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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
nerfs micromech punches
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@@ -35,7 +35,6 @@
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var/update = 0
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var/update = 0
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switch(damtype)
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switch(damtype)
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if("brute")
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if("brute")
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H.Paralyse(1)
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update |= temp.take_damage(rand(force/2, force), 0)
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update |= temp.take_damage(rand(force/2, force), 0)
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if("fire")
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if("fire")
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update |= temp.take_damage(0, rand(force/2, force))
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update |= temp.take_damage(0, rand(force/2, force))
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@@ -86,10 +85,7 @@
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src.visible_message("<font color='red'><b>[src.name] hits [target]</b></font>")
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src.visible_message("<font color='red'><b>[src.name] hits [target]</b></font>")
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if(!istype(target, /turf/simulated/wall))
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if(!istype(target, /turf/simulated/wall))
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target:attackby(src,src.occupant)
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target:attackby(src,src.occupant)
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else if(prob(5))
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else
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target:dismantle_wall(1)
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src.occupant_message("<span class='notice'>You smash through the wall.</span>")
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src.visible_message("<b>[src.name] smashes through the wall</b>")
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playsound(src, 'sound/weapons/smash.ogg', 50, 1)
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playsound(src, 'sound/weapons/smash.ogg', 50, 1)
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melee_can_hit = 0
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melee_can_hit = 0
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if(do_after(melee_cooldown))
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if(do_after(melee_cooldown))
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