Files
Bubberstation/code/datums/components
SkyratBot 5dbd1e74d4 [MIRROR] Uplink failsafe explodes on demand [MDB IGNORE] (#19156)
* Uplink failsafe explodes on demand (#73178)

## About The Pull Request
Fixes https://github.com/tgstation/tgstation/issues/73144
## Why It's Good For The Game
It should explode when you say the codeword.
## Changelog
🆑 LT3
fix: Uplink failsafe explodes when its supposed to
/🆑

* Uplink failsafe explodes on demand

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Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-02-04 16:41:25 +00:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm