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35 lines
1.4 KiB
Plaintext
35 lines
1.4 KiB
Plaintext
/// The subsystem used to tick [/datum/ai_controllers] instances. Handling the re-checking of plans.
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SUBSYSTEM_DEF(ai_controllers)
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name = "AI Controller Ticker"
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
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priority = FIRE_PRIORITY_NPC
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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init_order = INIT_ORDER_AI_CONTROLLERS
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wait = 0.5 SECONDS //Plan every half second if required, not great not terrible.
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///List of all ai_subtree singletons, key is the typepath while assigned value is a newly created instance of the typepath. See setup_subtrees()
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var/list/ai_subtrees = list()
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///List of all ai controllers currently running
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var/list/active_ai_controllers = list()
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/datum/controller/subsystem/ai_controllers/Initialize()
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setup_subtrees()
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/ai_controllers/proc/setup_subtrees()
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ai_subtrees = list()
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for(var/subtree_type in subtypesof(/datum/ai_planning_subtree))
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var/datum/ai_planning_subtree/subtree = new subtree_type
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ai_subtrees[subtree_type] = subtree
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/datum/controller/subsystem/ai_controllers/fire(resumed)
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for(var/datum/ai_controller/ai_controller as anything in active_ai_controllers)
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if(!COOLDOWN_FINISHED(ai_controller, failed_planning_cooldown))
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continue
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if(!ai_controller.able_to_plan())
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continue
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ai_controller.SelectBehaviors(wait * 0.1)
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if(!LAZYLEN(ai_controller.current_behaviors)) //Still no plan
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COOLDOWN_START(ai_controller, failed_planning_cooldown, AI_FAILED_PLANNING_COOLDOWN)
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