mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-24 21:57:53 +01:00
Separated new markings into /modular_chomp
Hopefully reverted most the changes to /code, and ported them to /modular_chomp.
This commit is contained in:
@@ -0,0 +1,148 @@
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/datum/sprite_accessory/marking
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var/hide_body_parts = list()
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/datum/sprite_accessory/marking/ch/anthrovirus_ra
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name = "Anthro Virus (Right Arm)"
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icon_state = "anthrovirus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_R_ARM,BP_R_HAND)
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hide_body_parts = list(BP_R_ARM,BP_R_HAND)
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/datum/sprite_accessory/marking/ch/anthrovirus_la
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name = "Anthro Virus (Left Arm)"
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icon_state = "anthrovirus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_ARM,BP_L_HAND)
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hide_body_parts = list(BP_L_ARM,BP_L_HAND)
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/datum/sprite_accessory/marking/ch/anthrovirus_rl
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name = "Anthro Virus (Right Leg)"
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icon_state = "anthrovirus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_R_LEG)
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hide_body_parts = list(BP_R_LEG)
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/datum/sprite_accessory/marking/ch/anthrovirus_ll
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name = "Anthro Virus (Left Leg)"
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icon_state = "anthrovirus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_LEG)
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hide_body_parts = list(BP_L_LEG)
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/datum/sprite_accessory/marking/ch/anthrovirus_rf
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name = "Anthro Virus (Right Foot)"
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icon_state = "anthrovirus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_R_FOOT)
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hide_body_parts = list(BP_R_FOOT)
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/datum/sprite_accessory/marking/ch/anthrovirus_lf
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name = "Anthro Virus (Left Foot)"
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icon_state = "anthrovirus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_FOOT)
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hide_body_parts = list(BP_L_FOOT)
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/datum/sprite_accessory/marking/ch/anthrovirus_t
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name = "Anthro Virus (Torso)"
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icon_state = "anthrovirus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO,BP_GROIN)
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hide_body_parts = list(BP_TORSO,BP_GROIN)
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/datum/sprite_accessory/marking/ch/anthrovirus_h
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name = "Anthro Virus (Head)"
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icon_state = "anthrovirus"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_HEAD)
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/datum/sprite_accessory/marking/ch/virus_ra
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name = "Bacteriophage (Right Arm)"
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icon_state = "virus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_R_ARM,BP_R_HAND)
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hide_body_parts = list(BP_R_ARM,BP_R_HAND)
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/datum/sprite_accessory/marking/ch/virus_la
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name = "Bacteriophage (Left Arm)"
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icon_state = "virus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_ARM,BP_L_HAND)
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hide_body_parts = list(BP_L_ARM,BP_L_HAND)
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/datum/sprite_accessory/marking/ch/virus_rl
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name = "Bacteriophage (Right Leg)"
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icon_state = "virus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_R_LEG,BP_R_FOOT)
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hide_body_parts = list(BP_R_LEG,BP_R_FOOT)
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/datum/sprite_accessory/marking/ch/virus_ll
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name = "Bacteriophage (Left Leg)"
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icon_state = "virus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_LEG,BP_L_FOOT)
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hide_body_parts = list(BP_L_LEG,BP_L_FOOT)
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/datum/sprite_accessory/marking/ch/virus_t
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name = "Bacteriophage (Torso)"
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icon_state = "virus"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_TORSO,BP_GROIN)
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hide_body_parts = list(BP_TORSO,BP_GROIN)
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/datum/sprite_accessory/marking/ch/virus_g
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name = "Bacteriophage (Groin)"
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icon_state = "virusgroin" //this is separate so that the groin region can be hidden by the torso.
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_GROIN)
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//hide_body_parts = list(BP_GROIN) this IS pretty low, even for the groin body part.
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/datum/sprite_accessory/marking/ch/virus_h
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name = "Bacteriophage (Head)"
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icon_state = "virus"
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body_parts = list(BP_HEAD)
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_HEAD)
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/datum/sprite_accessory/marking/ch/tyranid
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name = "Tyranid Bodytype (Use with Armor)"
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icon_state = "tyranid"
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
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/datum/sprite_accessory/marking/ch/tyranid_armor
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name = "Tyranid Bodytype (Armor)"
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icon_state = "tyranidarmor"
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
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/datum/sprite_accessory/marking/ch/tyranid_legs
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name = "Tyranid Legs (Use with Armor)"
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icon_state = "tyranid"
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_GROIN)
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/datum/sprite_accessory/marking/ch/tyranid_legs_armor
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name = "Tyranid Legs (Armor)"
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icon_state = "tyranidarmor"
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_GROIN)
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/datum/sprite_accessory/marking/ch/sect_drone
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name = "Sect Drone Bodytype"
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icon_state = "sectdrone"
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color_blend_mode = ICON_MULTIPLY
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hide_body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
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/datum/sprite_accessory/marking/ch/sect_drone_eyes
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name = "Sect Drone Eyes"
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icon_state = "sectdrone_eyes"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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@@ -3,4 +3,11 @@
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/datum/sprite_accessory/tail/taur/wolf
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vore_tail_sprite_variant = "N"
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vore_tail_sprite_variant = "N"
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/datum/sprite_accessory/tail/taur/ch/longvirus
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name = "Long Virus (Taur)"
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icon_state = "longvirus_s"
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extra_overlay = "longvirus_markings"
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icon_sprite_tag = "virus"
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//suit_sprites = 'icons/mob/taursuits_noodle.dmi' Aye, I've gotta sprite that shit.
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@@ -0,0 +1,7 @@
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/datum/sprite_accessory/wing/sect_drone //We should some day make a variable to make some wings not be able to fly
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name = "Sect drone wings (To use with bodytype marking)"
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desc = ""
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icon = 'icons/mob/vore/wings_ch.dmi'
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icon_state = "sectdrone_wing"
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do_colouration = 1
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color_blend_mode = ICON_MULTIPLY
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