=browseroutput")
/datum/chatOutput/Topic(href, list/href_list)
if(usr.client != owner)
return TRUE
// Build arguments.
// Arguments are in the form "param[paramname]=thing"
var/list/params = list()
for(var/key in href_list)
if(length(key) > 7 && findtext(key, "param")) // 7 is the amount of characters in the basic param key template.
var/param_name = copytext(key, 7, -1)
var/item = href_list[key]
params[param_name] = item
var/data // Data to be sent back to the chat.
switch(href_list["proc"])
if("doneLoading")
data = doneLoading(arglist(params))
if("debug")
data = debug(arglist(params))
if("ping")
data = ping(arglist(params))
if("analyzeClientData")
data = analyzeClientData(arglist(params))
if(data)
ehjax_send(data = data)
//Called on chat output done-loading by JS.
/datum/chatOutput/proc/doneLoading()
if(loaded)
return
testing("Chat loaded for [owner.ckey]")
loaded = TRUE
showChat()
for(var/message in messageQueue)
to_chat(owner, message)
messageQueue = null
sendClientData()
//do not convert to to_chat()
SEND_TEXT(owner, "<span class=\"userdanger\">If you can see this, update byond.</span>")
pingLoop()
/datum/chatOutput/proc/showChat()
winset(owner, "output", "is-visible=false")
winset(owner, "browseroutput", "is-disabled=false;is-visible=true")
/datum/chatOutput/proc/pingLoop()
set waitfor = FALSE
while (owner)
ehjax_send(data = owner.is_afk(29) ? "softPang" : "pang") // SoftPang isn't handled anywhere but it'll always reset the opts.lastPang.
sleep(30)
/datum/chatOutput/proc/ehjax_send(client/C = owner, window = "browseroutput", data)
if(islist(data))
data = json_encode(data)
C << output("[data]", "[window]:ehjaxCallback")
//Sends client connection details to the chat to handle and save
/datum/chatOutput/proc/sendClientData()
//Get dem deets
var/list/deets = list("clientData" = list())
deets["clientData"]["ckey"] = owner.ckey
deets["clientData"]["ip"] = owner.address
deets["clientData"]["compid"] = owner.computer_id
var/data = json_encode(deets)
ehjax_send(data = data)
//Called by client, sent data to investigate (cookie history so far)
/datum/chatOutput/proc/analyzeClientData(cookie = "")
if(!cookie)
return
if(cookie != "none")
var/list/connData = json_decode(cookie)
if (connData && islist(connData) && connData.len > 0 && connData["connData"])
connectionHistory = connData["connData"] //lol fuck
var/list/found = new()
for(var/i in connectionHistory.len to 1 step -1)
var/list/row = src.connectionHistory[i]
if (!row || row.len < 3 || (!row["ckey"] || !row["compid"] || !row["ip"])) //Passed malformed history object
return
if (world.IsBanned(row["ckey"], row["compid"], row["ip"]))
found = row
break
//Uh oh this fucker has a history of playing on a banned account!!
if (found.len > 0)
//TODO: add a new evasion ban for the CURRENT client details, using the matched row details
message_admins("[key_name(src.owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])")
log_admin_private("[key_name(owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])")
cookieSent = TRUE
//Called by js client every 60 seconds
/datum/chatOutput/proc/ping()
return "pong"
//Called by js client on js error
/datum/chatOutput/proc/debug(error)
log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]")
//Global chat procs
/proc/to_chat(target, message)
if(!target)
return
//Ok so I did my best but I accept that some calls to this will be for shit like sound and images
//It stands that we PROBABLY don't want to output those to the browser output so just handle them here
if (istype(message, /image) || istype(message, /sound) || istype(target, /savefile))
CRASH("Invalid message! [message]")
if(!istext(message))
return
if(target == world)
target = GLOB.clients
var/list/targets
if(!islist(target))
targets = list(target)
else
targets = target
if(!targets.len)
return
var/original_message = message
//Some macros remain in the string even after parsing and fuck up the eventual output
message = replacetext(message, "\improper", "")
message = replacetext(message, "\proper", "")
message = replacetext(message, "\n", "<br>")
message = replacetext(message, "\t", "[GLOB.TAB][GLOB.TAB]")
for(var/I in targets)
//Grab us a client if possible
var/client/C = grab_client(I)
if (!C)
continue
//Send it to the old style output window.
SEND_TEXT(C, original_message)
if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file.
continue
if(!C.chatOutput.loaded)
//Client still loading, put their messages in a queue
C.chatOutput.messageQueue += message
continue
// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
C << output(url_encode(url_encode(message)), "browseroutput:output")
/proc/grab_client(target)
if(istype(target, /client))
return target
else if(ismob(target))
var/mob/M = target
if(M.client)
return M.client
else if(istype(target, /datum/mind))
var/datum/mind/M = target
if(M.current && M.current.client)
return M.current.client