-Made wizard require at least 20 players, instead of any. This is hopefully stop a low pop wizard from killing the whole crew and not calling the shuttle until an admin intervenes.

-Made nuke ops require at least 20 players. I did this because 15 wasn't low enough and it is a 5 heavily manned organized team vs 10 crew members who are just going along their own business.
-Made the spells only target living mobs. This was because the spells were listing the AI eye as a target.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4573 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-08-28 11:24:59 +00:00
parent a84ccb93ff
commit 0b0719f2bb
3 changed files with 4 additions and 4 deletions

View File

@@ -229,7 +229,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
switch(max_targets)
if(0) //unlimited
for(var/mob/target in view_or_range(range, user, selection_type))
for(var/mob/living/target in view_or_range(range, user, selection_type))
targets += target
if(1) //single target can be picked
if(range < 0)
@@ -241,7 +241,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
targets += input("Choose the target for the spell.", "Targeting") as mob in possible_targets
else
var/list/possible_targets = list()
for(var/mob/target in view_or_range(range, user, selection_type))
for(var/mob/living/target in view_or_range(range, user, selection_type))
possible_targets += target
for(var/i=1,i<=max_targets,i++)
if(!possible_targets.len)

View File

@@ -5,7 +5,7 @@
/datum/game_mode/nuclear
name = "nuclear emergency"
config_tag = "nuclear"
required_players = 15
required_players = 20 // 20 players - 5 players to be the nuke ops = 15 players remaining
required_enemies = 5
recommended_enemies = 5

View File

@@ -5,7 +5,7 @@
/datum/game_mode/wizard
name = "wizard"
config_tag = "wizard"
required_players = 0
required_players = 20
required_enemies = 1
recommended_enemies = 1