b093b12e03 Burning and acid components fixes and improvements (#74803)
## About The Pull Request

Generally cleans up code on both components.
Moves burn proc back to /obj level, I'm not sure why I moved it to /atom
level, it was unnecessary.
Acid component generalized so it can be used on any atom that uses
atom_integrity.
Fixes a bug where objects that stopped burning didn't update their burn
overlay properly due to bad removal logic and leftover code.
Standardizes examine messages on burning items by just slapping an
examine signal registration on the component.
Adds fire particles to items thanks to Lemon's PR:
https://github.com/tgstation/tgstation/pull/74524

## Why It's Good For The Game

Particles look cool

![image](https://user-images.githubusercontent.com/82850673/232605615-6e3bc804-bc68-4f09-8615-5e5946acbc10.png)

![image](https://user-images.githubusercontent.com/82850673/232664951-e0474331-495f-4717-8b0f-a647aedc4d9f.png)

Bugfixes are good
Code improvements are good

## Changelog

🆑
add: Burning items now get (small) smoke particles. Sick.
fix: Burning objects now clear their burning overlay properly.
qol: Examining burning objects will always tell you that they are
burning.
/🆑

---------

Co-authored-by: san7890 <the@san7890.com>
2023-04-23 17:50:58 -06:00
2023-03-04 10:25:53 -08:00
2023-03-26 15:52:32 -07:00
2023-03-26 15:52:32 -07:00

/tg/station codebase

Build Status Percentage of issues still open Average time to resolve an issue Coverage

resentment resentment forinfinityandbyond

This is the codebase for the /tg/station flavoured fork of SpaceStation 13.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

DOWNLOADING

Downloading

Running on the server

Maps and Away Missions

How to compile

On 2021-01-04 we have changed the way to compile the codebase.

The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Contributors

Guides for Contributors

/tg/station HACKMD account - Design documentation here

Interested in some starting lore?

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

Languages
DM 91.5%
TypeScript 5.9%
JavaScript 1.6%
Python 0.5%
SCSS 0.2%