mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-25 00:22:39 +00:00
243 lines
12 KiB
Plaintext
243 lines
12 KiB
Plaintext
/////////////
|
|
// SCRIPTS //
|
|
/////////////
|
|
|
|
|
|
//Replica Fabricator: Creates a replica fabricator, used to convert objects and repair clockwork structures.
|
|
/datum/clockwork_scripture/create_object/replica_fabricator
|
|
descname = "Creates Brass and Converts Objects - Important!"
|
|
name = "Replica Fabricator"
|
|
desc = "Forms a device that, when used on certain objects, replaces them with their Ratvarian equivalents. It requires power to function."
|
|
invocations = list("With this device...", "...his presence shall be made known.")
|
|
channel_time = 20
|
|
power_cost = 250
|
|
whispered = TRUE
|
|
object_path = /obj/item/clockwork/replica_fabricator
|
|
creator_message = "<span class='brass'>You form a replica fabricator.</span>"
|
|
usage_tip = "Clockwork Walls cause nearby Tinkerer's Caches to generate components passively, making this a vital tool. Clockwork Floors heal toxin damage in Servants standing on them."
|
|
tier = SCRIPTURE_SCRIPT
|
|
space_allowed = TRUE
|
|
primary_component = HIEROPHANT_ANSIBLE
|
|
sort_priority = 1
|
|
quickbind = TRUE
|
|
quickbind_desc = "Creates a Replica Fabricator, which can convert various objects to Ratvarian variants."
|
|
|
|
|
|
//Ocular Warden: Creates an ocular warden, which defends a small area near it.
|
|
/datum/clockwork_scripture/create_object/ocular_warden
|
|
descname = "Structure, Turret"
|
|
name = "Ocular Warden"
|
|
desc = "Forms an automatic short-range turret which will automatically attack nearby unrestrained non-Servants that can see it."
|
|
invocations = list("Guardians of Engine...", "...judge those who would harm us!")
|
|
channel_time = 100
|
|
power_cost = 250
|
|
object_path = /obj/structure/destructible/clockwork/ocular_warden
|
|
creator_message = "<span class='brass'>You form an ocular warden, which will automatically attack nearby unrestrained non-Servants that can see it.</span>"
|
|
observer_message = "<span class='warning'>A brass eye takes shape and slowly rises into the air, its red iris glaring!</span>"
|
|
usage_tip = "Although powerful, the warden is very fragile and should optimally be placed behind barricades."
|
|
tier = SCRIPTURE_SCRIPT
|
|
one_per_tile = TRUE
|
|
space_allowed = TRUE
|
|
primary_component = HIEROPHANT_ANSIBLE
|
|
sort_priority = 2
|
|
quickbind = TRUE
|
|
quickbind_desc = "Creates an Ocular Warden, which will automatically attack nearby unrestrained non-Servants that can see it."
|
|
|
|
/datum/clockwork_scripture/create_object/ocular_warden/check_special_requirements()
|
|
for(var/obj/structure/destructible/clockwork/ocular_warden/W in range(OCULAR_WARDEN_EXCLUSION_RANGE, invoker))
|
|
to_chat(invoker, "<span class='neovgre'>You sense another ocular warden too near this location. Placing another this close would cause them to fight.</span>" )
|
|
return FALSE
|
|
return ..()
|
|
|
|
|
|
//Vitality Matrix: Creates a sigil which will drain health from nonservants and can use that health to heal or even revive servants.
|
|
/datum/clockwork_scripture/create_object/vitality_matrix
|
|
descname = "Trap, Damage to Healing"
|
|
name = "Vitality Matrix"
|
|
desc = "Places a sigil that drains life from any living non-Servants that cross it, producing Vitality. Servants that cross it, however, will be healed using existing Vitality. \
|
|
Dead Servants can be revived by this sigil at a cost of 150 Vitality."
|
|
invocations = list("Divinity, siphon their essence...", "...for this shell to consume.")
|
|
channel_time = 60
|
|
power_cost = 1000
|
|
whispered = TRUE
|
|
object_path = /obj/effect/clockwork/sigil/vitality
|
|
creator_message = "<span class='brass'>A vitality matrix appears below you. It will drain life from non-Servants and heal Servants that cross it.</span>"
|
|
usage_tip = "The sigil will be consumed upon reviving a Servant."
|
|
tier = SCRIPTURE_SCRIPT
|
|
one_per_tile = TRUE
|
|
primary_component = HIEROPHANT_ANSIBLE
|
|
sort_priority = 3
|
|
quickbind = TRUE
|
|
quickbind_desc = "Creates a Vitality Matrix, which drains non-Servants on it to heal Servants that cross it."
|
|
|
|
/datum/clockwork_scripture/create_object/vitality_matrix/check_special_requirements()
|
|
if(locate(object_path) in range(1, invoker))
|
|
to_chat(invoker, "<span class='danger'>Vitality matrices placed next to each other could interfere and cause a feedback loop! Move away from the other ones!</span>")
|
|
return FALSE
|
|
return ..()
|
|
|
|
|
|
//Judicial Visor: Creates a judicial visor, which can smite an area.
|
|
/datum/clockwork_scripture/create_object/judicial_visor
|
|
descname = "Delayed Area Knockdown Glasses"
|
|
name = "Judicial Visor"
|
|
desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds."
|
|
invocations = list("Grant me the flames of Engine!")
|
|
channel_time = 10
|
|
power_cost = 400
|
|
whispered = TRUE
|
|
object_path = /obj/item/clothing/glasses/judicial_visor
|
|
creator_message = "<span class='brass'>You form a judicial visor, which is capable of smiting a small area.</span>"
|
|
usage_tip = "The visor has a thirty-second cooldown once used."
|
|
tier = SCRIPTURE_SCRIPT
|
|
space_allowed = TRUE
|
|
primary_component = BELLIGERENT_EYE
|
|
sort_priority = 4
|
|
quickbind = TRUE
|
|
quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning."
|
|
|
|
|
|
//Clockwork Arnaments: Grants the invoker the ability to call forth a Ratvarian spear and clockwork armor.
|
|
/datum/clockwork_scripture/clockwork_arnaments
|
|
descname = "Summonable Armor and Weapons - Important!"
|
|
name = "Clockwork Arnaments"
|
|
desc = "Allows the invoker to summon clockwork armor and a Ratvarian spear at will. The spear's attacks will generate Vitality, used for healing."
|
|
invocations = list("Grant me arnaments...", "...from the forge of Armorer!")
|
|
channel_time = 20
|
|
power_cost = 250
|
|
whispered = TRUE
|
|
usage_tip = "Throwing the spear at a mob will do massive damage and knock them down, but break the spear. You will need to wait for 30 seconds before resummoning it."
|
|
tier = SCRIPTURE_SCRIPT
|
|
primary_component = VANGUARD_COGWHEEL
|
|
sort_priority = 5
|
|
quickbind = TRUE
|
|
quickbind_desc = "Permanently binds clockwork armor and a Ratvarian spear to you."
|
|
|
|
/datum/clockwork_scripture/clockwork_arnaments/check_special_requirements()
|
|
for(var/datum/action/innate/clockwork_arnaments/F in invoker.actions)
|
|
to_chat(invoker, "<span class='warning'>You have already bound a Ratvarian spear to yourself!</span>")
|
|
return FALSE
|
|
return invoker.can_hold_items()
|
|
|
|
/datum/clockwork_scripture/clockwork_arnaments/scripture_effects()
|
|
invoker.visible_message("<span class='warning'>A shimmer of yellow light infuses [invoker]!</span>", \
|
|
"<span class='brass'>You bind clockwork equipment to yourself. Use Clockwork Arnaments and Call Spear to summon them.</span>")
|
|
var/datum/action/innate/call_weapon/ratvarian_spear/S = new()
|
|
S.Grant(invoker)
|
|
var/datum/action/innate/clockwork_arnaments/A = new()
|
|
A.Grant(invoker)
|
|
return TRUE
|
|
|
|
//Clockwork Arnaments: Equips a set of clockwork armor. Three-minute cooldown.
|
|
/datum/action/innate/clockwork_arnaments
|
|
name = "Clockwork Arnaments"
|
|
desc = "Outfits you in a full set of Ratvarian armor."
|
|
icon_icon = 'icons/mob/actions/actions_clockcult.dmi'
|
|
button_icon_state = "clockwork_armor"
|
|
background_icon_state = "bg_clock"
|
|
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
|
|
buttontooltipstyle = "clockcult"
|
|
var/cooldown = 0
|
|
var/static/list/ratvarian_armor_typecache = typecacheof(list(
|
|
/obj/item/clothing/suit/armor/clockwork,
|
|
/obj/item/clothing/head/helmet/clockwork,
|
|
/obj/item/clothing/gloves/clockwork,
|
|
/obj/item/clothing/shoes/clockwork)) //don't replace this ever
|
|
var/static/list/better_armor_typecache = typecacheof(list(
|
|
/obj/item/clothing/suit/space,
|
|
/obj/item/clothing/head/helmet/space,
|
|
/obj/item/clothing/shoes/magboots)) //replace this only if ratvar is up
|
|
|
|
/datum/action/innate/clockwork_arnaments/IsAvailable()
|
|
if(!is_servant_of_ratvar(owner))
|
|
qdel(src)
|
|
return
|
|
if(cooldown > world.time)
|
|
return
|
|
return ..()
|
|
|
|
/datum/action/innate/clockwork_arnaments/Activate()
|
|
var/do_message = 0
|
|
var/obj/item/I = owner.get_item_by_slot(slot_wear_suit)
|
|
if(remove_item_if_better(I, owner))
|
|
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/suit/armor/clockwork(null), slot_wear_suit)
|
|
I = owner.get_item_by_slot(slot_head)
|
|
if(remove_item_if_better(I, owner))
|
|
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/head/helmet/clockwork(null), slot_head)
|
|
I = owner.get_item_by_slot(slot_gloves)
|
|
if(remove_item_if_better(I, owner))
|
|
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/gloves/clockwork(null), slot_gloves)
|
|
I = owner.get_item_by_slot(slot_shoes)
|
|
if(remove_item_if_better(I, owner))
|
|
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/shoes/clockwork(null), slot_shoes)
|
|
if(do_message)
|
|
owner.visible_message("<span class='warning'>Strange armor appears on [owner]!</span>", "<span class='heavy_brass'>A bright shimmer runs down your body, equipping you with Ratvarian armor.</span>")
|
|
playsound(owner, 'sound/magic/clockwork/fellowship_armory.ogg', 15 * do_message, TRUE) //get sound loudness based on how much we equipped
|
|
cooldown = CLOCKWORK_ARMOR_COOLDOWN + world.time
|
|
owner.update_action_buttons_icon()
|
|
addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), CLOCKWORK_ARMOR_COOLDOWN)
|
|
return TRUE
|
|
|
|
/datum/action/innate/clockwork_arnaments/proc/remove_item_if_better(obj/item/I, mob/user)
|
|
if(!I)
|
|
return TRUE
|
|
if(is_type_in_typecache(I, ratvarian_armor_typecache))
|
|
return FALSE
|
|
if(!GLOB.ratvar_awakens && is_type_in_typecache(I, better_armor_typecache))
|
|
return FALSE
|
|
return user.dropItemToGround(I)
|
|
|
|
//Call Spear: Calls forth a powerful Ratvarian spear.
|
|
/datum/action/innate/call_weapon/ratvarian_spear
|
|
name = "Call Spear"
|
|
desc = "Calls a Ratvarian spear into your hands to fight your enemies."
|
|
weapon_type = /obj/item/clockwork/weapon/ratvarian_spear
|
|
|
|
|
|
//Spatial Gateway: Allows the invoker to teleport themselves and any nearby allies to a conscious servant or clockwork obelisk.
|
|
/datum/clockwork_scripture/spatial_gateway
|
|
descname = "Teleport Gate"
|
|
name = "Spatial Gateway"
|
|
desc = "Tears open a miniaturized gateway in spacetime to any conscious servant that can transport objects or creatures to its destination. \
|
|
Each servant assisting in the invocation adds one additional use and four additional seconds to the gateway's uses and duration."
|
|
invocations = list("Spatial Gateway...", "...activate!")
|
|
channel_time = 80
|
|
power_cost = 400
|
|
multiple_invokers_used = TRUE
|
|
multiple_invokers_optional = TRUE
|
|
usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal."
|
|
tier = SCRIPTURE_SCRIPT
|
|
primary_component = GEIS_CAPACITOR
|
|
sort_priority = 6
|
|
quickbind = TRUE
|
|
quickbind_desc = "Allows you to create a one-way Spatial Gateway to a living Servant or Clockwork Obelisk."
|
|
|
|
/datum/clockwork_scripture/spatial_gateway/check_special_requirements()
|
|
if(!isturf(invoker.loc))
|
|
to_chat(invoker, "<span class='warning'>You must not be inside an object to use this scripture!</span>")
|
|
return FALSE
|
|
var/other_servants = 0
|
|
for(var/mob/living/L in GLOB.alive_mob_list)
|
|
if(is_servant_of_ratvar(L) && !L.stat && L != invoker)
|
|
other_servants++
|
|
for(var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/O in GLOB.all_clockwork_objects)
|
|
if(O.anchored)
|
|
other_servants++
|
|
if(!other_servants)
|
|
to_chat(invoker, "<span class='warning'>There are no other conscious servants or anchored clockwork obelisks!</span>")
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/clockwork_scripture/spatial_gateway/scripture_effects()
|
|
var/portal_uses = 0
|
|
var/duration = 0
|
|
for(var/mob/living/L in range(1, invoker))
|
|
if(!L.stat && is_servant_of_ratvar(L))
|
|
portal_uses++
|
|
duration += 40 //4 seconds
|
|
if(GLOB.ratvar_awakens)
|
|
portal_uses = max(portal_uses, 100) //Very powerful if Ratvar has been summoned
|
|
duration = max(duration, 100)
|
|
return slab.procure_gateway(invoker, duration, portal_uses)
|
|
|