mirror of
https://github.com/Bubberstation/Bubberstation.git
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112 lines
6.6 KiB
YAML
112 lines
6.6 KiB
YAML
2011-10-01:
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Knognob Lungsparkle:
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- unknown: Xenomorphic aliens can now shape resin membranes (organic windows basically).
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- unknown: The AI can no longer see runes. Instead, they will see blood splatters.
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2011-10-02:
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Errorage:
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- unknown: Opening a storage item on your belt will now display the proper number
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of slots even if the number is different from 7.
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- unknown: Less ponies, gryphons, and Tohou.
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Petethegoat:
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- unknown: Pandemic recharge speed is affected by the number of different types
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of antibodies in the blood sample. For maximum efficiency, use blood samples
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with only a single type of antibody. (Blood samples with two types of antibodies
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will still let the Pandemic recharge slightly faster than it used to.)
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2011-10-08:
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Doohl:
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- unknown: You can put things on trays and mass-transport them now. To put stuff
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on trays, simply pick up a tray with items underneath/on top of it and they'll
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be automatically carried on top of the tray. Be careful not to make a mess~!
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Mport:
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- unknown: Telekenesis now only allows you to <i>pick up</i> objects.
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- unknown: Stun gloves ignore intent.
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- unknown: Moved the loyalty implants to the HoS' locker.
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- unknown: Job system redone, remember to setup your prefs.
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2011-10-11:
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ConstantA:
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- unknown: Added radios to exosuits. Setting can be found in 'Electronics' menu.
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- unknown: Exosuit maintenance can be initiated even if it's occupied. The pilot
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must permit maintenance through 'Permissions &amp; Logging' - 'Permit maintenance
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protocols'. For combat exosuits it's disabled by default. While in maintenance
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mode, exosuit can't move or use equipment.
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2011-10-15:
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/tg/station team:
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- unknown: ' White Cane Safety Day:'
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Agouri:
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- unknown: There has been a tidal wave of bugfixes over the last 5 or so days. If
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you had previously tried something on the station, saw that it was bugged and
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never tried it again, chances are it got fixed. I don't want you to neglect
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using stuff because you think it was bugged, which it was at one point, but
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no longer is. Thanks, happy new semester to everyone~
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Doohl:
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- unknown: New hairstyles! <i>YOU</i> never asked for this!
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Errorage:
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- unknown: When you're unconscious, paralyzed, sleeping, etc. you will still see
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the same blackness as always, but it will rarely flicker a bit to allow you
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to see a little of your surroundings.
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2011-10-18:
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Errorage:
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- unknown: "<font color=\"red\">You can now move diagonally!</font> To do so, use\
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\ the numpad. The keybaord has been remapped to make this possible:\n\t\t<ul>\n\
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\t\t\t<li>CTRL + A = throw</li>\n\t\t\t<li>CTRL + S = swap hands</li>\n\t\t\t\
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<li>CTRL + D = drop</li>\n\t\t\t<li>CTRL + W = use item in hand on itself</li>\n\
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\t\t\t<li>Numpad divide (/) = throw</li>\n\t\t\t<li>Numpad multiply (*) = swap\
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\ hands</li>\n\t\t\t<li>Numpad subtract (-) = drop</li>\n\t\t\t<li>Numpad add\
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\ (+) = use item in hand on itself</li>\n\t\t</ul>\n\t"
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2011-10-21:
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/tg/station team:
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- unknown: ' Tuesday:'
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Errorage:
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- unknown: "<font color=\"red\">Old keyboard hotkey layout option available again!</font>\
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\ home, end, page down and page up now once again do what they did before by\
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\ default. To use diagonal movement you will need to use your numpad with NUM\
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\ LOCK enabled.<br/>\n\t\tThe new list of hotkeys is as follows: (Valid as of\
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\ 21.10.2011)\n\t\t<ul>\n\t\t\t<li>Numpad with Num Lock enabled = movement in\
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\ wanted direction.</li>\n\t\t\t<li>Numpad with Num Lock disabled = as it was\
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\ before. movement north-south-east-west and throw, drop, swap hands, use item\
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\ on itself.</li>\n\t\t\t<li>Page up (also numpad 9 with num lock disabled)\
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\ = swap hands</li>\n\t\t\t<li>Page down (also numpad 3 with num lock disabled)\
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\ = use item in hand on itself</li>\n\t\t\t<li>home (also numpad 7 with num\
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\ lock disabled) = drop</li>\n\t\t\t<li>end (also numpad 1 with num lock disabled)\
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\ = throw</li>\n\t\t\t<li>CTRL + A = throw</li>\n\t\t\t<li>CTRL + S = swap hands</li>\n\
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\t\t\t<li>CTRL + D = drop</li>\n\t\t\t<li>CTRL + W = use item in hand on itself</li>\n\
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\t\t\t<li>Numpad divide (/) = throw</li>\n\t\t\t<li>Numpad multiply (*) = swap\
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\ hands</li>\n\t\t\t<li>Numpad subtract (-) = drop</li>\n\t\t\t<li>Numpad add\
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\ (+) = use item in hand on itself</li>\n\t\t</ul>\n\t\tIn short, use <font\
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\ color=\"red\">Num Lock</font> to swap between the two layouts.\n\t"
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2011-10-27:
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Mport:
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- unknown: New WIP TK system added. To activate your TK click the throw button
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with an empty hand. This will bring up a tkgrab item. Click on a non-anchored
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(currently) non mob Object to select it as your "focus". Once a focus is selected
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so long as you are in range of the focus you can now click somewhere to throw
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the focus at the target. To quit using TK just drop the tkgrab item.
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2011-10-29:
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ConstantA:
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- unknown: Added step and turn sounds for mechs
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- unknown: Added another mecha equipment - plasma converter. Works similar to portable
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generator. Uses solid plasma as fuel. Can be refueled either by clicking on
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it with plasma in hand, or directly from mecha - selecting it and clicking on
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plasma.
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- unknown: Added mecha laser cannon.
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- unknown: Added damage absorption for mechs. Different mechs have different absorption
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for different types of damage.
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- unknown: Metal foam now blocks air movement.
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Doohl:
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- unknown: More hairs added and a very long beard.
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- unknown: Finally fixed the request console announcements going <font color="red"><b>AMP
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AMP AMP</b></font> all the time when you use punctuation.
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Petethegoat:
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- unknown: 'Stunglove overhaul: part one. Stun gloves are now made by wiring a pair
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of gloves, and then attaching a battery- this shows up on the object sprite,
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but not on your character. Stungloves use 2500 charge per stun! This means that
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some low capacity batteries will make <i>useless</i> stungloves. To get your
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old inconspicous gloves back, simply cut away the wire and battery. <font color="red">Note
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that insulated gloves lose their insulation when you wire them up!</font> <b>Yet
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to come:</b> stungloves taking extra damage from shocked doors.'
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- unknown: "<font color=\"red\">Removed sleepypens!</font> Paralysis pens have been\
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\ changed to look like normal pens instead of penlights, and have been slightly\
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\ nerfed. They will paralyse for about fifteen seconds, and cause minor brain\
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\ damage and dizziness.\n\t"
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- unknown: "Uplink Implants now have five telecrystals instead of four.\n "
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