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3bd3ff20ec4f4cbbbf71dc6809941d2fa539ae35
Bubberstation/code/modules/projectiles
History
Nerd Lord e41a25549e Xray lasers now have unique sprites and inhands
2016-03-17 23:21:52 -04:00
..
ammunition
Merge pull request #15958 from Impisi/ImprovisedShellChanges
2016-03-12 15:16:08 -06:00
guns
Xray lasers now have unique sprites and inhands
2016-03-17 23:21:52 -04:00
projectile
unfucks everything. Well, at least I think so. Oh and the overloaded shot now fires four pellets instead of six. Feels a little limp dicked for the cost and prep but I'm getting paranoid over its power potential. Lets see how people use this before making balance changes.
2016-03-07 04:40:54 -08:00
ammunition.dm
Nerfs the detective's revolver
2016-02-28 20:38:32 -03:00
firing.dm
- you now only see turfs when inside gas pipes.
2016-02-04 00:33:16 +01:00
gun.dm
Defines
2016-03-02 00:23:50 +03:00
pins.dm
Fixes firing_pin not qdeling.
2016-01-17 16:06:36 +01:00
projectile.dm
removes a bunch of unneeded spawns
2016-01-02 18:23:02 -08:00
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