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Fixes Syndicate's not spawning with explosive implants properly.
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@@ -237,7 +237,7 @@
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synd_mob.equip_if_possible(new /obj/item/weapon/reagent_containers/pill/cyanide(synd_mob), synd_mob.slot_in_backpack)
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synd_mob.equip_if_possible(new /obj/item/weapon/gun/projectile/automatic/c20r(synd_mob), synd_mob.slot_belt)
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synd_mob.equip_if_possible(new /obj/item/weapon/storage/box/engineer(synd_mob.back), synd_mob.slot_in_backpack)
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var/datum/organ/external/O = pick(synd_mob.organs)
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var/datum/organ/external/O = synd_mob.organs[pick(synd_mob.organs)]
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var/obj/item/weapon/implant/dexplosive/E = new/obj/item/weapon/implant/dexplosive(O)
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O.implant += E
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E.imp_in = synd_mob
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