Files
Bubberstation/code/modules/client/preferences_savefile.dm
KazeEspada 5d8d5854f9 Bag tweaks.
Department Backpacks are now the default(instead of grey backpacks).

Fixed an error on humans where new humans would have an integer for their backpack.

This will not affect current preferences.
2016-02-16 14:03:35 -07:00

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//This is the lowest supported version, anything below this is completely obsolete and the entire savefile will be wiped.
#define SAVEFILE_VERSION_MIN 8
//This is the current version, anything below this will attempt to update (if it's not obsolete)
#define SAVEFILE_VERSION_MAX 13
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
This proc checks if the current directory of the savefile S needs updating
It is to be used by the load_character and load_preferences procs.
(S.cd=="/" is preferences, S.cd=="/character[integer]" is a character slot, etc)
if the current directory's version is below SAVEFILE_VERSION_MIN it will simply wipe everything in that directory
(if we're at root "/" then it'll just wipe the entire savefile, for instance.)
if its version is below SAVEFILE_VERSION_MAX but above the minimum, it will load data but later call the
respective update_preferences() or update_character() proc.
Those procs allow coders to specify format changes so users do not lose their setups and have to redo them again.
Failing all that, the standard sanity checks are performed. They simply check the data is suitable, reverting to
initial() values if necessary.
*/
/datum/preferences/proc/savefile_needs_update(savefile/S)
var/savefile_version
S["version"] >> savefile_version
if(savefile_version < SAVEFILE_VERSION_MIN)
S.dir.Cut()
return -2
if(savefile_version < SAVEFILE_VERSION_MAX)
return savefile_version
return -1
/datum/preferences/proc/update_antagchoices(current_version)
if((!islist(be_special) || old_be_special ) && current_version < 12)
//Archived values of when antag pref defines were a bitfield+fitflags
var/B_traitor = 1
var/B_operative = 2
var/B_changeling = 4
var/B_wizard = 8
var/B_malf = 16
var/B_rev = 32
var/B_alien = 64
var/B_pai = 128
var/B_cultist = 256
var/B_blob = 512
var/B_ninja = 1024
var/B_monkey = 2048
var/B_gang = 4096
var/B_shadowling = 8192
var/B_abductor = 16384
var/B_revenant = 32768
var/list/archived = list(B_traitor,B_operative,B_changeling,B_wizard,B_malf,B_rev,B_alien,B_pai,B_cultist,B_blob,B_ninja,B_monkey,B_gang,B_shadowling,B_abductor,B_revenant)
be_special = list()
for(var/flag in archived)
if(old_be_special & flag)
//this is shitty, but this proc should only be run once per player and then never again for the rest of eternity,
switch(flag)
if(1) //why aren't these the variables above? Good question, it's because byond complains the expression isn't constant, when it is.
be_special += ROLE_TRAITOR
if(2)
be_special += ROLE_OPERATIVE
if(4)
be_special += ROLE_CHANGELING
if(8)
be_special += ROLE_WIZARD
if(16)
be_special += ROLE_MALF
if(32)
be_special += ROLE_REV
if(64)
be_special += ROLE_ALIEN
if(128)
be_special += ROLE_PAI
if(256)
be_special += ROLE_CULTIST
if(512)
be_special += ROLE_BLOB
if(1024)
be_special += ROLE_NINJA
if(2048)
be_special += ROLE_MONKEY
if(4096)
be_special += ROLE_GANG
if(8192)
be_special += ROLE_SHADOWLING
if(16384)
be_special += ROLE_ABDUCTOR
if(32768)
be_special += ROLE_REVENANT
/datum/preferences/proc/update_preferences(current_version)
if(current_version < 10)
toggles |= MEMBER_PUBLIC
if(current_version < 11)
chat_toggles = TOGGLES_DEFAULT_CHAT
toggles = TOGGLES_DEFAULT
if(current_version < 12)
ignoring = list()
//should this proc get fairly long (say 3 versions long),
//just increase SAVEFILE_VERSION_MIN so it's not as far behind
//SAVEFILE_VERSION_MAX and then delete any obsolete if clauses
//from this proc.
//It's only really meant to avoid annoying frequent players
//if your savefile is 3 months out of date, then 'tough shit'.
/datum/preferences/proc/update_character(current_version)
if(current_version < 9) //an example, underwear were an index for a hardcoded list, converting to a string
if(gender == MALE)
switch(underwear)
if(1)
underwear = "Mens White"
if(2)
underwear = "Mens Grey"
if(3)
underwear = "Mens Green"
if(4)
underwear = "Mens Blue"
if(5)
underwear = "Mens Black"
if(6)
underwear = "Mankini"
if(7)
underwear = "Mens Hearts Boxer"
if(8)
underwear = "Mens Black Boxer"
if(9)
underwear = "Mens Grey Boxer"
if(10)
underwear = "Mens Striped Boxer"
if(11)
underwear = "Mens Kinky"
if(12)
underwear = "Mens Red"
if(13)
underwear = "Nude"
else
switch(underwear)
if(1)
underwear = "Ladies Red"
if(2)
underwear = "Ladies White"
if(3)
underwear = "Ladies Yellow"
if(4)
underwear = "Ladies Blue"
if(5)
underwear = "Ladies Black"
if(6)
underwear = "Ladies Thong"
if(7)
underwear = "Babydoll"
if(8)
underwear = "Ladies Baby-Blue"
if(9)
underwear = "Ladies Green"
if(10)
underwear = "Ladies Pink"
if(11)
underwear = "Ladies Kinky"
if(12)
underwear = "Tankini"
if(13)
underwear = "Nude"
if(pref_species && !(pref_species.id in roundstart_species))
pref_species = new /datum/species/human()
if(current_version < 13 || !istext(backbag))
switch(backbag)
if(2)
backbag = DSATCHEL
else
backbag = DBACKPACK
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
/datum/preferences/proc/load_preferences()
if(!path)
return 0
if(!fexists(path))
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/"
var/needs_update = savefile_needs_update(S)
if(needs_update == -2) //fatal, can't load any data
return 0
//general preferences
S["ooccolor"] >> ooccolor
S["lastchangelog"] >> lastchangelog
S["UI_style"] >> UI_style
S["hotkeys"] >> hotkeys
S["tgui_fancy"] >> tgui_fancy
S["tgui_lock"] >> tgui_lock
if(islist(S["be_special"]))
S["be_special"] >> be_special
else //force update and store the old bitflag version of be_special
needs_update = 11
S["be_special"] >> old_be_special
S["default_slot"] >> default_slot
S["chat_toggles"] >> chat_toggles
S["toggles"] >> toggles
S["ghost_form"] >> ghost_form
S["ghost_orbit"] >> ghost_orbit
S["preferred_map"] >> preferred_map
S["ignoring"] >> ignoring
S["ghost_hud"] >> ghost_hud
S["inquisitive_ghost"] >> inquisitive_ghost
//try to fix any outdated data if necessary
if(needs_update >= 0)
update_preferences(needs_update) //needs_update = savefile_version if we need an update (positive integer)
update_antagchoices(needs_update)
//Sanitize
ooccolor = sanitize_ooccolor(sanitize_hexcolor(ooccolor, 6, 1, initial(ooccolor)))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, list("Midnight", "Plasmafire", "Retro", "Slimecore", "Operative"), initial(UI_style))
hotkeys = sanitize_integer(hotkeys, 0, 1, initial(hotkeys))
tgui_fancy = sanitize_integer(tgui_fancy, 0, 1, initial(tgui_fancy))
tgui_lock = sanitize_integer(tgui_lock, 0, 1, initial(tgui_lock))
default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
ghost_form = sanitize_inlist(ghost_form, ghost_forms, initial(ghost_form))
ghost_orbit = sanitize_inlist(ghost_orbit, ghost_orbits, initial(ghost_orbit))
return 1
/datum/preferences/proc/save_preferences()
if(!path)
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/"
S["version"] << SAVEFILE_VERSION_MAX //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date
//general preferences
S["ooccolor"] << ooccolor
S["lastchangelog"] << lastchangelog
S["UI_style"] << UI_style
S["hotkeys"] << hotkeys
S["tgui_fancy"] << tgui_fancy
S["tgui_lock"] << tgui_lock
S["be_special"] << be_special
S["default_slot"] << default_slot
S["toggles"] << toggles
S["chat_toggles"] << chat_toggles
S["ghost_form"] << ghost_form
S["ghost_orbit"] << ghost_orbit
S["preferred_map"] << preferred_map
S["ignoring"] << ignoring
S["ghost_hud"] << ghost_hud
S["inquisitive_ghost"] << inquisitive_ghost
return 1
/datum/preferences/proc/load_character(slot)
if(!path)
return 0
if(!fexists(path))
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/"
if(!slot)
slot = default_slot
slot = sanitize_integer(slot, 1, max_save_slots, initial(default_slot))
if(slot != default_slot)
default_slot = slot
S["default_slot"] << slot
S.cd = "/character[slot]"
var/needs_update = savefile_needs_update(S)
if(needs_update == -2) //fatal, can't load any data
return 0
//Species
var/species_id
S["species"] >> species_id
if(config.mutant_races && species_id && (species_id in roundstart_species))
var/newtype = roundstart_species[species_id]
pref_species = new newtype()
else
pref_species = new /datum/species/human()
if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
S["features["mcolor"]"] << "#FFF"
//Character
S["OOC_Notes"] >> metadata
S["real_name"] >> real_name
S["name_is_always_random"] >> be_random_name
S["body_is_always_random"] >> be_random_body
S["gender"] >> gender
S["age"] >> age
S["hair_color"] >> hair_color
S["facial_hair_color"] >> facial_hair_color
S["eye_color"] >> eye_color
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
S["underwear"] >> underwear
S["undershirt"] >> undershirt
S["socks"] >> socks
S["backbag"] >> backbag
S["feature_mcolor"] >> features["mcolor"]
S["feature_lizard_tail"] >> features["tail_lizard"]
S["feature_lizard_snout"] >> features["snout"]
S["feature_lizard_horns"] >> features["horns"]
S["feature_lizard_frills"] >> features["frills"]
S["feature_lizard_spines"] >> features["spines"]
S["feature_lizard_body_markings"] >> features["body_markings"]
if(!config.mutant_humans)
features["tail_human"] = "none"
features["ears"] = "none"
else
S["feature_human_tail"] >> features["tail_human"]
S["feature_human_ears"] >> features["ears"]
S["clown_name"] >> custom_names["clown"]
S["mime_name"] >> custom_names["mime"]
S["ai_name"] >> custom_names["ai"]
S["cyborg_name"] >> custom_names["cyborg"]
S["religion_name"] >> custom_names["religion"]
S["deity_name"] >> custom_names["deity"]
//Jobs
S["userandomjob"] >> userandomjob
S["job_civilian_high"] >> job_civilian_high
S["job_civilian_med"] >> job_civilian_med
S["job_civilian_low"] >> job_civilian_low
S["job_medsci_high"] >> job_medsci_high
S["job_medsci_med"] >> job_medsci_med
S["job_medsci_low"] >> job_medsci_low
S["job_engsec_high"] >> job_engsec_high
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//try to fix any outdated data if necessary
if(needs_update >= 0)
update_character(needs_update) //needs_update == savefile_version if we need an update (positive integer)
//Sanitize
metadata = sanitize_text(metadata, initial(metadata))
real_name = reject_bad_name(real_name)
if(!features["mcolor"] || features["mcolor"] == "#000")
features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
if(!real_name)
real_name = random_unique_name(gender)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
gender = sanitize_gender(gender)
if(gender == MALE)
hair_style = sanitize_inlist(hair_style, hair_styles_male_list)
facial_hair_style = sanitize_inlist(facial_hair_style, facial_hair_styles_male_list)
underwear = sanitize_inlist(underwear, underwear_m)
undershirt = sanitize_inlist(undershirt, undershirt_m)
else
hair_style = sanitize_inlist(hair_style, hair_styles_female_list)
facial_hair_style = sanitize_inlist(facial_hair_style, facial_hair_styles_female_list)
underwear = sanitize_inlist(underwear, underwear_f)
undershirt = sanitize_inlist(undershirt, undershirt_f)
socks = sanitize_inlist(socks, socks_list)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, skin_tones)
backbag = sanitize_inlist(backbag, backbaglist, initial(backbag))
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], tails_list_lizard)
features["tail_human"] = sanitize_inlist(features["tail_human"], tails_list_human, "None")
features["snout"] = sanitize_inlist(features["snout"], snouts_list)
features["horns"] = sanitize_inlist(features["horns"], horns_list)
features["ears"] = sanitize_inlist(features["ears"], ears_list, "None")
features["frills"] = sanitize_inlist(features["frills"], frills_list)
features["spines"] = sanitize_inlist(features["spines"], spines_list)
features["body_markings"] = sanitize_inlist(features["body_markings"], body_markings_list)
userandomjob = sanitize_integer(userandomjob, 0, 1, initial(userandomjob))
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
return 1
/datum/preferences/proc/save_character()
if(!path)
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/character[default_slot]"
S["version"] << SAVEFILE_VERSION_MAX //load_character will sanitize any bad data, so assume up-to-date.
//Character
S["OOC_Notes"] << metadata
S["real_name"] << real_name
S["name_is_always_random"] << be_random_name
S["body_is_always_random"] << be_random_body
S["gender"] << gender
S["age"] << age
S["hair_color"] << hair_color
S["facial_hair_color"] << facial_hair_color
S["eye_color"] << eye_color
S["skin_tone"] << skin_tone
S["hair_style_name"] << hair_style
S["facial_style_name"] << facial_hair_style
S["underwear"] << underwear
S["undershirt"] << undershirt
S["socks"] << socks
S["backbag"] << backbag
S["species"] << pref_species.id
S["feature_mcolor"] << features["mcolor"]
S["feature_lizard_tail"] << features["tail_lizard"]
S["feature_human_tail"] << features["tail_human"]
S["feature_lizard_snout"] << features["snout"]
S["feature_lizard_horns"] << features["horns"]
S["feature_human_ears"] << features["ears"]
S["feature_lizard_frills"] << features["frills"]
S["feature_lizard_spines"] << features["spines"]
S["feature_lizard_body_markings"] << features["body_markings"]
S["clown_name"] << custom_names["clown"]
S["mime_name"] << custom_names["mime"]
S["ai_name"] << custom_names["ai"]
S["cyborg_name"] << custom_names["cyborg"]
S["religion_name"] << custom_names["religion"]
S["deity_name"] << custom_names["deity"]
//Jobs
S["userandomjob"] << userandomjob
S["job_civilian_high"] << job_civilian_high
S["job_civilian_med"] << job_civilian_med
S["job_civilian_low"] << job_civilian_low
S["job_medsci_high"] << job_medsci_high
S["job_medsci_med"] << job_medsci_med
S["job_medsci_low"] << job_medsci_low
S["job_engsec_high"] << job_engsec_high
S["job_engsec_med"] << job_engsec_med
S["job_engsec_low"] << job_engsec_low
return 1
#undef SAVEFILE_VERSION_MAX
#undef SAVEFILE_VERSION_MIN
/*
//DEBUG
//Some crude tools for testing savefiles
//path is the savefile path
/client/verb/savefile_export(path as text)
var/savefile/S = new /savefile(path)
S.ExportText("/",file("[path].txt"))
//path is the savefile path
/client/verb/savefile_import(path as text)
var/savefile/S = new /savefile(path)
S.ImportText("/",file("[path].txt"))
*/