mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-21 12:08:55 +01:00
472 lines
23 KiB
YAML
472 lines
23 KiB
YAML
2019-02-04:
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4dplanner:
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- balance: perfluorodecalin's side effects have been significantly reduced to 0.3
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toxloss per tick
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- balance: perfluorodecalin no longer heals brute/burn damage
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- bugfix: the pirate shuttle APC cannot be remotely controlled
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81Denton:
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- tweak: Added a bigger selection of sounds to the H.O.N.K. mech's "Sounds of HONK"
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panel.
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Anonmare:
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- bugfix: Updates the malf fire alarm hack to be more up to date
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As334 and Unit2E:
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- tweak: Miasma and BZ no longer affect the energy level of the BZ generation reaction.
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- balance: Tweaked how BZ generation's research points work to reward higher efficiency
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setups.
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Basilman:
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- refactor: refactored how sounds are stored and played
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- rscadd: Added sound rings and supporting text
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BuffEngineering:
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- bugfix: Addicts can now feel like they're getting their fix or kicking it
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Floyd / Qustinnus:
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- tweak: Bonechill now actually chills you
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- tweak: Bonechill lasts 2 seconds longer
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- tweak: RESIST_COLD is checked before bonechill is applied
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- bugfix: Changes makeshift vests' name to durathread vest
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- bugfix: Cardboard golem can now reproduce himself.
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- bugfix: The durathread golem now needs cloth instead of strands
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Hathkar:
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- balance: Red slime speed potions applied to vehicles will now make the vehicle
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as fast as a normal running person.
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Menshin:
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- bugfix: syringes launched from the mecha syringe gun will now properly transfer
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reagents
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- bugfix: Plastic flaps won't become invisible on unscrew anymore
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Michael-Ashfield:
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- tweak: Beekeepers can finally store their flyswatters in their suit storage
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ShizCalev:
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- bugfix: Fixed turrets targeting pAI devices.
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- bugfix: Fixed fire alarms not updating icons properly after being emagged and
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hacked by Malf AI's.
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- bugfix: Fixed an exploit which allowed you to stack petting related mood buffs.
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- bugfix: Fixed petting moodlets showing an animal's pronouns as simply "it", instead
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of their actual pronoun.
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SuicidalPickles:
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- balance: Flagellant Robes have had their speed reduced from -1 to -0.6, in return
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for tuning the extra received damage down by 5.
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TheMythicGhost:
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- rscadd: Adds an in-hand sprite for package wrapped parcels.
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Tlaltecuhtli:
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- balance: Ripley, Firefighter, Odysseus and H.O.N.K. mechs now also use scanning
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modules and capacitors on construction. This means that they also gain reduced
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power consumption and EMP protection from higher-tier stock parts.
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- balance: neurotoxin doesnt insta stun but gives you limb paralysis overtime and
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heart attacks if it stays in for too long and it is also alcholic
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actioninja:
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- balance: Bone Hurting Juice now metabolizes at a standard rate for toxins.
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actioninja\memager:
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- refactor: Ballistic guns have been almost entirely reworked from a backend side.
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This primarily focused on moving as much as possible into the base ballistic
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gun and turning as many other guns into essentially varedits as possible.
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- rscadd: Guns can now be racked. This is the default action unless the magazine
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is empty.
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- rscadd: Guns now can have the magazine removed by clicking on them with an open
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hand while they are in hand.
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- tweak: Suppressors are now removed by alt clicking instead of clicking with an
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open hand
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- rscadd: Guns now have various bolt types that all function a bit differently.
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Open bolts cannot have a bullet chambered with no mag, locking bolts lock back
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after running out of ammo, etc.
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- rscadd: All ballistic gun sounds are controlled by variables instead of hardcoded
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usages.
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- tweak: The l6 LMG has a reworked control scheme. alt + click to open and close
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the cover, open hand to remove mag, place mag in by slapping them together,
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default action is rack.
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- tweak: Functionality that used to be snowflake code such as tactical reloads has
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been moved to the base gun, and can be toggled by variables.
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- refactor: All shotguns are now properly subpaths of the shotgun type. They still
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work the same.
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- imagedel: Gun sprites have been almost entirely overhauled to use overlays instead
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of states. This collapsed the L6 sprite from 20 sprites to 9 sprites to give
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an example.
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- soundadd: Remixed versions of the shotgun and base gun firesound
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- soundadd: New rifle firesound for l6 and moist nugget, new SMG fire sound, new
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sniper fire sound.
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- soundadd: Lots of new weapon operation sounds such as racking and bolts and the
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like.
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- imageadd: New sprites for the Riot Shotgun, Combat Shotgun, c20r, Deagle, m90,
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double barrel shotgun and 1911 by Memager.
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- imageadd: All gun sprites that were pointing to the left have been flipped to
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point to the right.
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- balance: Shotguns now can be pumped faster.
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- balance: Bulldog can now be tac reloaded
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- balance: Sawn off shotguns now have an accuracy penalty and recoil
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coiax:
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- code_imp: Job code has been moved into separate files. There should be no change
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in behavior.
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fizzle7:
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- bugfix: Tourettes bug fix. You can now swear and get stunned yet again.
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loserXD:
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- bugfix: fixes typo in DNA defines
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oranges:
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- balance: soviet and capitalistic golems no longer available from pride mirror
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- refactor: changed how species manage their source behaviours
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the epic purple skeleton in the sky:
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- balance: Plasmamen now take 1.5x brute damage.
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2019-02-06:
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4dplanner:
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- bugfix: fireproofing works properly
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Floyd / Qustinnus:
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- bugfix: you can no longer spam bone rattling
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Joe Berry:
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- bugfix: Fixes various mobs death sounds and messages not functioning
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- bugfix: Fixes hierophants death animation not working properly
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Kierany9:
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- tweak: Fixed some bad math in the chance to get a brain trauma, traumas should
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now be a little less common.
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MMMiracles:
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- tweak: Several small tweaks have been done on Donutstation based on feedback.
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ShizCalev:
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- bugfix: PDA messages through the messaging server monitor will now correctly log
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the sender.
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Tlaltecuhtli:
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- bugfix: some syndicate operatives simple mobs no longer have an invisible shield
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granpawalton:
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- bugfix: Screwing a disk compartmentalizer no longer makes it look like a smartfridge
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oranges:
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- balance: Mecha capacitor stock part now only does half as much damage resist for
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emps
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2019-02-07:
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AndrewMontague, FlattestGuitar, nichlas0010, TheMythicGhost:
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- tweak: Changes vending machine selections to now display their contents icon instead
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of just their name and a random color.
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Vile Beggar:
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- rscadd: Central Command now has access to a janitorial ERT. Be wary of the heavy-duty
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ones!
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2019-02-10:
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Ghommie:
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- code_imp: Fixes ISINRANGE_EX using the wrong relational operator.
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Nero1024:
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- bugfix: lying or otherwise incapacitated mobs shouldn't play footstep sounds anymore
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while moving or being moved
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- soundadd: instead they'll play a crawling/dragging sound
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PKPenguin321:
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- rscadd: 'New system in genetics: Conflicting mutations. Some mutations will not
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allow others to activate. Example - If you have mutation A, and it conflicts
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with B, then B will never activate until you get rid of mutation A (and visa
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versa). The only mutations to currently use this are Dwarfism and Gigantism.
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Speaking of which...'
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- rscadd: 'New minor negative mutation: Gigantism. Opposite of dwarfism, makes you
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larger.'
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- rscadd: 'New disability: Spastic. You will randomly take a step in a random direction,
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will randomly change intent, and will randomly try to click on somebody near
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you (which can hug them, punch them, use whatever is in your hand on them, etc).'
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- rscadd: 'New disability: Acid flesh. Pockets of acid bubble beneath your skin.
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They will occasionally pop, coating you with acid. This will melt clothes and
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deal damage to you.'
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- rscadd: 'New disability: Spatial Instability. You will randomly teleport, similar
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to a wizard''s blink teleport. This is a very nauseating process, and will inevitably
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make you very sick if you don''t rid yourself of it.'
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- rscadd: 'New disability: Two Left Feet. Your right foot becomes a second left
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foot. You take longer to get up from stuns.'
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ShizCalev:
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- bugfix: Fixed a bug that allowed you to teleport an ID in your possession to a
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PDA anywhere ingame.
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- bugfix: Fixed an exploit allowing you to steal ID's/pens from PDA's not in your
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possession.
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- bugfix: Fixed an exploit allowing you unlimited control of a PDA's interface even
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if it wasn't near you/in your possession.
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- bugfix: Honk Blaster 5000 will no longer knock you down in space if you aren't
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adjacent to it.
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- bugfix: Fixed a runtime which caused microwaves/showers/ect to not play sounds.
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- bugfix: Internal beakers for medbots now work.
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TerraGS:
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- rscadd: Adds toggleable light and blinking charge indicator to kinetic crusher
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Vile Beggar:
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- tweak: The drill hat is less annoying now. You can change the loudness setting
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of it by using a screwdriver on it. Use wirecutters on it for a surprise.
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- tweak: Lights now spark less.
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YoYoBatty:
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- code_imp: Fixed an undeleted sql query.
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actioninja:
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- bugfix: fixed a bunch of missing sprites for various guns including the RPG, grenade
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launcher, and toy weapons
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- bugfix: fixed sprite issues with no mag spawn weapons such as the 1911.
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- bugfix: fixed ammo counts on weapons such as the double barrel shotgun being incorrect
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- bugfix: fixed issue with double barrel and revolver "tac loading" that prevented
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them from firing until it was properly reloaded
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- bugfix: more gun fixes
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gy1ta23:
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- tweak: updates clothesmate line
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the big gay:
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- rscdel: The old stamina damage dealing .45 ammo has been removed. This only affects
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the 1911 handgun.
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tralezab:
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- tweak: sleeping carp now deflects projectiles
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2019-02-13:
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Caiggas:
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- rscadd: Wooden pews may be constructed from 3 wood for all your religious needs!
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GranpaWalton:
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- tweak: The tissue hydration water absorption bonus now applies at the correct
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threshold
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- tweak: The interaction between tissue hydration and holy water has been added
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to its description
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- tweak: A lavaland syndicate base portable scrubber was replaced with a portable
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pump
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- bugfix: layer 3 injectors now properly initialize on layer 3 instead of 2
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IndieanaJones:
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- rscadd: Space Dragon Mob
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- rscadd: Space Dragon Antagonist Event
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Joe Berry:
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- rscadd: VR Megafauna Arena Map, train against respawning megafauna without the
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fear of permanent death, comes randomly chosen in a selection of other vr maps
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in the normal vr sleeper
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- rscadd: Permanent portals, indestructible portals that are paired up and linked
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forever
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- rscadd: One way portals, portals that don't have a portal that leads back (mapping
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tool)
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- rscadd: Recall portals, one way portals with a twist, you can use a spell given
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to you to go back to the old portal at any time
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- rscadd: Megafauna arena portals, permanent portals that megafauna cannot travel
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through
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- rscadd: Virtual Megafauna Spawners, spawn holographic megafauna on their person
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infinitely
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- rscadd: Virtual versions of the megafauna, don't drop loot and are linked to their
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spawner
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- rscadd: Infinite miner item chests, delete items on them when closed and respawn
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the same initial items when opened, used for vr mining equipment restocking
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- rscadd: Boss rush mode for virtual megafauna arena, fight your way through all
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the megafauna one at a time
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- tweak: Makes it easier for new bubblegum types to be created
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- bugfix: Ash Drake Corpses no longer have an internal gps signal
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- imageadd: Added icons for the megafauna spawners
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- code_imp: Removes worthless and copy pasted code from the colossus file, like
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having a dead icon state of the ash drake and butcher results
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- refactor: Makes it easier for new bubblegum types to be created without having
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to edit the initialization each time
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- config: Adds VR Megafauna Arena Map to the away missions
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Kierany9:
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- rscadd: 'Assmilation has received a major update! remove: Kill, Maroon and Protect
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objectives have been removed from the mode.'
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- tweak: Powers have been reorganized and are now unlocked in batches every five
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vessels. This gives hosts more power from the get-go and gives them distinct
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phases due to each batch affecting a specific area of the host's ability.
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- tweak: The psychic link pinpointer now starts off with very little time for hosts
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and must be strengthened by using Network Invasion. Each time a host is detected
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via NI, they can be tracked for an extra 30 seconds, and every successful use
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of NI increases the duration of all tracking by 10 seconds. A successful use
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of a new power, Reclaim, also increases the duration of all tracking by 30 seconds.
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- tweak: This means that without generous use of Network Invasion and Reclaim, hivemind
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hosts will lose their radar before Security does.
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- rscadd: Four new powers have been added!
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- rscadd: Reclaim is an early-game ability that instantly kills critically injured
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hosts that are adjacent, and reduces all power requirements by five vessels
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for each host reclaimed, instantly unlocking your next set of powers.
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- rscadd: Psychoreception is an early-game ability that gives you the approximate
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distance of anybody currently tracking you and any hosts you've previously detected
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via Network Invasion.
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- rscadd: Chaos Induction is a mid-game power with a single use that turns four
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random vessels into antagonists with a single, customizable objective.
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- rscadd: 'Circadian Shift is a late-game power that sends everybody in sight to
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sleep for up to almost a minute. The more people affected, the less time it
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lasts, the minimum being eight seconds. remove: Mass Assimilation has been removed
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as Reclaim now fills its role.'
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- tweak: Assimilate Vessel and Release Vessel's cooldown have been reduced to 5
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seconds to reduce waiting time between assimilation attempts.
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- tweak: Bruteforce is no longer temporary, but immobilizes the user for five seconds
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after assimilation.
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- tweak: Hive Sight also lets you hear what the vessel does.
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- tweak: The antag limit has been upped from 6 to 9
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- code_imp: A lot of internal changes to how Assimilation works. In summary, Assimilation
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now affects the mind instead of the mob, meaning that players will stay assimilated
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in a few more scenarios, most notably after death.
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- balance: Induce Panic and Distortion Field have been buffed to be more reliable,
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especially at lower hive sizes.
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- balance: 'Induce Panic and Circadian Shift can affect silicons but no longer affect
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hivemind hosts. experimental: A new endgame has been added. The One Mind that
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survives this ordeal will show the world the true terror of the word Hivemind.'
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PKPenguin321:
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- rscadd: Added the Antenna power to genetics. It gives you a built-in radio.
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- rscadd: Added the Mind Reader power to genetics. You can read the minds of people
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on your screen. This will reveal semi-random bit of their past conversations,
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their intent, and their true name. You also get the antenna sprite. Can only
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be unlocked by combining Paranoia and Antenna.
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- rscadd: Added the Paranoia disability to genetics. You scream randomly, and have
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a small chance to suffer from hallucinations now and then.
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ShizCalev:
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- bugfix: The Random Human-level Intelligence event will no longer create sentient
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animal holograms that disappear when they leave the holodeck.
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- bugfix: The syndicate cyborg L6 LMG now has a sprite again.
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Time-Green:
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- rscadd: Adds chromosomes to mutations. You can now alter your mutations in unexpected
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ways
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Tlaltecuhtli:
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- tweak: light replacer is now WEIGHT_CLASS_SMALL, can be fit in a toolbelt and
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printed from engilathe
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Zxaber:
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- tweak: There is now a max character config option for AI Freeform, Core Freeform,
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and Asimov upload boards.
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imsxz:
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- tweak: antags with the pacifist trait no longer lose pacifism.
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subject217:
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- rscdel: Headslugs have been removed from the gold extract spawn pool.
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2019-02-14:
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Lett1:
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- code_imp: spawn_and_random_walk not returns a list of objects created
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MrDoomBringer:
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- admin: Added a Drop Pod bay conveniently close to the CentCom ferry, useful for
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ERTs or Deathsquads who want to arrive in style!
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- admin: The CentCom-Supplypod-Launcher now has an option to clear a bay of any
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mobs and objects.
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Nervere:
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- bugfix: Fixed only mimes being able to scream. Now everyone can express their
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existential dread... except for mimes.
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ShizCalev:
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- bugfix: Fixed incorrect default ethereal color causing a runtime when opening
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player preferences.
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Vile Beggar, Hulkamania:
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- soundadd: Adds the scrungulartiy as a roundend sound effect.
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2019-02-17:
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4dplanner:
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- bugfix: removed some nanite exploits
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- bugfix: Blood-drunk eye is now less likely to cripple its user
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BuffEngineering:
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- bugfix: Vapes now come out of the mouth
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Denton:
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- balance: Bluespace beakers now only fit in large grenade casings. Large casings
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have to be researched first and can be printed at the Security and Medical protolathes
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or techfabs.
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- balance: Increased the glass (5000), diamond (1000) and bluespace (1000) resource
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cost for bluespace beakers.
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- bugfix: Fixed bluespace beakers only containing glass in their materials list.
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Kierany9:
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- bugfix: Fixed several bugs involving hivemind tracking, team assignation and de-assimilation
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not working.
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- tweak: Assimilated vessels lose their vessel status when cloned once again.
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- tweak: Made several hivemind abilities less janky.
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- imageadd: The sprite for members of the One Mind has been updated to be much more
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noticeable.
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ShizCalev:
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- bugfix: The deafness symptom will now correctly make a player permanently deaf
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with the appropriate resistance value.
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- bugfix: Fixed some DNA console issues causing mutations breaking injector and
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disk printing.
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- bugfix: Corrected a bad sanity check when removing hivemembers in the assimilation
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gamemode.
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SouDescolado:
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- bugfix: Restricted VR uplinks from buying syndicate cash briefcases.
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Time-Green:
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- bugfix: You can now print mutators and stuff again from storage if the occupant
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doesnt have it
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2019-02-20:
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Denton:
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- admin: Added a cancel button to ahelp and asay popups.
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LaKiller8:
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- bugfix: Goonchat options should now save properly.
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ShizCalev:
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- tweak: The emergency internals crate now contains breath masks instead of gas
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masks.
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- imageadd: Added sprites for emitters so they stop facing weird directions when
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their maintenance panel is opened.
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- bugfix: Corrected a rogue linebreak in atmos canister warning/logging messages.
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- bugfix: Fixed runtime related to the neet quirk when spawning in as a special
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role without a bank account.
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- bugfix: Corrected a bad area tile in chapel maintenance on box.
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- bugfix: Junkies will now spawn with their pills correctly filled with their appropriate
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drug.
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Tlaltecuhtli:
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- bugfix: tesla coil zapping no longer blows up everything and itself
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Vile Beggar:
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- soundadd: Soviet Golems now play the USSR anthem instead of the Russian Federation
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one.
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daklaj:
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- balance: beam projectiles now pass through riot shields
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- balance: shields will break after absorbing too much damage
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nemvar:
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- balance: Love and pacification potions no longer work on megafauna.
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wesoda25:
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- balance: disembowelment no longer works on mobs that aren't dead or in critical
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condition
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2019-02-24:
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Denton:
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- tweak: Ghosts/observers can now look at photos from far away.
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Poojawa:
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- bugfix: fixed a bug where husks kept their hair if husked by fire damage or Ling
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succ
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SouDescolado:
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- refactor: Slot Machines can now accept holocredits (Switch mode back and forth
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with a multitool. Default is Holocredit.)
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Time-Green:
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- code_imp: Removes duplicant paraplegic quirk in the code
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Tlaltecuhtli:
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- tweak: crafting a pneumatic cannon no longer takes an eternity
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- bugfix: Other people's clothes burning no longer spam you
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Yenwodyah:
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- bugfix: Destroying an empty head no longer destroys the organs you pulled out
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of it.
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actioninja:
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- bugfix: The anti-combat mechanism in the Russian Revolver has been revised to
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prevent usage while dual wielding.
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subject217:
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- tweak: Soviet and Capitalist golems no longer appear in opportunities where a
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random golem species was selected, primarily golem mutation toxin.
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tralezab:
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- bugfix: Valentines no longer hold up mulligan!
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2019-02-25:
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4dplanner:
|
|
- bugfix: the center blast of the hierophant club cross attack no longer deals reduced
|
|
damage
|
|
MacHac:
|
|
- bugfix: Portable atmospherics machinery now releases its air when it explodes.
|
|
- bugfix: Bank cards can now talk again.
|
|
- rscadd: There's now a client preference to ignore them.
|
|
Mickyan:
|
|
- tweak: Clowns now get a mood boost from wearing clown shoes, but no longer feel
|
|
sad when they are not.
|
|
- bugfix: Wearing shoes means on your FEET!
|
|
- bugfix: Drunkenness will now correctly reach zero over time
|
|
- bugfix: Drunk moodlet now clears properly
|
|
MrDoomBringer:
|
|
- admin: Admins can now use the Centcom Podlauncher to launch things without the
|
|
things looking like they're being sent inside a pod.
|
|
MrStonedOne:
|
|
- admin: 'Some tweaks to the ban interface:'
|
|
- rscadd: Bans apply to computer_ids by default
|
|
- rscadd: Bans only apply to IPs by default if its a permaban.
|
|
- admin: 'Note: The behavior of the "Use IP and CID from last connection of key"
|
|
box has been changed. It now only fills in checked values, where as before it
|
|
would error if CID or IP was check.'
|
|
Nero1024:
|
|
- bugfix: crawling sounds will no longer be played from moving buckled mobs
|
|
ShizCalev:
|
|
- bugfix: Corrected slime mutation not correctly replacing the word douchebag.
|
|
- bugfix: Fixed Elvis speech mutation inserting the word "getting" when saying "muh
|
|
valids"
|
|
Tlaltecuhtli:
|
|
- rscadd: pumps, volume pumps, filters and mixers can be turned on and off by ctrlclick
|
|
- rscadd: pumps, volume pumps, filters and mixers can be set to max transfer by
|
|
altclick
|
|
actioninja:
|
|
- bugfix: The RPG can be loaded properly after firing
|
|
- spellcheck: The RPG has been renamed to the PML-9
|
|
nemvar:
|
|
- bugfix: You can now properly remove welding goggles.
|
|
2019-02-26:
|
|
BuffEngineering:
|
|
- bugfix: Mass driver time is now in sync with normal time
|
|
Lett1:
|
|
- rscadd: 'Added a new type of bot: the firebot.'
|
|
- rscadd: Firebots can be constructed out of extinguisher + borg arm > red fire
|
|
helmet > prox sensor
|
|
MacHac:
|
|
- rscadd: Nanotrasen's Blood Sports division has cracked down on cheating in the
|
|
CTF arena.
|
|
ShizCalev:
|
|
- bugfix: Jaunting mobs will no longer cause mice/ducks/ect to squeek when moving
|
|
over them.
|
|
Time-Green:
|
|
- rscadd: Adds more effects to genetic meltdown
|
|
YPOQ:
|
|
- bugfix: Defective clones will no longer be permanently mute
|
|
anconfuzedrock:
|
|
- imageadd: Old shoe object sprites
|
|
gy1ta23:
|
|
- spellcheck: fixes cheap lighter description
|
|
2019-02-27:
|
|
WJohn:
|
|
- tweak: Very minor tweaks to lavaland syndie base to fix a dark spot left by the
|
|
removal of the circuit lab and to dissuade players blowing themselves up with
|
|
explosive testing in the test chamber.
|
|
YPOQ:
|
|
- bugfix: Shield-less syndicate mobs no longer block projectiles
|