## About The Pull Request > [!IMPORTANT] > This PR need's a tgui-core v2 release > Until then, and until I'm sure everything is fine and I'm satisfied, PR will be in the draft. > Also TestMerge would be useful as there are quite a lot of changes and I might have made a mistake somewhere Moving all SCSS variables to 21th century technology - [CSS Variables](https://developer.mozilla.org/en-US/docs/Web/CSS/var) All variables are taken from and depend on tgui-core. However, you are free to create completely new variables as well as tgui-core-dependent variables. This step gives you much more flexibility when creating themes and manipulating colors For more details, go [here](https://github.com/tgstation/tgui-core/pull/112) Also a few little things: - Links in chat got a new colors and no underline on hover - TGsay scrollbar replaced with thin default scrollbar ### Themes Some themes started to look a little different, as well as more coherent, since the replaced color changes in all components, not just the imported ones <details> <summary> Examples </summary> Terminal | Before | After | Before - KitchenSink | After - KitchenSink | - | - | - | - | |  |  |  |  | NTOS95 | Before | After | Before - KitchenSink | After - KitchenSink | - | - | - | - | |  |  |  |  | </details> These are not all the themes that have received improvements, but in the rest of them they are small There may also be bugs, so TestMerge is highly recommended ### TGchat unread counter I've made some changes into the chat tab unread coutner, you can see it bellow It now takes up no space in the tab and has absolute positioning in the top right corner  ### TODO - [x] Migrate all themes to CSS Variables - [x] Migrate all UI styles to CSS Variables - [x] _Test everything I can get with my hands on to make sure nothing is missing or broken_ Also, I think in the future it would be good to drop color.scss, base.scss and functions.scss files from the repository and use tgui-core files. ### Removed as unused style files I can't find any defined in it classes as used 1. PersonalCrafting.scss 2. TachyonArray.scss 3. UtilityModulesPane.scss ## Why It's Good For The Game All compiled styles have a much smaller size, as there is no need to use SCSS to compile themes, in fact it is enough just to change the values of variables It also gives you the ability to use custom cursors in themes if you override --cursor-xxx variables After all themes migration: 763kb -> 210kb tgui.bundle.css As well as more consistent colors in the theme and the ability to create MORE diverse themes, of varying degrees of complexity And... maybe... light theme for TGUI ## Changelog 🆑 refactor: All TGUI styles was migrated to CSS Variables, if you find something odd in styles, feel free to make an issue on GitHub /🆑 --------- Co-authored-by: jlsnow301 <jlsnow301@pm.me>
Bubberstation (TG Downstream)
| Website | Link |
|---|---|
| Git / GitHub cheatsheet | https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833 |
| Guide to Modularization | ./modular_skyrat/readme.md |
| Website | https://wiki.bubberstation.org/index.php?title=Main_Page |
| Code | https://github.com/Bubberstation/Bubberstation |
| Wiki | https://tgstation13.org/wiki/Main_Page |
| Codedocs | https://skyrat-ss13.github.io/Skyrat-tg/ |
| Bubberstation Discord | https://discord.gg/x4CVEHy6u7 |
| Coderbus Discord | https://discord.gg/Vh8TJp9 |
This is Bubberstation's fork of TG. Originally forked from Skyrat.
Please note that this repository contains sexually explicit content and is not suitable for those under the age of 18.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
Contribution Rules and Guidelines
1. Do Not Be A Dick
- The Bubberstation main repository is maintained by and contributed to by volunteers and hobbiests. You are not entitled to our time and energy. We reserve the right to permanently remove anyone who does not show both our contributor's and maintainer's common decency.
- Bubberstation does not operate a strict "goodboy" points system or have defined goals, and anyone is welcome to contribute to this project. That being said, the maintainers of this project are free to curate comments as seen fit to uphold a respectful environment.
2. The Licensing is Non-negotiable
- You are free to take, redistribute, modify, and readapt any code or commit found on this repository.
- All code files are under GNU AGPL V3
- All asset files (images and sound) are CC-BY-SA 3.0 unless otherwise stated
- The license information, including the MIT license and its exceptions, can be found at the bottom of this readme.
- What does this mean to our contributors? The GNU AGPL V3 licensing on this codebase is non-negotiable and irrevocable the moment you open a PR. We are incapable of privatizing this codebase and you are incapable of restricting your code contributions even if you close the PR. Do not open a contribution if you do not feel comfortable with your code being permanent across the entirety of the community. All contributions are preserved in commit history
- What does this mean to our spriters and sound designers? CC-BY-SA 3.0 is the only license that this project will accept
- It is prohibited to use the attribution requirement to suggest that you endorse or support a particular use of your assets.
- You are entitled to credit yourself with comments and you are entitled to waive the attribution requirement choosing not to be identified as the creator if you wish.
- If you do not like how your assets were modified or used, it is required that the other person remove the attribution information upon request.
- Modifications or adaptions must disclose the source, the author, and any changes you've made.
- Goonstation code is incompatible with this codebase and will not be accepted.
Credit: Goonstation contribution guidelines
Modularization and codedocs note
As of our recent split from Skyrat, a lot of codedocs/modularization guides need to be rewritten. Until it is done expect some wait time with larger refactors. You are also free to edit any Skyrat files
Important note - TEST YOUR PULL REQUESTS
You are responsible for the testing of your content. You should not mark a pull request ready for review until you have actually tested it. If you require a separate client for testing, you can use a guest account by logging out of BYOND and connecting to your test server.
DOWNLOADING
Maps and Away Missions Maps and Away Missions
Compilation
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Getting started
For getting started (dev env, compilation) see the HackMD document here.
For overall design documentation see HackMD.
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license. The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
