Don't snowflake one mode with new(). Setting this on new() causes
weirdness when new() is called (prints unexpected messages to players
about the mode being toggled). If you really want it, define the var as
equal to the bitflag in the definition and update the starting human HUD
to match. Don't change it 'after' if that's always how you want it.
This commit is contained in:
Arokha Sieyes
2016-05-24 12:12:26 -04:00
parent c9555deffa
commit 2e263ffc07

View File

@@ -23,7 +23,6 @@
owner = newowner
loc = null
verbs.Cut()
toggle_permission(TARGET_CAN_RADIO)
/obj/aiming_overlay/proc/toggle_permission(var/perm)