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About The Pull Request Heretics can no longer be converted to a cult, as they follow their own Forgotten Gods. Instead, Nar'Sie will reward the cult for managing to sacrifice one, with the bastard sword. The bloody bastard sword has been cleaned up codewise and all that. Because it is a free reward instead of a (removed) progression mechanic of cult, it swings just a bit slower during the spin and doesn't have a jaunt. It's still a !fun! swinging sword of hilarity and death. BLOODY BASTARD https://www.youtube.com/watch?v=ukznXQ3MgN0 Fantasy weapons can now roll "soul-stealing" weapons. They, on killing something, capture its soul inside the item. Add fail conditions that instantly end a spin2win, ala how Mimes can now hold a baguette like a sword by right clicking it #69592 works Why It's Good For The Game Bloody bastard sword was fun, it made no sense that heretics were valid converts when they're already worshipping a DIFFERENT evil god granting them powers. Should be in a good spot as a nice little antag to antag special interaction. I fucking love antag to antag special interactions, we should have more of 'em Fantasy affixes are always a neat thing to throw a new component into Changelog cl add: Heretics can no longer be converted to cult. But sacrificing them is very valuable to Nar'Sie, and she will grant special weapons if you manage to do so. add: Fantasy affixes can also include soul-stealing items! /cl
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.