## About This Pull Request Brought back based off of https://github.com/Bubberstation/Bubberstation/pull/2007, made functional again by myself. Original Code: https://github.com/Skyrat-SS13/Skyrat-tg/pull/14023 Fleshmind is a PVE event that incorporates some PVP elements in the later stages of its growth. You defeat it by destroying all its processors. It has six stages of growth with each stage expanding on its abilities and the structures and mobs it can deploy. It will announce to the entire station each time it gains a level or loses a level. Each level means it has a new processor. - **Level 1:** The start when it spawns in. It will spawn some basic structures. - **Level 2:** It will begin to spawn screamers and whisperers - **Level 3:** The wireweed is much more situated, and this is the point where it spawns a very dangerous mech. This is the point where it becomes very critical. It also starts to spawn Babblers (structures that spew propaganda into comms) and Modulators. (Gives you hallucinations) - **Level 4** No new special abilities. - **Level 5** No new special abilities - **Level 6** It automatically calls the emergency shuttle to hijack and spawns a deathsquad on Centcomm. This ends the round. **Counters:** - Fight in groups. Carry a melee weapon. (You can still melee the mechivers and try to kill them before they convert you) - Wirecutters cut wireweed. - Ion Weaponry is extremely useful. It also stuns all the mobs. - Target the processors. If you can pick them off in space, it has practically zero EVA abilities. - If someone gets assimilated, should get them to medical if you kill them. To run it requires 35 active players and a minimum of an hour to have passed. ## Why It's Good For The Game With mold being disabled, there is a missing PVE element in the game, this fills that niche while also playing around with the idea of temporary conversion antags in a way that I think works really well. Wireweed/fleshmind also distracts the crew and security enough to provide clever antagonists with an opening to commit crimes and get away with them while the crew has their hands full. ## Proof of Testing It's been test merged for two months now, it works. ## Changelog 🆑 xPokee, StrangeWeirdKitten, Gandalf2k15 add: New midround event: Fleshmind /🆑 --------- Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com> Co-authored-by: Artur Lang <24881678+Arturlang@users.noreply.github.com> Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
Bubberstation (TG Downstream)
| Website | Link |
|---|---|
| Git / GitHub cheatsheet | https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833 |
| Guide to Modularization | ./modular_skyrat/readme.md |
| Website | https://wiki.bubberstation.org/index.php?title=Main_Page |
| Code | https://github.com/Bubberstation/Bubberstation |
| Wiki | https://tgstation13.org/wiki/Main_Page |
| Codedocs | https://bubberstation.github.io/Bubberstation |
| Bubberstation Discord | https://discord.gg/AvjrTqnqEx |
| Coderbus Discord | https://discord.gg/Vh8TJp9 |
This is Bubberstation's fork of TG. Originally forked from Skyrat.
Please note that this repository contains sexually explicit content and is not suitable for those under the age of 18.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
As of our recent split from Skyrat, a lot of codedocs/modularization guides need to be rewritten. Until it is done expect some wait time with larger refactors. You are also free to edit any Skyrat files
Contribution Rules and Guidelines
1. Do Not Be A Dick
- The Bubberstation main repository is maintained by and contributed to by volunteers and hobbiests. You are not entitled to our time and energy. We reserve the right to permanently remove anyone who does not show both our contributor's and maintainer's common decency.
- Bubberstation does not operate a strict "goodboy" points system or have defined goals, and anyone is welcome to contribute to this project. That being said, the maintainers of this project are free to curate comments as seen fit to uphold a respectful environment.
2. The Licensing is Non-negotiable
- You are free to take, redistribute, modify, and readapt any code or commit found on this repository.
- All code files are under GNU AGPL V3
- All asset files (images and sound) are CC-BY-SA 3.0 unless otherwise stated
- The license information, including the MIT license and its exceptions, can be found at the bottom of this readme.
- What does this mean to our contributors? The GNU AGPL V3 licensing on this codebase is non-negotiable and irrevocable the moment you open a PR. We are incapable of privatizing this codebase and you are incapable of restricting your code contributions even if you close the PR. Do not open a contribution if you do not feel comfortable with your code being permanent across the entirety of the community. All contributions are preserved in commit history
- What does this mean to our spriters and sound designers? CC-BY-SA 3.0 or CY-BY-NC-SA 3.0 (must be declared appropriately) are the only licenses that this project will accept.
- It is prohibited to use the attribution requirement to suggest that you endorse or support a particular use of your assets.
- You are entitled to credit yourself with comments and you are entitled to waive the attribution requirement choosing not to be identified as the creator if you wish.
- If you do not like how your assets were modified or used, it is required that the other person remove the attribution information upon request.
- Modifications or adaptions must disclose the source, the author, and any changes you've made.
- Goonstation code is incompatible with this codebase and will not be accepted.
Credit: Goonstation contribution guidelines
To forward any licensing concerns, please open an issue report or pull request. Alternatively, you can join our Discord and contact the project leaders.
Modularization and codedocs note
Important note - TEST YOUR PULL REQUESTS
You are responsible for the testing of your content. You should not mark a pull request ready for review until you have actually tested it. If you require a separate client for testing, you can use a guest account by logging out of BYOND and connecting to your test server.
DOWNLOADING
Maps and Away Missions Maps and Away Missions
Compilation
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Getting started
For getting started (dev env, compilation) see the HackMD document here.
For overall design documentation see HackMD.
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/12/31 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/12/31 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license. The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
