* Optimizes MouseEntered (#63246) * Optimizes MouseEntered Moves status_bar_set_text into the interface definition itself. We don't need to use MouseEntered for this anymore, since lummy added an on-status paramerter to the main window This saves us a little under half our cpu time Gets rid of a needless ?. check, caches a datum var access, inlines a text define. These all lower the cost of MouseEntered to some degree, though to be perfectly honest with you I really think we should be doing everything on the client side. The only reason I'm not moving screentext over there too is because there are plans to expand on screentips to be contextual, which wouldn't be possible. Though now that I think about it maybe that's not even true.... Anyway, I'm doing what I can to not change behavior for now. Really kinda cheesed about this though. * Some people are saying this (Cleans up the html a bit, tnx mothman) Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com> * Optimizes MouseEntered Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Skyrat 13 (/tg/station Downstream)
- Git / GitHub cheatsheet: https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833
- Guide to Modularisation: ./modular_skyrat/readme.md
- Website: https://www.tgstation13.org
- Code: https://github.com/tgstation/tgstation
- Wiki: https://tgstation13.org/wiki/Main_Page
- Codedocs: https://skyrat-ss13.github.io/Skyrat-tg/
- Skyrat 13 Discord: https://discord.com/invite/hGpZ4Z3
- Coderbus Discord: https://discord.gg/Vh8TJp9
This is Skyrat's downstream fork of /tg/station created in byond.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
DEVELOPMENT FLOWCHART
DOWNLOADING
❗ How to compile ❗
On 2021-01-04 we have changed the way to compile the codebase.
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
Current Skyrat Modules
- IC Spawning: https://github.com/Skyrat-SS13/Skyrat-tg/pull/104
- Horrorform: https://github.com/Skyrat-SS13/Skyrat-tg/pull/241
- Blueshield: https://github.com/Skyrat-SS13/Skyrat-tg/pull/127
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI API is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

