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Bubberstation/code/datums/components
SkyratBot 3f3f5638fa [MIRROR] Making medbots through the crafting menu now accounts for medkit and health analyser type [MDB IGNORE] (#11371)
* Making medbots through the crafting menu now accounts for medkit and health analyser type (#64725)

In it's current state, using the crafting menu to create a medbot will always create one with the default medkit and health analyser, regardless of the type used to craft it. This PR fixes it, meaning you can now use the crafting menu to create medbots with the different healthkit types for their healing bonuses and you won't lose your special medkit/advanced health analyser if it is destroyed.

* Making medbots through the crafting menu now accounts for medkit and health analyser type

Co-authored-by: GoblinBackwards <kinggreenyoshi@gmail.com>
2022-02-08 17:44:46 +00:00
..
2021-09-25 04:17:06 +01:00
2021-09-19 22:24:40 +01:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm