Hey there,
I first noticed this about three months, but I was pretty pleased about it since I was a cultist. I decided that today I should
Fix #Issue
It just makes it an important message, so that it will indeed reveal the location that the cult is summoned, and won't be muffled by that good-for-nothing potato-chip-eating centcom intern.
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.