mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Disposals are now much more robust, with sorters being program-able, food able to be packaged, people able to flush closets, proper construction of sorters, and a function on taggers to use a custom tag.
In addition: Made teleport talismans more amusing. Fixed duplicate traitor objectives.
This commit is contained in:
@@ -83,23 +83,34 @@
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traitor.objectives += block_objective
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else
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var/list/target = traitor.objectives
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for(var/i = 1, i <= rand(1,3), i++)
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var/datum/objective/objective
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switch(rand(1,100))
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if(1 to 30)
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = traitor
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kill_objective.find_target()
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traitor.objectives += kill_objective
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objective = kill_objective
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if(31 to 40)
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var/datum/objective/protect/protect_objective = new
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protect_objective.owner = traitor
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protect_objective.find_target()
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traitor.objectives += protect_objective
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objective = protect_objective
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else
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = traitor
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steal_objective.find_target()
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traitor.objectives += steal_objective
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objective = steal_objective
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var/inthere = 0
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for(var/j, j<= target.len, j++)
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if(target[j] == objective)
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inthere = 1
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break
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if(!inthere)
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traitor.objectives += objective
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else
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i -= 1
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if (!(locate(/datum/objective/escape) in traitor.objectives))
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var/datum/objective/escape/escape_objective = new
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escape_objective.owner = traitor
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@@ -119,6 +119,8 @@
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<A href='?src=\ref[src];dmake=2'>Junction</A><BR>
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<A href='?src=\ref[src];dmake=3'>Y-Junction</A><BR>
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<A href='?src=\ref[src];dmake=4'>Trunk</A><BR>
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<A href='?src=\ref[src];dmake=5'>Sort Junction 1</A><BR>
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<A href='?src=\ref[src];dmake=6'>Sort Junction 2</A><BR>
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"}
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user << browse("<HEAD><TITLE>[src]</TITLE></HEAD><TT>[dat]</TT>", "window=pipedispenser")
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@@ -147,6 +149,10 @@
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C.ptype = 4
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if(4)
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C.ptype = 5
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if(5)
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C.ptype = 6
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if(6)
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C.ptype = 7
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C.update()
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wait = 1
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@@ -5,6 +5,13 @@ var/list/sacrificed = list()
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proc
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teleport(var/key)
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var/mob/living/user = usr
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var/mob/living/grabbed
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if (istype(user.get_active_hand(), /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = user.get_active_hand()
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grabbed = G.affecting
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else if (istype(user.get_inactive_hand(), /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = user.get_inactive_hand()
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grabbed = G.affecting
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var/allrunesloc[]
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allrunesloc = new/list()
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var/index = 0
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@@ -17,7 +24,7 @@ var/list/sacrificed = list()
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allrunesloc.len = index
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allrunesloc[index] = R.loc
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if(index >= 5)
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user << "\red You feel pain, as rune disappears in reality shift caused by too much wear of space-time fabric"
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user << "\red You feel pain, as the rune disappears into a reality shift caused by too much wear on the fabric of space-time."
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if (istype(user, /mob/living))
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user.take_overall_damage(5, 0)
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del(src)
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@@ -29,7 +36,10 @@ var/list/sacrificed = list()
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user.visible_message("\red [user] disappears in a flash of red light!", \
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"\red You feel as your body gets dragged through the dimension of Nar-Sie!", \
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"\red You hear a sickening crunch and sloshing of viscera.")
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user.loc = allrunesloc[rand(1,index)]
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var/target = rand(1,index)
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user.loc = allrunesloc[target]
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if(grabbed)
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grabbed.loc = allrunesloc[target]
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return
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if(istype(src,/obj/effect/rune))
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return fizzle() //Use friggin manuals, Dorf, your list was of zero length.
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@@ -123,6 +123,7 @@
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var/obj/effect/bigDelivery/P = new /obj/effect/bigDelivery(get_turf(src.loc))
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P.wrapped = src
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src.close()
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P.waswelded = welded
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src.welded = 1
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src.loc = P
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O.amount -= 3
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@@ -185,13 +186,26 @@
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return
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if(!src.open())
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user << "\blue It won't budge!"
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if(!lastbang)
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lastbang = 1
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for (var/mob/M in hearers(src, null))
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M << text("<FONT size=[]>BANG, bang!</FONT>", max(0, 5 - get_dist(src, M)))
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spawn(30)
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lastbang = 0
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if(istype(src.loc,/obj/effect/bigDelivery) && lastbang == 0)
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var/obj/effect/bigDelivery/Pack = src.loc
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if(istype(Pack.loc,/turf) && Pack.waswelded == 0)
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for (var/mob/M in hearers(src.loc, null))
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M << text("<FONT size=[] color=#6D3F40>BANG, bang, rrrrrip!</FONT>", max(0, 5 - get_dist(src, M)))
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lastbang = 1
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sleep(10)
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src.welded = 0
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Pack.unwrap()
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src.open()
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spawn(30)
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lastbang = 0
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else if(!istype(src.loc,/obj/effect/bigDelivery))
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user << "\blue It won't budge!"
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if(!lastbang)
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lastbang = 1
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for (var/mob/M in hearers(src, null))
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M << text("<FONT size=[]>BANG, bang!</FONT>", max(0, 5 - get_dist(src, M)))
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spawn(30)
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lastbang = 0
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/obj/structure/closet/Move()
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..()
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@@ -675,6 +675,21 @@
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R.my_atom = src
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/packageWrap))
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if(istype(src.loc,/obj/item/weapon/storage) || istype(src.loc,/obj/item/clothing/suit/storage/)) //Taking stuff out of storage duplicates it.
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user << "\blue Do not do this, it is broken as all hell. Take it out of the container first."
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return
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for(var/obj/item/T in user) //Lets remove it from their inventory
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if(T == src)
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user.remove_from_mob(T)
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break
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var/obj/item/weapon/packageWrap/O = W
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if (O.amount > 1)
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var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(src.loc))
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P.wrapped = src
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src.loc = P
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O.amount -= 1
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return
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attack_self(mob/user as mob)
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return
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@@ -150,6 +150,15 @@
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var/obj/structure/disposalpipe/P = new pipetype(src.loc)
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P.base_icon_state = base_state
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P.dir = dir
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if(ptype >= 6)
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var/obj/structure/disposalpipe/sortjunction/V = P
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V.posdir = dir
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if(ptype == 6)
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V.sortdir = turn(dir, -90)
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V.negdir = turn(dir, 180)
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else
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V.sortdir = turn(dir, 90)
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V.negdir = turn(dir, 180)
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P.dpdir = dpdir
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P.updateicon()
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del(src)
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@@ -20,6 +20,7 @@
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var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk
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var/flushing = 0 // true if flushing in progress
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var/timeleft = 0 //used to give a delay after the last item was put in before flushing
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var/islarge = 0 //If there is a crate, lets not add a second.
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// create a new disposal
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// find the attached trunk (if present) and init gas resvr.
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@@ -112,41 +113,83 @@
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// mouse drop another mob or self
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//
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MouseDrop_T(mob/target, mob/user)
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if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
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MouseDrop_T(var/atom/movable/T, mob/user)
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if (istype(T,/mob))
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var/mob/target = T
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if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || istype(user, /mob/living/silicon/ai))
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return
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if(src.islarge == 1)
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user << "They won't fit with that crate in there!"
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return
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var/msg
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for (var/mob/V in viewers(usr))
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if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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V.show_message("[usr] starts climbing into the disposal.", 3)
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if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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if(target.anchored) return
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V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
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if(!do_after(usr, 20))
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return
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if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in // must be awake, not stunned or whatever
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msg = "[user.name] climbs into the [src]."
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user << "You climb into the [src]."
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else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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msg = "[user.name] stuffs [target.name] into the [src]!"
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user << "You stuff [target.name] into the [src]!"
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else
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return
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if (target.client)
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target.client.perspective = EYE_PERSPECTIVE
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target.client.eye = src
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target.loc = src
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for (var/mob/C in viewers(src))
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if(C == user)
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continue
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C.show_message(msg, 3)
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timeleft = 5
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update()
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return
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if(istype(T,/obj/effect/bigDelivery))
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if (T.anchored || get_dist(user, src) > 1 || get_dist(src,T) > 2 )
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return
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if(src.islarge == 1)
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user << "[T] won't fit with that crate in there!"
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return
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for(var/mob/M in viewers(src))
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if(M == user)
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user << "You start to shove \the [T] into the [src]."
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continue
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M.show_message("[user.name] looks like they're trying to place \the [T] into the [src].", 5)
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if(!do_after(usr, 20))
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return
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user << "Your back is starting to hurt!"
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sleep(5)
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if(prob(50))
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user << "No way can you get this thing in there."
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return
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if(!do_after(usr, 20))
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return
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T.loc = src
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src.islarge = 1
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for(var/mob/M in viewers(src))
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if(M == user)
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user << "You shove \the [T] into the [src]."
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continue
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M.show_message("[user.name] manages to stuff \the [T] into the [src]. Impressive!", 5)
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return
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var/msg
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for (var/mob/V in viewers(usr))
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if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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V.show_message("[usr] starts climbing into the disposal.", 3)
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if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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if(target.anchored) return
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V.show_message("[usr] starts stuffing [target.name] into the disposal.", 3)
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if(!do_after(usr, 20))
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return
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if(target == user && !user.stat && !user.weakened && !user.stunned && !user.paralysis) // if drop self, then climbed in
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// must be awake, not stunned or whatever
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msg = "[user.name] climbs into the [src]."
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user << "You climb into the [src]."
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else if(target != user && !user.restrained() && !user.stat && !user.weakened && !user.stunned && !user.paralysis)
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msg = "[user.name] stuffs [target.name] into the [src]!"
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user << "You stuff [target.name] into the [src]!"
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else
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return
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if (target.client)
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target.client.perspective = EYE_PERSPECTIVE
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target.client.eye = src
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target.loc = src
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for (var/mob/C in viewers(src))
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if(C == user)
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continue
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C.show_message(msg, 3)
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timeleft = 5
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update()
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return
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// can breath normally in the disposal
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alter_health()
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@@ -364,6 +407,8 @@
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flush = 0
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if(mode == 2) // if was ready,
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mode = 1 // switch to charging
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if(islarge)
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islarge = 0
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update()
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return
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@@ -517,10 +562,6 @@
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src.destinationTag = T.sortTag
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else if (!src.destinationTag)
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src.destinationTag = null
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else if (istype(AM, /mob)) //If there is a mob somewhere in there....
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if(prob(10))
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src.destinationTag = "Mail Office"
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// start the movement process
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// argument is the disposal unit the holder started in
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@@ -945,7 +986,6 @@
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service = 0
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screen = 0
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icon_state_old = null
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// mob/living/lastuser
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New()
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@@ -1034,9 +1074,8 @@
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proc
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interact(var/mob/user)
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// lastuser = user
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var/dat = "<TT><B>Sorting Mechanism</B><BR>"
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if (!sortType)
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if (sortType.len == 0)
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dat += "<br>Currently Filtering: <A href='?src=\ref[src];choice=selectSort'>None</A><br>"
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else
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dat += "<br>Currently Filtering:"
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@@ -1045,7 +1084,7 @@
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dat += "<br>"
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if (!backsort)
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dat += "Backwards Sorting Disabled <A href='?src=\ref[src];choice=toggleBack'>Toggle</A><br>"
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else if(!backType && backsort)
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else if(backType.len == 0 && backsort)
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dat += "Backwards Sorting Active. Sorting: <A href='?src=\ref[src];choice=selectBack'>None.</A> <A href='?src=\ref[src];choice=toggleBack'>Toggle</A><br>"
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else
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dat += "Backwards Sorting Active. Sorting:"
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@@ -1084,7 +1123,6 @@
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sortType |= var_value
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else
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sortType -= variable
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// interact(lastuser)
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updateUsrDialog()
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//a trunk joining to a disposal bin or outlet on the same turf
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@@ -9,6 +9,7 @@
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flags = FPRINT
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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var/examtext = null
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var/waswelded = 0
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attack_hand(mob/user as mob)
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@@ -19,7 +20,7 @@
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src.wrapped.loc = (get_turf(src.loc))
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if (istype(src.wrapped,/obj/structure/closet))
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var/obj/structure/closet/O = src.wrapped
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O.welded = 0
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O.welded = waswelded
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del(src)
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return
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@@ -207,7 +208,6 @@
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flags = FPRINT | TABLEPASS | ONBELT | CONDUCT
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attack_self(mob/user as mob)
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user.machine = src
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interact(user)
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proc/interact(mob/user as mob)
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@@ -216,6 +216,7 @@
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dat += "<br>Current Selection: None<br>"
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else
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dat += "<br>Current Selection: [currTag]<br><br>"
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dat += "<A href='?src=\ref[src];nextTag=[locationList.len + 1]'>Set Custom Destination</A><br><br>"
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for (var/i = 1, i <= locationList.len, i++)
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if(spaceList[i])
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dat += "<br>"
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@@ -223,14 +224,19 @@
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dat += "<br>"
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user << browse(dat, "window=destTagScreen")
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onclose(user, "destTagScreen")
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usr.machine = null
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return
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Topic(href, href_list)
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usr.machine = src
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src.add_fingerprint(usr)
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if(href_list["nextTag"])
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var/n = text2num(href_list["nextTag"])
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src.currTag = locationList[n]
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if(n > locationList.len)
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var/t1 = input("Which tag?","Tag") as null|text
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if(t1)
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src.currTag = t1
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else
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src.currTag = locationList[n]
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if(istype(loc,/mob))
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interact(loc)
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else
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Reference in New Issue
Block a user