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Bubberstation/code/datums/wires/explosive.dm
SkyratBot 413d862693 [MIRROR] Adds the installed message phrase for voice analyzers to logging (bonus runtime fix) [MDB IGNORE] (#16382)
* Adds the installed message phrase for voice analyzers to logging (bonus runtime fix) (#70066)

* Adds the installed message phrase for voice analyzers to logging

Hey there,

Sometimes, it's CBT to figure out what exactly made a bomb go off, especially when a voice analyzer is involved. Now, when a voice analyzer is involved in TTV Bomb/Grenade explosions (already logged), it will also output the recorded phrase when present.

To do this, I just span up a quick `isvoice()` macro define to ensure that we would get the variable, and it would just append the message that we were already spitting out into logs. I rewrote how grenade logs currently operate a bit, let me know if I accidentally omitted something critical.

* Adds the installed message phrase for voice analyzers to logging (bonus runtime fix)

Co-authored-by: san7890 <the@san7890.com>
2022-09-24 15:35:27 -04:00

150 lines
4.2 KiB
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/datum/wires/explosive
var/duds_number = 2 // All "dud" wires cause an explosion when cut or pulsed
proper_name = "Explosive Device"
randomize = TRUE // Prevents wires from showing up on blueprints
/datum/wires/explosive/New(atom/holder)
add_duds(duds_number) // Duds also explode here.
..()
/datum/wires/explosive/on_pulse(index)
explode()
/datum/wires/explosive/on_cut(index, mend)
explode()
/datum/wires/explosive/proc/explode()
return
/datum/wires/explosive/chem_grenade
duds_number = 1
holder_type = /obj/item/grenade/chem_grenade
var/fingerprint
/datum/wires/explosive/chem_grenade/interactable(mob/user)
if(!..())
return FALSE
var/obj/item/grenade/chem_grenade/G = holder
if(G.stage == GRENADE_WIRED)
return TRUE
/datum/wires/explosive/chem_grenade/on_pulse(index)
var/obj/item/grenade/chem_grenade/grenade = holder
if(grenade.stage != GRENADE_READY)
return
. = ..()
/datum/wires/explosive/chem_grenade/on_cut(index, mend)
var/obj/item/grenade/chem_grenade/grenade = holder
if(grenade.stage != GRENADE_READY)
return
. = ..()
/datum/wires/explosive/chem_grenade/attach_assembly(color, obj/item/assembly/S)
if(istype(S,/obj/item/assembly/timer))
var/obj/item/grenade/chem_grenade/G = holder
var/obj/item/assembly/timer/T = S
G.det_time = T.saved_time*10
else if(istype(S,/obj/item/assembly/prox_sensor))
var/obj/item/assembly/prox_sensor/sensor = S
var/obj/item/grenade/chem_grenade/grenade = holder
grenade.landminemode = sensor
sensor.proximity_monitor.set_ignore_if_not_on_turf(FALSE)
else if(istype(S,/obj/item/assembly/health))
var/obj/item/assembly/health/sensor = S
if(!sensor.secured)
sensor.toggle_secure()
if(!sensor.scanning)
sensor.toggle_scan()
fingerprint = S.fingerprintslast
return ..()
/datum/wires/explosive/chem_grenade/explode()
var/obj/item/grenade/chem_grenade/grenade = holder
var/obj/item/assembly/pulser = get_attached(get_wire(1))
var/message = "\An [pulser] has pulsed [grenade] ([grenade.type]), which was installed by [fingerprint]"
if(istype(pulser, /obj/item/assembly/voice))
var/obj/item/assembly/voice/spoken_trigger = pulser
message += " with the following activation message: \"[spoken_trigger.recorded]\""
if(!grenade.dud_flags)
message_admins(message)
log_game(message)
var/mob/M = get_mob_by_ckey(fingerprint)
grenade.log_grenade(M) //Used in arm_grenade() too but this one conveys where the mob who triggered the bomb is
if(grenade.landminemode)
grenade.detonate() ///already armed
else
grenade.arm_grenade() //The one here conveys where the bomb was when it went boom
/datum/wires/explosive/chem_grenade/detach_assembly(color)
var/obj/item/assembly/S = get_attached(color)
if(S && istype(S))
assemblies -= color
S.connected = null
S.forceMove(holder.drop_location())
var/obj/item/grenade/chem_grenade/G = holder
G.landminemode = null
return S
/datum/wires/explosive/c4 // Also includes X4
holder_type = /obj/item/grenade/c4
/datum/wires/explosive/c4/explode()
var/obj/item/grenade/c4/P = holder
P.detonate()
/datum/wires/explosive/pizza
holder_type = /obj/item/pizzabox
/datum/wires/explosive/pizza/New(atom/holder)
wires = list(
WIRE_DISARM
)
add_duds(3) // Duds also explode here.
..()
/datum/wires/explosive/pizza/interactable(mob/user)
if(!..())
return FALSE
var/obj/item/pizzabox/P = holder
if(P.open && P.bomb)
return TRUE
/datum/wires/explosive/pizza/get_status()
var/obj/item/pizzabox/P = holder
var/list/status = list()
status += "The red light is [P.bomb_active ? "on" : "off"]."
status += "The green light is [P.bomb_defused ? "on": "off"]."
return status
/datum/wires/explosive/pizza/on_pulse(wire)
var/obj/item/pizzabox/P = holder
switch(wire)
if(WIRE_DISARM) // Pulse to toggle
P.bomb_defused = !P.bomb_defused
else // Boom
explode()
/datum/wires/explosive/pizza/on_cut(wire, mend)
var/obj/item/pizzabox/P = holder
switch(wire)
if(WIRE_DISARM) // Disarm and untrap the box.
if(!mend)
P.bomb_defused = TRUE
else
if(!mend && !P.bomb_defused)
explode()
/datum/wires/explosive/pizza/explode()
var/obj/item/pizzabox/P = holder
P.bomb.detonate()
/datum/wires/explosive/gibtonite
holder_type = /obj/item/gibtonite
/datum/wires/explosive/gibtonite/explode()
var/obj/item/gibtonite/P = holder
P.GibtoniteReaction(null, 2)