mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #5579 from CHOMPStation2/frontier-phasers
Frontier phasers charge nerf, explo vendor changes, RD printer addition
This commit is contained in:
@@ -1,23 +1,25 @@
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/datum/supply_pack/munitions/expeditionguns
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name = "Frontier phaser (station-locked) crate"
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/datum/supply_pack/munitions/expeditionguns //CHOMP Edit begin: Re-appropriating this whole block. Changing frontier phasers to phaseguns.
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name = "Exploration phasegun (station-locked) crate"
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contains = list(
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/obj/item/weapon/gun/energy/locked/frontier = 2,
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/obj/item/weapon/gun/energy/locked/frontier/holdout = 2,
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/obj/item/weapon/gun/energy/locked/phasegun/pistol = 2,
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/obj/item/weapon/gun/energy/locked/phasegun/rifle = 2,
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/obj/item/weapon/gun/energy/locked/phasegun = 2
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)
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cost = 35
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containertype = /obj/structure/closet/crate/secure
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containername = "frontier phaser crate"
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containername = "phasegun crate"
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access = access_explorer
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/datum/supply_pack/munitions/expeditionbows
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name = "Frontier bows (station-locked) crate"
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/datum/supply_pack/munitions/expeditioncannon
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name = "Exploration phasecannon (station-locked) crate"
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contains = list(
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/obj/item/weapon/gun/energy/locked/frontier/handbow=2
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/obj/item/weapon/gun/energy/locked/phasegun/cannon = 1
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)
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cost = 20
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cost = 50
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containertype = /obj/structure/closet/crate/secure
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containername = "phaser handbow crate"
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access = access_explorer
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containername = "phasegun cannon crate"
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access = access_explorer
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//CHOMP Edit end
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/datum/supply_pack/munitions/ofd_charge_emp
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name = "OFD Charge - EMP"
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@@ -54,9 +54,10 @@
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EQUIPMENT("Defense Equipment - Plasteel Machete", /obj/item/weapon/material/knife/machete, 50),
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EQUIPMENT("Defense Equipment - Razor Drone Deployer", /obj/item/weapon/grenade/spawnergrenade/manhacks/station/locked, 100),
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EQUIPMENT("Defense Equipment - Sentry Drone Deployer", /obj/item/weapon/grenade/spawnergrenade/ward, 150),
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EQUIPMENT("Defense Equipment - Frontier Carbine", /obj/item/weapon/gun/energy/locked/frontier/carbine, 400), //CHOMPEDIT
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EQUIPMENT("Defense Equipment - Frontier Phaser", /obj/item/weapon/gun/energy/locked/frontier, 150), //CHOMPADD
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EQUIPMENT("Defense Equipment - Holdout Phaser", /obj/item/weapon/gun/energy/locked/frontier/holdout, 100), //CHOMPADD
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EQUIPMENT("Defense Equipment - Marksman Frontier Phaser", /obj/item/weapon/gun/energy/locked/frontier/rifle, 1500), //CHOMPADD
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EQUIPMENT("Defense Equipment - Frontier Carbine", /obj/item/weapon/gun/energy/locked/frontier/carbine, 1500), //CHOMPEDIT
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EQUIPMENT("Defense Equipment - Frontier Phaser", /obj/item/weapon/gun/energy/locked/frontier, 1200), //CHOMPADD
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EQUIPMENT("Defense Equipment - Holdout Frontier Phaser", /obj/item/weapon/gun/energy/locked/frontier/holdout, 700), //CHOMPADD
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EQUIPMENT("Hybrid Equipment - Proto-Kinetic Dagger", /obj/item/weapon/kinetic_crusher/machete/dagger, 75),
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EQUIPMENT("Hybrid Equipment - Proto-Kinetic Machete", /obj/item/weapon/kinetic_crusher/machete, 250),
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EQUIPMENT("Fishing Net", /obj/item/weapon/material/fishing_net, 50),
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@@ -185,7 +185,7 @@
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break
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playsound(src,'sound/items/change_drill.ogg',25,1)
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user.hud_used.update_ammo_hud(user, src)
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if(power_supply.give(phase_power) < phase_power)
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if(power_supply.give(phase_power/8) < phase_power/8) //CHOMP Edit: Nerfed charge time of all phasers by adding /8 in a couple spots to this line
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break
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recharging = 0
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@@ -3,7 +3,7 @@
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desc = "Stuff it with paper and shoot! You'll be a hit at every party."
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id = "confetti_cannon"
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000)
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materials = list(MAT_STEEL = 3000, MAT_GLASS = 3000)
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build_path = /obj/item/weapon/gun/launcher/confetti_cannon
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sort_string = "MAAVD"
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@@ -11,34 +11,71 @@
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/datum/design/item/weapon/phase/phase_pistol
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id = "phasepistol"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_COPPER = 30)
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materials = list(MAT_STEEL = 4000, MAT_GLASS = 500)
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build_path = /obj/item/weapon/gun/energy/locked/phasegun/pistol
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sort_string = "MACAA"
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/datum/design/item/weapon/phase/phase_carbine
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id = "phasecarbine"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500, MAT_COPPER = 40)
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materials = list(MAT_STEEL = 6000, MAT_GLASS = 500)
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build_path = /obj/item/weapon/gun/energy/locked/phasegun
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sort_string = "MACAB"
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/datum/design/item/weapon/phase/phase_rifle
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id = "phaserifle"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "silver" = 500)
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materials = list(MAT_STEEL = 7000, MAT_GLASS = 500, MAT_SILVER = 500)
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build_path = /obj/item/weapon/gun/energy/locked/phasegun/rifle
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sort_string = "MACAC"
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/datum/design/item/weapon/phase/phase_cannon
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id = "phasecannon"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
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materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 750)
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build_path = /obj/item/weapon/gun/energy/locked/phasegun/cannon
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sort_string = "MACAD"
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/datum/design/item/weapon/phase/frontier_holdout
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id = "holdout frontier phaser"
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req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
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materials = list(MAT_STEEL = 6000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 150, MAT_VERDANTIUM = 100, MAT_PHORON = 1000)
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build_path = /obj/item/weapon/gun/energy/locked/frontier/holdout
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sort_string = "MACAE"
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/datum/design/item/weapon/phase/frontier_phaser
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id = "frontier phaser"
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req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
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materials = list(MAT_STEEL = 7000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 2000)
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build_path = /obj/item/weapon/gun/energy/locked/frontier
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sort_string = "MACAF"
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/datum/design/item/weapon/phase/frontier_carbine
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id = "carbine frontier phaser"
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req_tech = list(TECH_COMBAT = 4, TECH_POWER = 8, TECH_MATERIAL = 6, TECH_PHORON = 6)
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materials = list(MAT_STEEL = 6500, MAT_GLASS = 900, MAT_DURASTEEL = 150, MAT_METALHYDROGEN = 250, MAT_VERDANTIUM = 200, MAT_PHORON = 4000)
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build_path = /obj/item/weapon/gun/energy/locked/frontier/carbine
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sort_string = "MACAG"
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/datum/design/item/weapon/phase/frontier_rifle
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id = "marksman rifle frontier phaser"
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req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
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materials = list(MAT_STEEL = 8000, MAT_GLASS = 900, MAT_DURASTEEL = 200, MAT_METALHYDROGEN = 300, MAT_VERDANTIUM = 250, MAT_PHORON = 2000)
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build_path = /obj/item/weapon/gun/energy/locked/frontier/rifle
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sort_string = "MACAH"
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/datum/design/item/weapon/phase/frontier_handbow
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id = "handbow frontier phaser"
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req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
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materials = list(MAT_STEEL = 5000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 1000)
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build_path = /obj/item/weapon/gun/energy/locked/frontier/handbow
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sort_string = "MACAI"
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//Leathals And any new CHOMP weapons.
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/datum/design/item/weapon/gun/projectile/caseless/prototype
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id = "caselessrifle"
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req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_PHORON = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 7000, "titanium" = 4000)
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materials = list(MAT_STEEL = 7000, MAT_TITANIUM = 4000)
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build_path = /obj/item/weapon/gun/projectile/caseless/prototype
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sort_string = "MACAE"
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sort_string = "MACBA"
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