Files
Bubberstation/code/datums/components
Hatterhat 9f9ac6c6a9 Ammo-related pellet clouds (buckshot, rubbershot, etc.) respect speed and stamina multipliers (#92669)
## About The Pull Request
Title. Adds missing stamina and projectile speed variable copies to
copied pellets.

## Why It's Good For The Game
Consistency.

## Changelog

🆑
fix: Stamina and projectile speed multipliers on pellet-cloud
projectiles (e.g. buckshot, rubber shot, flechettes) now respect
appropriate multipliers when fired from appropriate guns.
/🆑

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2025-08-24 19:36:03 +02:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm