Files
Bubberstation/code/datums/elements/beauty.dm
SkyratBot 1f665ef7f7 [MIRROR] Beauty is now an element. Fixing an issue with enter/exit area comsigs. (#3639)
* Beauty is now an element. Fixing an issue with enter/exit area comsigs. (#57147)

Co-authored-by: Ghommie <425422238+Ghommie@ users.noreply.github.com>

* Beauty is now an element. Fixing an issue with enter/exit area comsigs.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Ghommie <425422238+Ghommie@ users.noreply.github.com>
2021-02-25 13:37:25 +00:00

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/**
* Beauty element. It makes the indoor area the parent is in prettier or uglier depending on the beauty var value.
* Clean and well decorated areas lead to positive moodlets for passerbies;
* Shabbier, dirtier ones lead to negative moodlets EXCLUSIVE to characters with the snob quirk.
*/
/datum/element/beauty
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
var/beauty = 0
/**
* Assoc list of atoms as keys and number of time the same element instance has been attached to them as assoc value.
* So things don't get odd with same-valued yet dissimilar beauty modifiers being added to the same atom.
*/
var/beauty_counter = list()
/datum/element/beauty/Attach(datum/target, beauty)
. = ..()
if(!isatom(target) || isarea(target))
return ELEMENT_INCOMPATIBLE
src.beauty = beauty
if(!beauty_counter[target] && ismovable(target))
var/atom/movable/mov_target = target
mov_target.become_area_sensitive(BEAUTY_ELEMENT_TRAIT)
RegisterSignal(mov_target, COMSIG_ENTER_AREA, .proc/enter_area)
RegisterSignal(mov_target, COMSIG_EXIT_AREA, .proc/exit_area)
beauty_counter[target]++
var/area/current_area = get_area(target)
if(current_area && !current_area.outdoors)
current_area.totalbeauty += beauty
current_area.update_beauty()
/datum/element/beauty/proc/enter_area(datum/source, area/new_area)
SIGNAL_HANDLER
if(new_area.outdoors)
return
new_area.totalbeauty += beauty * beauty_counter[source]
new_area.update_beauty()
/datum/element/beauty/proc/exit_area(datum/source, area/old_area)
SIGNAL_HANDLER
if(old_area.outdoors)
return
old_area.totalbeauty -= beauty * beauty_counter[source]
old_area.update_beauty()
/datum/element/beauty/Detach(datum/source, force)
var/area/current_area = get_area(source)
if(QDELETED(source))
. = ..()
UnregisterSignal(source, list(COMSIG_ENTER_AREA, COMSIG_EXIT_AREA))
if(current_area)
exit_area(source, current_area)
beauty_counter -= source
else //lower the 'counter' down by one, update the area, and call parent if it's reached zero.
beauty_counter[source]--
if(current_area && !current_area.outdoors)
current_area.totalbeauty -= beauty
current_area.update_beauty()
if(!beauty_counter[source])
. = ..()
UnregisterSignal(source, list(COMSIG_ENTER_AREA, COMSIG_EXIT_AREA))
beauty_counter -= source
REMOVE_TRAIT(source, TRAIT_AREA_SENSITIVE, BEAUTY_ELEMENT_TRAIT)