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Bubberstation/html/changelogs/archive/2019-02.yml
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2019-02-04:
4dplanner:
- balance: perfluorodecalin's side effects have been significantly reduced to 0.3
toxloss per tick
- balance: perfluorodecalin no longer heals brute/burn damage
- bugfix: the pirate shuttle APC cannot be remotely controlled
81Denton:
- tweak: Added a bigger selection of sounds to the H.O.N.K. mech's "Sounds of HONK"
panel.
Anonmare:
- bugfix: Updates the malf fire alarm hack to be more up to date
As334 and Unit2E:
- tweak: Miasma and BZ no longer affect the energy level of the BZ generation reaction.
- balance: Tweaked how BZ generation's research points work to reward higher efficiency
setups.
Basilman:
- refactor: refactored how sounds are stored and played
- rscadd: Added sound rings and supporting text
BuffEngineering:
- bugfix: Addicts can now feel like they're getting their fix or kicking it
Floyd / Qustinnus:
- tweak: Bonechill now actually chills you
- tweak: Bonechill lasts 2 seconds longer
- tweak: RESIST_COLD is checked before bonechill is applied
- bugfix: Changes makeshift vests' name to durathread vest
- bugfix: Cardboard golem can now reproduce himself.
- bugfix: The durathread golem now needs cloth instead of strands
Hathkar:
- balance: Red slime speed potions applied to vehicles will now make the vehicle
as fast as a normal running person.
Menshin:
- bugfix: syringes launched from the mecha syringe gun will now properly transfer
reagents
- bugfix: Plastic flaps won't become invisible on unscrew anymore
Michael-Ashfield:
- tweak: Beekeepers can finally store their flyswatters in their suit storage
ShizCalev:
- bugfix: Fixed turrets targeting pAI devices.
- bugfix: Fixed fire alarms not updating icons properly after being emagged and
hacked by Malf AI's.
- bugfix: Fixed an exploit which allowed you to stack petting related mood buffs.
- bugfix: Fixed petting moodlets showing an animal's pronouns as simply "it", instead
of their actual pronoun.
SuicidalPickles:
- balance: Flagellant Robes have had their speed reduced from -1 to -0.6, in return
for tuning the extra received damage down by 5.
TheMythicGhost:
- rscadd: Adds an in-hand sprite for package wrapped parcels.
Tlaltecuhtli:
- balance: Ripley, Firefighter, Odysseus and H.O.N.K. mechs now also use scanning
modules and capacitors on construction. This means that they also gain reduced
power consumption and EMP protection from higher-tier stock parts.
- balance: neurotoxin doesnt insta stun but gives you limb paralysis overtime and
heart attacks if it stays in for too long and it is also alcholic
actioninja:
- balance: Bone Hurting Juice now metabolizes at a standard rate for toxins.
actioninja\memager:
- refactor: Ballistic guns have been almost entirely reworked from a backend side.
This primarily focused on moving as much as possible into the base ballistic
gun and turning as many other guns into essentially varedits as possible.
- rscadd: Guns can now be racked. This is the default action unless the magazine
is empty.
- rscadd: Guns now can have the magazine removed by clicking on them with an open
hand while they are in hand.
- tweak: Suppressors are now removed by alt clicking instead of clicking with an
open hand
- rscadd: Guns now have various bolt types that all function a bit differently.
Open bolts cannot have a bullet chambered with no mag, locking bolts lock back
after running out of ammo, etc.
- rscadd: All ballistic gun sounds are controlled by variables instead of hardcoded
usages.
- tweak: The l6 LMG has a reworked control scheme. alt + click to open and close
the cover, open hand to remove mag, place mag in by slapping them together,
default action is rack.
- tweak: Functionality that used to be snowflake code such as tactical reloads has
been moved to the base gun, and can be toggled by variables.
- refactor: All shotguns are now properly subpaths of the shotgun type. They still
work the same.
- imagedel: Gun sprites have been almost entirely overhauled to use overlays instead
of states. This collapsed the L6 sprite from 20 sprites to 9 sprites to give
an example.
- soundadd: Remixed versions of the shotgun and base gun firesound
- soundadd: New rifle firesound for l6 and moist nugget, new SMG fire sound, new
sniper fire sound.
- soundadd: Lots of new weapon operation sounds such as racking and bolts and the
like.
- imageadd: New sprites for the Riot Shotgun, Combat Shotgun, c20r, Deagle, m90,
double barrel shotgun and 1911 by Memager.
- imageadd: All gun sprites that were pointing to the left have been flipped to
point to the right.
- balance: Shotguns now can be pumped faster.
- balance: Bulldog can now be tac reloaded
- balance: Sawn off shotguns now have an accuracy penalty and recoil
coiax:
- code_imp: Job code has been moved into separate files. There should be no change
in behavior.
fizzle7:
- bugfix: Tourettes bug fix. You can now swear and get stunned yet again.
loserXD:
- bugfix: fixes typo in DNA defines
oranges:
- balance: soviet and capitalistic golems no longer available from pride mirror
- refactor: changed how species manage their source behaviours
the epic purple skeleton in the sky:
- balance: Plasmamen now take 1.5x brute damage.
2019-02-06:
4dplanner:
- bugfix: fireproofing works properly
Floyd / Qustinnus:
- bugfix: you can no longer spam bone rattling
Joe Berry:
- bugfix: Fixes various mobs death sounds and messages not functioning
- bugfix: Fixes hierophants death animation not working properly
Kierany9:
- tweak: Fixed some bad math in the chance to get a brain trauma, traumas should
now be a little less common.
MMMiracles:
- tweak: Several small tweaks have been done on Donutstation based on feedback.
ShizCalev:
- bugfix: PDA messages through the messaging server monitor will now correctly log
the sender.
Tlaltecuhtli:
- bugfix: some syndicate operatives simple mobs no longer have an invisible shield
granpawalton:
- bugfix: Screwing a disk compartmentalizer no longer makes it look like a smartfridge
oranges:
- balance: Mecha capacitor stock part now only does half as much damage resist for
emps
2019-02-07:
AndrewMontague, FlattestGuitar, nichlas0010, TheMythicGhost:
- tweak: Changes vending machine selections to now display their contents icon instead
of just their name and a random color.
Vile Beggar:
- rscadd: Central Command now has access to a janitorial ERT. Be wary of the heavy-duty
ones!
2019-02-10:
Ghommie:
- code_imp: Fixes ISINRANGE_EX using the wrong relational operator.
Nero1024:
- bugfix: lying or otherwise incapacitated mobs shouldn't play footstep sounds anymore
while moving or being moved
- soundadd: instead they'll play a crawling/dragging sound
PKPenguin321:
- rscadd: 'New system in genetics: Conflicting mutations. Some mutations will not
allow others to activate. Example - If you have mutation A, and it conflicts
with B, then B will never activate until you get rid of mutation A (and visa
versa). The only mutations to currently use this are Dwarfism and Gigantism.
Speaking of which...'
- rscadd: 'New minor negative mutation: Gigantism. Opposite of dwarfism, makes you
larger.'
- rscadd: 'New disability: Spastic. You will randomly take a step in a random direction,
will randomly change intent, and will randomly try to click on somebody near
you (which can hug them, punch them, use whatever is in your hand on them, etc).'
- rscadd: 'New disability: Acid flesh. Pockets of acid bubble beneath your skin.
They will occasionally pop, coating you with acid. This will melt clothes and
deal damage to you.'
- rscadd: 'New disability: Spatial Instability. You will randomly teleport, similar
to a wizard''s blink teleport. This is a very nauseating process, and will inevitably
make you very sick if you don''t rid yourself of it.'
- rscadd: 'New disability: Two Left Feet. Your right foot becomes a second left
foot. You take longer to get up from stuns.'
ShizCalev:
- bugfix: Fixed a bug that allowed you to teleport an ID in your possession to a
PDA anywhere ingame.
- bugfix: Fixed an exploit allowing you to steal ID's/pens from PDA's not in your
possession.
- bugfix: Fixed an exploit allowing you unlimited control of a PDA's interface even
if it wasn't near you/in your possession.
- bugfix: Honk Blaster 5000 will no longer knock you down in space if you aren't
adjacent to it.
- bugfix: Fixed a runtime which caused microwaves/showers/ect to not play sounds.
- bugfix: Internal beakers for medbots now work.
TerraGS:
- rscadd: Adds toggleable light and blinking charge indicator to kinetic crusher
Vile Beggar:
- tweak: The drill hat is less annoying now. You can change the loudness setting
of it by using a screwdriver on it. Use wirecutters on it for a surprise.
- tweak: Lights now spark less.
YoYoBatty:
- code_imp: Fixed an undeleted sql query.
actioninja:
- bugfix: fixed a bunch of missing sprites for various guns including the RPG, grenade
launcher, and toy weapons
- bugfix: fixed sprite issues with no mag spawn weapons such as the 1911.
- bugfix: fixed ammo counts on weapons such as the double barrel shotgun being incorrect
- bugfix: fixed issue with double barrel and revolver "tac loading" that prevented
them from firing until it was properly reloaded
- bugfix: more gun fixes
gy1ta23:
- tweak: updates clothesmate line
the big gay:
- rscdel: The old stamina damage dealing .45 ammo has been removed. This only affects
the 1911 handgun.
tralezab:
- tweak: sleeping carp now deflects projectiles
2019-02-13:
Caiggas:
- rscadd: Wooden pews may be constructed from 3 wood for all your religious needs!
GranpaWalton:
- tweak: The tissue hydration water absorption bonus now applies at the correct
threshold
- tweak: The interaction between tissue hydration and holy water has been added
to its description
- tweak: A lavaland syndicate base portable scrubber was replaced with a portable
pump
- bugfix: layer 3 injectors now properly initialize on layer 3 instead of 2
IndieanaJones:
- rscadd: Space Dragon Mob
- rscadd: Space Dragon Antagonist Event
Joe Berry:
- rscadd: VR Megafauna Arena Map, train against respawning megafauna without the
fear of permanent death, comes randomly chosen in a selection of other vr maps
in the normal vr sleeper
- rscadd: Permanent portals, indestructible portals that are paired up and linked
forever
- rscadd: One way portals, portals that don't have a portal that leads back (mapping
tool)
- rscadd: Recall portals, one way portals with a twist, you can use a spell given
to you to go back to the old portal at any time
- rscadd: Megafauna arena portals, permanent portals that megafauna cannot travel
through
- rscadd: Virtual Megafauna Spawners, spawn holographic megafauna on their person
infinitely
- rscadd: Virtual versions of the megafauna, don't drop loot and are linked to their
spawner
- rscadd: Infinite miner item chests, delete items on them when closed and respawn
the same initial items when opened, used for vr mining equipment restocking
- rscadd: Boss rush mode for virtual megafauna arena, fight your way through all
the megafauna one at a time
- tweak: Makes it easier for new bubblegum types to be created
- bugfix: Ash Drake Corpses no longer have an internal gps signal
- imageadd: Added icons for the megafauna spawners
- code_imp: Removes worthless and copy pasted code from the colossus file, like
having a dead icon state of the ash drake and butcher results
- refactor: Makes it easier for new bubblegum types to be created without having
to edit the initialization each time
- config: Adds VR Megafauna Arena Map to the away missions
Kierany9:
- rscadd: 'Assmilation has received a major update! remove: Kill, Maroon and Protect
objectives have been removed from the mode.'
- tweak: Powers have been reorganized and are now unlocked in batches every five
vessels. This gives hosts more power from the get-go and gives them distinct
phases due to each batch affecting a specific area of the host's ability.
- tweak: The psychic link pinpointer now starts off with very little time for hosts
and must be strengthened by using Network Invasion. Each time a host is detected
via NI, they can be tracked for an extra 30 seconds, and every successful use
of NI increases the duration of all tracking by 10 seconds. A successful use
of a new power, Reclaim, also increases the duration of all tracking by 30 seconds.
- tweak: This means that without generous use of Network Invasion and Reclaim, hivemind
hosts will lose their radar before Security does.
- rscadd: Four new powers have been added!
- rscadd: Reclaim is an early-game ability that instantly kills critically injured
hosts that are adjacent, and reduces all power requirements by five vessels
for each host reclaimed, instantly unlocking your next set of powers.
- rscadd: Psychoreception is an early-game ability that gives you the approximate
distance of anybody currently tracking you and any hosts you've previously detected
via Network Invasion.
- rscadd: Chaos Induction is a mid-game power with a single use that turns four
random vessels into antagonists with a single, customizable objective.
- rscadd: 'Circadian Shift is a late-game power that sends everybody in sight to
sleep for up to almost a minute. The more people affected, the less time it
lasts, the minimum being eight seconds. remove: Mass Assimilation has been removed
as Reclaim now fills its role.'
- tweak: Assimilate Vessel and Release Vessel's cooldown have been reduced to 5
seconds to reduce waiting time between assimilation attempts.
- tweak: Bruteforce is no longer temporary, but immobilizes the user for five seconds
after assimilation.
- tweak: Hive Sight also lets you hear what the vessel does.
- tweak: The antag limit has been upped from 6 to 9
- code_imp: A lot of internal changes to how Assimilation works. In summary, Assimilation
now affects the mind instead of the mob, meaning that players will stay assimilated
in a few more scenarios, most notably after death.
- balance: Induce Panic and Distortion Field have been buffed to be more reliable,
especially at lower hive sizes.
- balance: 'Induce Panic and Circadian Shift can affect silicons but no longer affect
hivemind hosts. experimental: A new endgame has been added. The One Mind that
survives this ordeal will show the world the true terror of the word Hivemind.'
PKPenguin321:
- rscadd: Added the Antenna power to genetics. It gives you a built-in radio.
- rscadd: Added the Mind Reader power to genetics. You can read the minds of people
on your screen. This will reveal semi-random bit of their past conversations,
their intent, and their true name. You also get the antenna sprite. Can only
be unlocked by combining Paranoia and Antenna.
- rscadd: Added the Paranoia disability to genetics. You scream randomly, and have
a small chance to suffer from hallucinations now and then.
ShizCalev:
- bugfix: The Random Human-level Intelligence event will no longer create sentient
animal holograms that disappear when they leave the holodeck.
- bugfix: The syndicate cyborg L6 LMG now has a sprite again.
Time-Green:
- rscadd: Adds chromosomes to mutations. You can now alter your mutations in unexpected
ways
Tlaltecuhtli:
- tweak: light replacer is now WEIGHT_CLASS_SMALL, can be fit in a toolbelt and
printed from engilathe
Zxaber:
- tweak: There is now a max character config option for AI Freeform, Core Freeform,
and Asimov upload boards.
imsxz:
- tweak: antags with the pacifist trait no longer lose pacifism.
subject217:
- rscdel: Headslugs have been removed from the gold extract spawn pool.
2019-02-14:
Lett1:
- code_imp: spawn_and_random_walk not returns a list of objects created
MrDoomBringer:
- admin: Added a Drop Pod bay conveniently close to the CentCom ferry, useful for
ERTs or Deathsquads who want to arrive in style!
- admin: The CentCom-Supplypod-Launcher now has an option to clear a bay of any
mobs and objects.
Nervere:
- bugfix: Fixed only mimes being able to scream. Now everyone can express their
existential dread... except for mimes.
ShizCalev:
- bugfix: Fixed incorrect default ethereal color causing a runtime when opening
player preferences.
Vile Beggar, Hulkamania:
- soundadd: Adds the scrungulartiy as a roundend sound effect.
2019-02-17:
4dplanner:
- bugfix: removed some nanite exploits
- bugfix: Blood-drunk eye is now less likely to cripple its user
BuffEngineering:
- bugfix: Vapes now come out of the mouth
Denton:
- balance: Bluespace beakers now only fit in large grenade casings. Large casings
have to be researched first and can be printed at the Security and Medical protolathes
or techfabs.
- balance: Increased the glass (5000), diamond (1000) and bluespace (1000) resource
cost for bluespace beakers.
- bugfix: Fixed bluespace beakers only containing glass in their materials list.
Kierany9:
- bugfix: Fixed several bugs involving hivemind tracking, team assignation and de-assimilation
not working.
- tweak: Assimilated vessels lose their vessel status when cloned once again.
- tweak: Made several hivemind abilities less janky.
- imageadd: The sprite for members of the One Mind has been updated to be much more
noticeable.
ShizCalev:
- bugfix: The deafness symptom will now correctly make a player permanently deaf
with the appropriate resistance value.
- bugfix: Fixed some DNA console issues causing mutations breaking injector and
disk printing.
- bugfix: Corrected a bad sanity check when removing hivemembers in the assimilation
gamemode.
SouDescolado:
- bugfix: Restricted VR uplinks from buying syndicate cash briefcases.
Time-Green:
- bugfix: You can now print mutators and stuff again from storage if the occupant
doesnt have it
2019-02-20:
Denton:
- admin: Added a cancel button to ahelp and asay popups.
LaKiller8:
- bugfix: Goonchat options should now save properly.
ShizCalev:
- tweak: The emergency internals crate now contains breath masks instead of gas
masks.
- imageadd: Added sprites for emitters so they stop facing weird directions when
their maintenance panel is opened.
- bugfix: Corrected a rogue linebreak in atmos canister warning/logging messages.
- bugfix: Fixed runtime related to the neet quirk when spawning in as a special
role without a bank account.
- bugfix: Corrected a bad area tile in chapel maintenance on box.
- bugfix: Junkies will now spawn with their pills correctly filled with their appropriate
drug.
Tlaltecuhtli:
- bugfix: tesla coil zapping no longer blows up everything and itself
Vile Beggar:
- soundadd: Soviet Golems now play the USSR anthem instead of the Russian Federation
one.
daklaj:
- balance: beam projectiles now pass through riot shields
- balance: shields will break after absorbing too much damage
nemvar:
- balance: Love and pacification potions no longer work on megafauna.
wesoda25:
- balance: disembowelment no longer works on mobs that aren't dead or in critical
condition
2019-02-24:
Denton:
- tweak: Ghosts/observers can now look at photos from far away.
Poojawa:
- bugfix: fixed a bug where husks kept their hair if husked by fire damage or Ling
succ
SouDescolado:
- refactor: Slot Machines can now accept holocredits (Switch mode back and forth
with a multitool. Default is Holocredit.)
Time-Green:
- code_imp: Removes duplicant paraplegic quirk in the code
Tlaltecuhtli:
- tweak: crafting a pneumatic cannon no longer takes an eternity
- bugfix: Other people's clothes burning no longer spam you
Yenwodyah:
- bugfix: Destroying an empty head no longer destroys the organs you pulled out
of it.
actioninja:
- bugfix: The anti-combat mechanism in the Russian Revolver has been revised to
prevent usage while dual wielding.
subject217:
- tweak: Soviet and Capitalist golems no longer appear in opportunities where a
random golem species was selected, primarily golem mutation toxin.
tralezab:
- bugfix: Valentines no longer hold up mulligan!
2019-02-25:
4dplanner:
- bugfix: the center blast of the hierophant club cross attack no longer deals reduced
damage
MacHac:
- bugfix: Portable atmospherics machinery now releases its air when it explodes.
- bugfix: Bank cards can now talk again.
- rscadd: There's now a client preference to ignore them.
Mickyan:
- tweak: Clowns now get a mood boost from wearing clown shoes, but no longer feel
sad when they are not.
- bugfix: Wearing shoes means on your FEET!
- bugfix: Drunkenness will now correctly reach zero over time
- bugfix: Drunk moodlet now clears properly
MrDoomBringer:
- admin: Admins can now use the Centcom Podlauncher to launch things without the
things looking like they're being sent inside a pod.
MrStonedOne:
- admin: 'Some tweaks to the ban interface:'
- rscadd: Bans apply to computer_ids by default
- rscadd: Bans only apply to IPs by default if its a permaban.
- admin: 'Note: The behavior of the "Use IP and CID from last connection of key"
box has been changed. It now only fills in checked values, where as before it
would error if CID or IP was check.'
Nero1024:
- bugfix: crawling sounds will no longer be played from moving buckled mobs
ShizCalev:
- bugfix: Corrected slime mutation not correctly replacing the word douchebag.
- bugfix: Fixed Elvis speech mutation inserting the word "getting" when saying "muh
valids"
Tlaltecuhtli:
- rscadd: pumps, volume pumps, filters and mixers can be turned on and off by ctrlclick
- rscadd: pumps, volume pumps, filters and mixers can be set to max transfer by
altclick
actioninja:
- bugfix: The RPG can be loaded properly after firing
- spellcheck: The RPG has been renamed to the PML-9
nemvar:
- bugfix: You can now properly remove welding goggles.
2019-02-26:
BuffEngineering:
- bugfix: Mass driver time is now in sync with normal time
Lett1:
- rscadd: 'Added a new type of bot: the firebot.'
- rscadd: Firebots can be constructed out of extinguisher + borg arm > red fire
helmet > prox sensor
MacHac:
- rscadd: Nanotrasen's Blood Sports division has cracked down on cheating in the
CTF arena.
ShizCalev:
- bugfix: Jaunting mobs will no longer cause mice/ducks/ect to squeek when moving
over them.
Time-Green:
- rscadd: Adds more effects to genetic meltdown
YPOQ:
- bugfix: Defective clones will no longer be permanently mute
anconfuzedrock:
- imageadd: Old shoe object sprites
gy1ta23:
- spellcheck: fixes cheap lighter description
2019-02-27:
WJohn:
- tweak: Very minor tweaks to lavaland syndie base to fix a dark spot left by the
removal of the circuit lab and to dissuade players blowing themselves up with
explosive testing in the test chamber.
YPOQ:
- bugfix: Shield-less syndicate mobs no longer block projectiles