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Removes // start // end lasertag bits
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@@ -208,8 +208,6 @@
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check_all = TRUE
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can_salvage = FALSE // So you can't just twoshot a turret and get a fancy gun
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// Start Lasertag Turret Code
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/obj/machinery/porta_turret/lasertag
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name = "lasertag turret"
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turret_type = "normal"
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@@ -300,8 +298,6 @@
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return 1
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// End Lasertag Turret Code
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/obj/machinery/porta_turret/Initialize()
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//Sets up a spark system
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spark_system = new /datum/effect/effect/system/spark_spread
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