Files
Bubberstation/code/controllers/subsystem
nikothedude b0d922cf44 [SEMI-MODULAR] [TEST-MERGE FIRST] Adds synth wounds and resets synth limb damage to 1x, other synth changes (#23733)
* [TEST-MERGE FIRST] Wound refactor number two: Full synthetic support

* Wound refactor two compatability (#23618)

* Delam emergency procedure moth (#23483)

* safety moff

* delta/whitespace/examine

* icebox

* moff poster

* moff poster

* Update DelamProcedure.tsx

* Update scram.dm

* sound plays during warning

* remove nightshift, theres already a global proc

* scrubber hint

* missed that define

* Apply suggestions from code review

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* covered by ui_interact

* Update modular_skyrat/modules/delam_emergency_stop/code/scram.dm

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* Update modular_skyrat/modules/delam_emergency_stop/code/scram.dm

---------

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Automatic changelog for PR #23483 [ci skip]

* Automatic changelog compile [ci skip]

* [non modular] disables TG "hold up" for the foreseeable future (#23607)

Update gun.dm

* Automatic changelog for PR #23607 [ci skip]

* [MIRROR] Desouls Hivelord [MDB IGNORE] (#23609)

* Desouls Hivelord (#78213)

## About The Pull Request

![dreammaker_RJz4brjobM](https://github.com/tgstation/tgstation/assets/7483112/e5e4a3e9-ea6b-47f9-887c-3339d24d3fa8)

Replaces the sprite of the hivelord with a new one, in my continuing
quest to annihilate the old asteroid mob sprites.
A (never completed) asteroid mob resprite was actually my first PR, this
one is my 200th.
I am also planning on fucking with basic mob versions of these mobs some
time but the sprites can be atomised out.

In addition to replacing the old-ass MSPaint sprites, this PR also adds
a short death animation effect to the hivelord brood (from hivelords or
legions) which looks nicer than them just vanishing instantly upon
death.

Look at this video for an example of the animation:
https://www.youtube.com/watch?v=cKaskN5-y2A

## Why It's Good For The Game

Looks nicer.

## Changelog

🆑
image: Hivelords have a new sprite.
image: Hivelord and Legion brood have a death animation.
/🆑

* Desouls Hivelord

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Co-authored-by: Jacquerel <hnevard@gmail.com>

* Automatic changelog for PR #23609 [ci skip]

* [MIRROR] Updates chem factory tank sprites [MDB IGNORE] (#23608)

* Updates chem factory tank sprites (#78209)

Updates chem factory tank sprites.

* Updates chem factory tank sprites

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Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>

* [MIRROR] Rice Dough can be made in a beaker [MDB IGNORE] (#23611)

* Rice Dough can be made in a beaker (#78062)

## About The Pull Request

Rice dough can be made in a beaker using 20u of Rice Flour and 10u of
Water. 10u of Rice Flour is made from 5u of Rice and 5u of Flour. Rice
dough can still be crafted manually using the crafting menu and the
original recipe.
## Why It's Good For The Game

Cooks can sometimes get swamped with work, especially on a high-pop
shift or when there are no botanists. By making rice dough more
convenient to make, cooks don't need to spend as much time in the
crafting menu.
Rice Flour is made from mixing equal parts Rice and Flour. Since no
recipe other than Rice dough uses both Rice and Flour in it's Recipe, it
should be fine to turn those regents into the intermediate reagent "Rice
Flour".
Fixes #77966
## Changelog
🆑
qol: Rice Dough may be made in beaker instead of being crafted, but the
rice and flour must be added first
/🆑

* Rice Dough can be made in a beaker

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Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com>

* Automatic changelog for PR #23608 [ci skip]

* Automatic changelog for PR #23611 [ci skip]

* f

* awda

* unused type!!!

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* oh hey unused defines! bye

---------

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Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
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Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com>

* aa

* fsegf

* im confused

* ASSwdadzxd

* a

* break to fix shuytyyhdg

* aaaasdfggh

* a

* ack

* a little more

* AA

* a readme

* a lil colder

* another touchup

* ack

* msucle

* a

* one

* tada

* ack

* a

* fuck!

* some packs and medicine

* a

* more

* it only makes sense

* readme update

* woo

* and now, we map it in

* me when

* Apply suggestions from code review

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* j

* fix ci

* Apply suggestions from code review

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>

* o;l

* SPACE

* AAAAAAAAAAAAAAAAAAAAAH

* Apply suggestions from code review

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* j

* Apply suggestions from code review

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* y

* a

* dwadwa

* Just fixing this typo you missed

* And found another instance of this same block of code

* change the way burns work

* thick clothing now blocks reagents

* cock

* uyjujy

* a

* yjhf

* awdawdawd

* remove stacking buffs + make electrical damage worse

* whoops

* FUCK

* adwdad

* AAAA

* oh the misery

* this'd be cool

* warn

* a

* i think it needs a lil buff

* Apply suggestions from code review

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* asd

* I LOVE COMPILING AND NOT HAVING ERROSR

---------

Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
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Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-10-06 17:29:29 -04:00
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