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* Makes warehouses have lights turned off from roundstart. Also adds mapping helper for turning off lightswitch. (#75666) ## About The Pull Request Warehouse is roundstart closed with shutters and doesn't meant to spawn in, as far as i know. Logic is simple: why do you have turned on lights in a room that is barely used. Basically every warehouse with a lightswitch now has lights turned off. Northstar has all the lights broken in it, so i don't know if i should add one to it. I added a lightswitch on Birdshot so it looks like this:  And a lightswitch to Tram's warehouse:  Also added some lights on Metastation so it looks like this:   I made lights to turn off with mapping helper. Suggestions accepted. I also forgot to make a fridge free accessed on the Beach, so i'm changing it with this pr. ## Why It's Good For The Game Less electricity spending for no4raisin. ## Changelog 🆑 add: [Birdshot], [Tram] Added a lightswitch to warehouse. add: [Birdshot], [Deltastation], [Metastation], [Tram] and [Icebox] warehouses now have lights off roundstart. fix: [Metastation] Warehouse now has lights. Finally. /🆑 * Makes warehouses have lights turned off from roundstart. Also adds mapping helper for turning off lightswitch. --------- Co-authored-by: Helg2 <93882977+Helg2@users.noreply.github.com> Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
47 KiB
47 KiB