mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-13 02:13:06 +00:00
Cable coils will only be built in stacks of 30, at maximum. Reduced cable coil cost to 1/4 to be more in line with other tool costs. Reduced cable coil cost to 1/4 to be more in line with other tool costs. Fixed it not compiling? Finally got it to compile Fixes bad code removed unnecessary /var Added maxstack var to define custom stack sizes for things Allowed the autolathe to use custom stack sizes. Adds correct maxstack values to various stackable objects
500 lines
21 KiB
Plaintext
500 lines
21 KiB
Plaintext
/***************************************************************
|
|
** Design Datums **
|
|
** All the data for building stuff and tracking reliability. **
|
|
***************************************************************/
|
|
/*
|
|
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
|
|
you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
|
|
they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
|
|
The currently supporting non-reagent materials. All material amounts are set as the define MINERAL_MATERIAL_AMOUNT, which defaults to 2000
|
|
- MAT_METAL (/obj/item/stack/metal).
|
|
- MAT_GLASS (/obj/item/stack/glass).
|
|
- MAT_PLASMA (/obj/item/stack/plasma).
|
|
- MAT_SILVER (/obj/item/stack/silver).
|
|
- MAT_GOLD (/obj/item/stack/gold).
|
|
- MAT_URANIUM (/obj/item/stack/uranium).
|
|
- MAT_DIAMOND (/obj/item/stack/diamond).
|
|
- MAT_BANANIUM (/obj/item/stack/bananium).
|
|
(Insert new ones here)
|
|
|
|
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
|
|
|
|
Design Guidlines
|
|
- The reliability formula for all R&D built items is reliability (a fixed number) + total tech levels required to make it +
|
|
reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
|
|
(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
|
|
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
|
|
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
|
|
other types of metals and chemistry for reagents).
|
|
- Add the AUTOLATHE tag to
|
|
*/
|
|
|
|
/datum/design //Datum for object designs, used in construction
|
|
var/name = "Name" //Name of the created object.
|
|
var/desc = "Desc" //Description of the created object.
|
|
var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
|
|
var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements. //Reliability modifier of the device at it's starting point.
|
|
var/reliability = 100 //Reliability of the device.
|
|
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
|
|
var/list/materials = list() //List of materials. Format: "id" = amount.
|
|
var/construction_time //Amount of time required for building the object
|
|
var/build_path = "" //The file path of the object that gets created
|
|
var/list/category = null //Primarily used for Mech Fabricators, but can be used for anything
|
|
var/list/reagents = list() //List of reagents. Format: "id" = amount.
|
|
var/maxstack = 1
|
|
|
|
|
|
//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
|
|
//Input: A list of /datum/tech; Output: The new reliabilty.
|
|
/datum/design/proc/CalcReliability(list/temp_techs)
|
|
var/new_reliability
|
|
for(var/datum/tech/T in temp_techs)
|
|
if(T.id in req_tech)
|
|
new_reliability += T.level
|
|
new_reliability = Clamp(new_reliability, reliability, 100)
|
|
reliability = new_reliability
|
|
return
|
|
|
|
|
|
////////////////////////////////////////
|
|
//Disks for transporting design datums//
|
|
////////////////////////////////////////
|
|
|
|
/obj/item/weapon/disk/design_disk
|
|
name = "Component Design Disk"
|
|
desc = "A disk for storing device design data for construction in lathes."
|
|
icon = 'icons/obj/cloning.dmi'
|
|
icon_state = "datadisk2"
|
|
item_state = "card-id"
|
|
w_class = 1
|
|
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
|
var/datum/design/blueprint
|
|
|
|
/obj/item/weapon/disk/design_disk/New()
|
|
src.pixel_x = rand(-5, 5)
|
|
src.pixel_y = rand(-5, 5)
|
|
|
|
///////////////////////////////////
|
|
/////Non-Board Computer Stuff//////
|
|
///////////////////////////////////
|
|
|
|
/datum/design/intellicard
|
|
name = "Intellicard AI Transportation System"
|
|
desc = "Allows for the construction of an intellicard."
|
|
id = "intellicard"
|
|
req_tech = list("programming" = 4, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
|
|
build_path = /obj/item/device/aicard
|
|
category = list("Electronics")
|
|
|
|
/datum/design/paicard
|
|
name = "Personal Artificial Intelligence Card"
|
|
desc = "Allows for the construction of a pAI Card."
|
|
id = "paicard"
|
|
req_tech = list("programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
|
|
build_path = /obj/item/device/paicard
|
|
category = list("Electronics")
|
|
|
|
|
|
////////////////////////////////////////
|
|
//////////Disk Construction Disks///////
|
|
////////////////////////////////////////
|
|
/datum/design/design_disk
|
|
name = "Design Storage Disk"
|
|
desc = "Produce additional disks for storing device designs."
|
|
id = "design_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
|
build_path = /obj/item/weapon/disk/design_disk
|
|
category = list("Electronics")
|
|
|
|
/datum/design/tech_disk
|
|
name = "Technology Data Storage Disk"
|
|
desc = "Produce additional disks for storing technology data."
|
|
id = "tech_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
|
build_path = /obj/item/weapon/disk/tech_disk
|
|
category = list("Electronics")
|
|
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Mining//////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/drill
|
|
name = "Mining Drill"
|
|
desc = "Yours is the drill that will pierce through the rock walls."
|
|
id = "drill"
|
|
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
|
|
build_path = /obj/item/weapon/pickaxe/drill
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/drill_diamond
|
|
name = "Diamond-Tipped Mining Drill"
|
|
desc = "Yours is the drill that will pierce the heavens!"
|
|
id = "drill_diamond"
|
|
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
|
|
reliability = 79
|
|
build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/plasmacutter
|
|
name = "Plasma Cutter"
|
|
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
|
id = "plasmacutter"
|
|
req_tech = list("materials" = 2, "plasmatech" = 2, "engineering" = 2, "combat" = 1, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
|
|
reliability = 79
|
|
build_path = /obj/item/weapon/gun/energy/plasmacutter
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/plasmacutter_adv
|
|
name = "Advanced Plasma Cutter"
|
|
desc = "It's an advanced plasma cutter, oh my god."
|
|
id = "plasmacutter_adv"
|
|
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3, "combat" = 3, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
|
|
reliability = 79
|
|
build_path = /obj/item/weapon/gun/energy/plasmacutter/adv
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/jackhammer
|
|
name = "Sonic Jackhammer"
|
|
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
|
|
id = "jackhammer"
|
|
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
|
|
build_path = /obj/item/weapon/pickaxe/drill/jackhammer
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/superaccelerator
|
|
name = "Super-Kinetic Accelerator"
|
|
desc = "An upgraded version of the proto-kinetic accelerator, with superior damage, speed and range."
|
|
id = "superaccelerator"
|
|
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
|
|
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/super
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/hyperaccelerator
|
|
name = "Hyper-Kinetic Accelerator"
|
|
desc = "An upgraded version of the proto-kinetic accelerator, with even more superior damage, speed and range."
|
|
id = "hyperaccelerator"
|
|
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6, "combat" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
|
|
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/hyper
|
|
category = list("Mining Designs")
|
|
|
|
/datum/design/superresonator
|
|
name = "Upgraded Resonator"
|
|
desc = "An upgraded version of the resonator that allows more fields to be active at once."
|
|
id = "superresonator"
|
|
req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
|
|
build_path = /obj/item/weapon/resonator/upgraded
|
|
category = list("Mining Designs")
|
|
|
|
/////////////////////////////////////////
|
|
//////////////Blue Space/////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/beacon
|
|
name = "Tracking Beacon"
|
|
desc = "A blue space tracking beacon."
|
|
id = "beacon"
|
|
req_tech = list("bluespace" = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 20, MAT_GLASS = 10)
|
|
build_path = /obj/item/device/radio/beacon
|
|
category = list("Bluespace Designs")
|
|
|
|
/datum/design/bag_holding
|
|
name = "Bag of Holding"
|
|
desc = "A backpack that opens into a localized pocket of Blue Space."
|
|
id = "bag_holding"
|
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250)
|
|
reliability = 80
|
|
build_path = /obj/item/weapon/storage/backpack/holding
|
|
category = list("Bluespace Designs")
|
|
|
|
/datum/design/bluespace_crystal
|
|
name = "Artificial Bluespace Crystal"
|
|
desc = "A small blue crystal with mystical properties."
|
|
id = "bluespace_crystal"
|
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
|
|
reliability = 100
|
|
build_path = /obj/item/weapon/ore/bluespace_crystal/artificial
|
|
category = list("Bluespace Designs")
|
|
|
|
/datum/design/telesci_gps
|
|
name = "GPS Device"
|
|
desc = "Little thingie that can track its position at all times."
|
|
id = "telesci_gps"
|
|
req_tech = list("materials" = 2, "magnets" = 3, "bluespace" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
|
|
build_path = /obj/item/device/gps
|
|
category = list("Bluespace Designs")
|
|
|
|
/datum/design/miningsatchel_holding
|
|
name = "Mining Satchel of Holding"
|
|
desc = "A mining satchel that can hold an infinite amount of ores."
|
|
id = "minerbag_holding"
|
|
req_tech = list("bluespace" = 3, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
|
|
reliability = 100
|
|
build_path = /obj/item/weapon/storage/bag/ore/holding
|
|
category = list("Bluespace Designs")
|
|
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////HUDs////////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/health_hud
|
|
name = "Health Scanner HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
|
id = "health_hud"
|
|
req_tech = list("biotech" = 2, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
|
build_path = /obj/item/clothing/glasses/hud/health
|
|
category = list("Equipment")
|
|
|
|
/datum/design/health_hud_night
|
|
name = "Night Vision Health Scanner HUD"
|
|
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
|
id = "health_hud_night"
|
|
req_tech = list("biotech" = 4, "magnets" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_SILVER = 250)
|
|
build_path = /obj/item/clothing/glasses/hud/health/night
|
|
category = list("Equipment")
|
|
|
|
/datum/design/security_hud
|
|
name = "Security HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
|
id = "security_hud"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
|
build_path = /obj/item/clothing/glasses/hud/security
|
|
category = list("Equipment")
|
|
|
|
/datum/design/security_hud_night
|
|
name = "Night Vision Security HUD"
|
|
desc = "A heads-up display which provides id data and vision in complete darkness."
|
|
id = "security_hud_night"
|
|
req_tech = list("magnets" = 5, "combat" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_GOLD = 350)
|
|
build_path = /obj/item/clothing/glasses/hud/security/night
|
|
category = list("Equipment")
|
|
|
|
datum/design/diagnostic_hud
|
|
name = "Diagnostic HUD"
|
|
desc = "A HUD used to analyze and determine faults within robotic machinery."
|
|
id = "dianostic_hud"
|
|
req_tech = list("magnets" = 3, "engineering" = 3, "powerstorage" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = /obj/item/clothing/glasses/hud/diagnostic
|
|
category = list("Equipment")
|
|
|
|
datum/design/diagnostic_hud_night
|
|
name = "Night Vision Diagnostic HUD"
|
|
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
|
|
id = "dianostic_hud_night"
|
|
req_tech = list("magnets" = 5, "engineering" = 4, "powerstorage" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 300)
|
|
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
|
|
category = list("Equipment")
|
|
|
|
/////////////////////////////////////////
|
|
//////////////////Test///////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/* test
|
|
name = "Test Design"
|
|
desc = "A design to test the new protolathe."
|
|
id = "protolathe_test"
|
|
build_type = PROTOLATHE
|
|
req_tech = list("materials" = 1)
|
|
materials = list(MAT_GOLD = 3000, "iron" = 15, "copper" = 10, MAT_SILVER = 2500)
|
|
build_path = /obj/item/weapon/banhammer"
|
|
category = list("Weapons") */
|
|
|
|
/////////////////////////////////////////
|
|
//////////////////Misc///////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/welding_mask
|
|
name = "Welding Gas Mask"
|
|
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
|
|
id = "weldingmask"
|
|
req_tech = list("materials" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
|
|
build_path = /obj/item/clothing/mask/gas/welding
|
|
category = list("Equipment")
|
|
|
|
/datum/design/air_horn
|
|
name = "Air Horn"
|
|
desc = "Damn son, where'd you find this?"
|
|
id = "air_horn"
|
|
req_tech = list("materials" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
|
|
build_path = /obj/item/weapon/bikehorn/airhorn
|
|
category = list("Equipment")
|
|
|
|
/datum/design/mesons
|
|
name = "Optical Meson Scanners"
|
|
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
|
id = "mesons"
|
|
req_tech = list("materials" = 3, "magnets" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 200, MAT_GLASS = 300)
|
|
build_path = /obj/item/clothing/glasses/meson
|
|
category = list("Equipment")
|
|
|
|
/datum/design/engine_goggles
|
|
name = "Engineering Scanner Goggles"
|
|
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
|
|
id = "engine_goggles"
|
|
req_tech = list("materials" = 4, "magnets" = 3, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 200, MAT_GLASS = 300, MAT_PLASMA = 100)
|
|
build_path = /obj/item/clothing/glasses/meson/engine
|
|
category = list("Equipment")
|
|
|
|
/datum/design/tray_goggles
|
|
name = "Optical T-Ray Scanners"
|
|
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
|
id = "tray_goggles"
|
|
req_tech = list("materials" = 3, "magnets" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 200, MAT_GLASS = 300)
|
|
build_path = /obj/item/clothing/glasses/meson/engine/tray
|
|
category = list("Equipment")
|
|
|
|
/datum/design/nvgmesons
|
|
name = "Night Vision Optical Meson Scanners"
|
|
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
|
|
id = "nvgmesons"
|
|
req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 300, MAT_GLASS = 400, MAT_PLASMA = 250, MAT_URANIUM = 1000)
|
|
build_path = /obj/item/clothing/glasses/meson/night
|
|
category = list("Equipment")
|
|
|
|
/datum/design/night_vision_goggles
|
|
name = "Night Vision Goggles"
|
|
desc = "Goggles that let you see through darkness unhindered."
|
|
id = "night_visision_goggles"
|
|
req_tech = list("magnets" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 100, MAT_GLASS = 100, MAT_URANIUM = 1000)
|
|
build_path = /obj/item/clothing/glasses/night
|
|
category = list("Equipment")
|
|
|
|
/datum/design/magboots
|
|
name = "Magnetic Boots"
|
|
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
|
id = "magboots"
|
|
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
|
|
build_path = /obj/item/clothing/shoes/magboots
|
|
category = list("Equipment")
|
|
|
|
/datum/design/sci_goggles
|
|
name = "Science Goggles"
|
|
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
|
|
id = "scigoggles"
|
|
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 250, MAT_GLASS = 300)
|
|
build_path = /obj/item/clothing/glasses/science
|
|
category = list("Equipment")
|
|
|
|
/////////////////////////////////////////
|
|
////////////Janitor Designs//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/advmop
|
|
name = "Advanced Mop"
|
|
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
|
|
id = "advmop"
|
|
req_tech = list("materials" = 4, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
|
|
build_path = /obj/item/weapon/mop/advanced
|
|
category = list("Equipment")
|
|
|
|
/datum/design/blutrash
|
|
name = "Trashbag of Holding"
|
|
desc = "An advanced trashabg with bluespace properties; capable of holding a plethora of garbage."
|
|
id = "blutrash"
|
|
req_tech = list("materials" = 5, "bluespace" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
|
|
build_path = /obj/item/weapon/storage/bag/trash/bluespace
|
|
category = list("Equipment")
|
|
|
|
/datum/design/buffer
|
|
name = "Floor Buffer Upgrade"
|
|
desc = "A floor buffer that can be attached to vehicular janicarts."
|
|
id = "buffer"
|
|
req_tech = list("materials" = 5, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
|
|
build_path = /obj/item/janiupgrade
|
|
category = list("Equipment")
|
|
|
|
/datum/design/holosign
|
|
name = "Holographic Sign Projector"
|
|
desc = "A holograpic projector used to project various warning signs."
|
|
id = "holosign"
|
|
req_tech = list("magnets" = 3, "powerstorage" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
|
build_path = /obj/item/weapon/holosign_creator
|
|
category = list("Equipment")
|
|
|
|
/////////////////////////////////////////
|
|
////////////Tools//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/exwelder
|
|
name = "Experimental Welding Tool"
|
|
desc = "An experimental welder capable of self-fuel generation."
|
|
id = "exwelder"
|
|
req_tech = list("materials" = 4, "engineering" = 4, "bluespace" = 3, "plasmatech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
|
|
build_path = /obj/item/weapon/weldingtool/experimental
|
|
category = list("Equipment")
|