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* Blobs and Kudzu are killed by chasms. (#75469) ## About The Pull Request Fixes #75451 Originally I just whitelisted them because they're structures that are supported by their surroundings... but there's still the theoretical scenario where it has expanded over a reasonably large chasm and then becomes almost impossible to remove because you can't easily get at the ones in the middle, and it would be "levitating" after you cut off everything around the edge. So instead this adds a trait which restores the original behaviour of chasms where they delete stuff which falls into them and applies it to Blobs and Kudzu. ## Why It's Good For The Game It's a very niche scenario but "expanding structure falls into abstract chasm storage" causes issues where it potentially keeps processing in there and there isn't much you can do about it. Maybe there's other stuff that commonly falls into chasms we'll decide that we want to delete instead of keeping in pools now that you can just slap a trait onto something to do it, future consideration. ## Changelog 🆑 fix: Blob and Kudzu tiles which expand into chasms will now be correctly destroyed by the chasm. /🆑 * Blobs and Kudzu are killed by chasms. --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
8.6 KiB
8.6 KiB