Files
Bubberstation/code/datums/components
Sealed101 a5864d4fec Akimbo firing automatic guns no longer forces the offhand gun to fire even if dry on ammo (#87415)
## About The Pull Request

...preventing runtimes and playing dry click sounds correctly i think?
was that part of the issue caused by the runtime? iunno

## Why It's Good For The Game

Fixes https://github.com/tgstation/tgstation/issues/68161

## Changelog

🆑
fix: fixed akimbo firing automatic guns runtiming on the offhand gun
when it's empty, possibly causing dry fire clicks to not play
/🆑
2024-10-24 16:59:36 +02:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm