Merge pull request #719 from KillianKirilenko/kk-fixes3

Sec Voidsuit Sync
This commit is contained in:
Izac Joof Forsgren
2020-04-23 04:18:49 +02:00
committed by GitHub
2 changed files with 17 additions and 12 deletions
+4 -4
View File
@@ -169,13 +169,13 @@
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 40
cost = 60
containertype = /obj/structure/closet/crate/secure
containername = "Security Crowd Control voidsuit crate"
access = access_armory
/datum/supply_pack/voidsuits/security/alt
name = "Security EVA Riot voidsuits"
name = "Security EVA voidsuits"
contains = list(
/obj/item/clothing/suit/space/void/security/alt = 2,
/obj/item/clothing/head/helmet/space/void/security/alt = 2,
@@ -183,9 +183,9 @@
/obj/item/clothing/shoes/magboots = 2,
/obj/item/weapon/tank/oxygen = 2
)
cost = 50
cost = 60
containertype = /obj/structure/closet/crate/secure
containername = "Security EVA Riot voidsuit crate"
containername = "Security EVA voidsuit crate"
access = access_armory
/datum/supply_pack/voidsuits/supply
@@ -193,27 +193,32 @@
/obj/item/clothing/head/helmet/space/void/security/riot
name = "crowd control voidsuit helmet"
desc = "A heavy-set and ominous looking crowd control suit helmet. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
icon_state = "rig0-sec_riot"
armor = list(melee = 70, bullet = 15, laser = 15, energy = 5, bomb = 40, bio = 100, rad = 10)
item_state_slots = list(slot_r_hand_str = "sec_helm_riot", slot_l_hand_str = "sec_helm_riot")
/obj/item/clothing/suit/space/void/security/riot
name = "crowd control voidsuit"
desc = "A heavy-set and ominous looking crowd control suit. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
icon_state = "rig-sec_riot"
armor = list(melee = 70, bullet = 15, laser = 15, energy = 5, bomb = 40, bio = 100, rad = 10)
item_state_slots = list(slot_r_hand_str = "sec_voidsuit_riot", slot_l_hand_str = "sec_voidsuit_riot")
//Security Surplus Voidsuit
/obj/item/clothing/head/helmet/space/void/security/alt
name = "riot security voidsuit helmet"
desc = "A somewhat tacky voidsuit helmet, a fact mitigated by heavy armor plating."
name = "security EVA voidsuit helmet"
desc = "A grey-black voidsuit helmet with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuit helmets."
armor = list(melee = 30, bullet = 40, laser = 40, energy = 25, bomb = 60, bio = 100, rad = 50)
icon_state = "rig0-secalt"
armor = list(melee = 70, bullet = 20, laser = 30, energy = 5, bomb = 35, bio = 100, rad = 10)
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
/obj/item/clothing/suit/space/void/security/alt
name = "security EVA voidsuit"
desc = "A grey-black voidsuit with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuits."
armor = list(melee = 30, bullet = 40, laser = 40, energy = 25, bomb = 60, bio = 100, rad = 50)
icon_state = "rig-secalt"
name = "riot security voidsuit"
desc = "A heavily armored voidsuit, designed to intimidate people who find black intimidating. Surprisingly slimming."
armor = list(melee = 70, bullet = 20, laser = 30, energy = 5, bomb = 35, bio = 100, rad = 10)
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
//Atmospherics
/obj/item/clothing/head/helmet/space/void/atmos