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* Moves screen objects from mob to hud (#54400) This moves screen images from icons/mob to icons/hud Makes more sense and it is easier to find * Moves screen objects from mob to hud * Update radial.dm Co-authored-by: nicbn <nicolas.nattis@gmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
32 lines
813 B
Plaintext
32 lines
813 B
Plaintext
/obj/effect/temp_visual/point
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name = "pointer"
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icon = 'icons/hud/screen_gen.dmi'
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icon_state = "arrow"
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layer = POINT_LAYER
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duration = 25
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/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
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. = ..()
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var/atom/old_loc = loc
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loc = get_turf(src) // We don't want to actualy trigger anything when it moves
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pixel_x = old_loc.pixel_x
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pixel_y = old_loc.pixel_y
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invisibility = set_invis
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//Used by spraybottles.
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/obj/effect/decal/chempuff
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name = "chemicals"
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icon = 'icons/obj/chempuff.dmi'
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pass_flags = PASSTABLE | PASSGRILLE
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layer = FLY_LAYER
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/obj/effect/decal/chempuff/blob_act(obj/structure/blob/B)
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return
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/obj/effect/decal/fakelattice
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name = "lattice"
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desc = "A lightweight support lattice."
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icon = 'icons/obj/smooth_structures/lattice.dmi'
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icon_state = "lattice-255"
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density = TRUE
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