mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Convert some bools to TRUE/FALSE instead of 1/0.
This commit is contained in:
@@ -10,7 +10,7 @@ Pipelines + Other Objects -> Pipe network
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*/
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/obj/machinery/atmospherics
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anchored = 1
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anchored = TRUE
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idle_power_usage = 0
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active_power_usage = 0
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power_channel = ENVIRON
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@@ -6,8 +6,8 @@
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icon = 'icons/obj/machines/algae_vr.dmi'
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icon_state = "algae-off"
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circuit = /obj/item/weapon/circuitboard/algae_farm
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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power_channel = EQUIP
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use_power = USE_POWER_IDLE
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idle_power_usage = 100 // Minimal lights to keep algae alive
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@@ -5,7 +5,7 @@
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desc = "A gas circulator turbine and heat exchanger."
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icon = 'icons/obj/power.dmi'
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icon_state = "circ-unassembled"
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anchored = 0
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anchored = FALSE
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pipe_flags = PIPING_DEFAULT_LAYER_ONLY|PIPING_ONE_PER_TURF
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var/kinetic_efficiency = 0.04 //combined kinetic and kinetic-to-electric efficiency
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@@ -21,7 +21,7 @@
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var/stored_energy = 0
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var/temperature_overlay
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density = 1
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density = TRUE
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/obj/machinery/atmospherics/binary/circulator/New()
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..()
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@@ -3,8 +3,8 @@
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desc = "A gas turbine. Converting pressure into energy since 1884."
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icon = 'icons/obj/pipeturbine.dmi'
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icon_state = "turbine"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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var/efficiency = 0.4
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var/kin_energy = 0
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@@ -229,8 +229,8 @@
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desc = "Electrogenerator. Converts rotation into power."
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icon = 'icons/obj/pipeturbine.dmi'
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icon_state = "motor"
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anchored = 0
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density = 1
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anchored = FALSE
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density = TRUE
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var/kin_to_el_ratio = 0.1 //How much kinetic energy will be taken from turbine and converted into electricity
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var/obj/machinery/atmospherics/pipeturbine/turbine
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@@ -3,7 +3,7 @@
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icon_state = "map"
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construction_type = /obj/item/pipe/trinary/flippable
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pipe_state = "filter"
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density = 0
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density = FALSE
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level = 1
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name = "Gas filter"
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@@ -3,7 +3,7 @@
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icon_state = "map"
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construction_type = /obj/item/pipe/trinary/flippable
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pipe_state = "mixer"
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density = 0
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density = FALSE
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level = 1
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name = "Gas mixer"
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@@ -6,8 +6,8 @@
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desc = "Cools gas when connected to pipe network"
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icon = 'icons/obj/Cryogenic2_vr.dmi'
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icon_state = "freezer_0"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = USE_POWER_OFF
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idle_power_usage = 5 // 5 Watts for thermostat related circuitry
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circuit = /obj/item/weapon/circuitboard/unary_atmos/cooler
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@@ -3,7 +3,7 @@
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icon = 'icons/obj/atmospherics/heat_exchanger.dmi'
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icon_state = "intact"
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pipe_state = "heunary"
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density = 1
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density = TRUE
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name = "Heat Exchanger"
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desc = "Exchanges heat between two input gases. Setup for fast heat transfer"
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@@ -6,8 +6,8 @@
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desc = "Heats gas when connected to a pipe network"
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icon = 'icons/obj/Cryogenic2_vr.dmi'
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icon_state = "heater_0"
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density = 1
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anchored = 1
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density = TRUE
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anchored = TRUE
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use_power = USE_POWER_OFF
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idle_power_usage = 5 //5 Watts for thermostat related circuitry
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circuit = /obj/item/weapon/circuitboard/unary_atmos/heater
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@@ -17,7 +17,7 @@
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var/in_stasis = FALSE
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//minimum pressure before check_pressure(...) should be called
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can_buckle = 1
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can_buckle = TRUE
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buckle_require_restraints = 1
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buckle_lying = -1
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@@ -16,7 +16,7 @@
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dir = SOUTH
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initialize_directions = SOUTH
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pipe_flags = PIPING_DEFAULT_LAYER_ONLY
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density = 1
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density = TRUE
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/obj/machinery/atmospherics/pipe/tank/New()
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icon_state = "air"
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@@ -108,7 +108,7 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
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/obj/fire
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//Icon for fire on turfs.
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anchored = 1
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anchored = TRUE
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mouse_opacity = 0
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blend_mode = BLEND_ADD
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@@ -1177,10 +1177,10 @@ var/mob/dview/dview_mob = new
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/mob/dview
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invisibility = 101
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density = 0
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density = FALSE
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anchored = 1
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simulated = 0
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anchored = TRUE
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simulated = FALSE
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see_in_dark = 1e6
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@@ -12,7 +12,7 @@
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appearance_flags = TILE_BOUND|PIXEL_SCALE|NO_CLIENT_COLOR
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layer = LAYER_HUD_BASE
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plane = PLANE_PLAYER_HUD
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unacidable = 1
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unacidable = TRUE
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var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
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var/datum/hud/hud = null // A reference to the owner HUD, if any.
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@@ -135,7 +135,7 @@ SUBSYSTEM_DEF(airflow)
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airflow_od = 0
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if (!density)
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density = 1
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density = TRUE
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airflow_od = 1
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return TRUE
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@@ -1,8 +1,8 @@
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/obj/structure/signpost
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "signpost"
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anchored = 1
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density = 1
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anchored = TRUE
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density = TRUE
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/obj/structure/signpost/attackby(obj/item/weapon/W as obj, mob/user as mob)
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return attack_hand(user)
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@@ -16,15 +16,15 @@
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var/mark = ""
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icon = 'icons/misc/mark.dmi'
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icon_state = "blank"
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anchored = 1
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anchored = TRUE
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layer = 99
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mouse_opacity = 0
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unacidable = 1//Just to be sure.
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unacidable = TRUE//Just to be sure.
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/obj/effect/beam
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name = "beam"
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density = 0
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unacidable = 1//Just to be sure.
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density = FALSE
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unacidable = TRUE//Just to be sure.
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var/def_zone
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pass_flags = PASSTABLE
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@@ -33,8 +33,8 @@
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name = "begin"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "begin"
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anchored = 1.0
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unacidable = 1
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anchored = TRUE
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unacidable = TRUE
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/*
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* This item is completely unused, but removing it will break something in R&D and Radio code causing PDA and Ninja code to fail on compile
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@@ -58,7 +58,7 @@
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/obj/effect/projection
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name = "Projection"
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desc = "This looks like a projection of something."
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anchored = 1.0
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anchored = TRUE
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/obj/effect/shut_controller
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name = "shut controller"
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@@ -70,9 +70,9 @@
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "showcase_1"
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desc = "A stand with the empty body of a cyborg bolted to it."
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density = 1
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anchored = 1
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unacidable = 1//temporary until I decide whether the borg can be removed. -veyveyr
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density = TRUE
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anchored = TRUE
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unacidable = TRUE//temporary until I decide whether the borg can be removed. -veyveyr
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/obj/structure/showcase/sign
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name = "WARNING: WILDERNESS"
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@@ -116,8 +116,8 @@
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icon = 'icons/misc/beach.dmi'
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icon_state = "beachball"
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name = "beach ball"
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density = 0
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anchored = 0
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density = FALSE
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anchored = FALSE
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w_class = ITEMSIZE_LARGE
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force = 0.0
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throwforce = 0.0
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@@ -19,8 +19,8 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "rcd"
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opacity = 0
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density = 0
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anchored = 0.0
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density = FALSE
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anchored = FALSE
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var/stored_matter = 0
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var/mode = 1
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w_class = ITEMSIZE_NORMAL
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@@ -303,7 +303,7 @@
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w_class = ITEMSIZE_HUGE
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can_hold = list(/obj/item/weapon/stock_parts)
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storage_slots = 50
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use_to_pickup = 1
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use_to_pickup = TRUE
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allow_quick_gather = 1
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allow_quick_empty = 1
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collection_mode = 1
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@@ -326,7 +326,7 @@
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/obj/item/weapon/reagent_containers/glass/beaker)
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//End of YAWN Changes
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storage_slots = 200
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use_to_pickup = 1
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use_to_pickup = TRUE
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allow_quick_gather = 1
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allow_quick_empty = 1
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collection_mode = 1
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@@ -11,7 +11,7 @@
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var/pass_flags = 0
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var/throwpass = 0
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var/germ_level = GERM_LEVEL_AMBIENT // The higher the germ level, the more germ on the atom.
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var/simulated = 1 //filter for actions - used by lighting overlays
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var/simulated = TRUE //filter for actions - used by lighting overlays
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var/atom_say_verb = "says"
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var/bubble_icon = "normal" ///what icon the atom uses for speechbubbles
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var/fluorescent // Shows up under a UV light.
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@@ -454,7 +454,7 @@
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if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it.
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blood_DNA = list()
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was_bloodied = 1
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was_bloodied = TRUE
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if(!blood_color)
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blood_color = "#A10808"
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if(istype(M))
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@@ -3,7 +3,7 @@
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appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER|LONG_GLIDE
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glide_size = 8
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var/last_move = null //The direction the atom last moved
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var/anchored = 0
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var/anchored = FALSE
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// var/elevation = 2 - not used anywhere
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var/moving_diagonally
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var/move_speed = 10
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@@ -523,7 +523,7 @@
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//Overlays
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/atom/movable/overlay
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var/atom/master = null
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anchored = 1
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anchored = TRUE
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/atom/movable/overlay/New()
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for(var/x in src.verbs)
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@@ -65,8 +65,8 @@
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desc = "It scans DNA structures."
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "scanner_0"
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density = 1
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anchored = 1.0
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density = TRUE
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anchored = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 50
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active_power_usage = 300
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@@ -274,7 +274,7 @@
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desc = "Scan DNA."
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icon_keyboard = "med_key"
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icon_screen = "dna"
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density = 1
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density = TRUE
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circuit = /obj/item/weapon/circuitboard/scan_consolenew
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var/selected_ui_block = 1.0
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var/selected_ui_subblock = 1.0
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@@ -290,7 +290,7 @@
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var/obj/machinery/dna_scannernew/connected = null
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var/obj/item/weapon/disk/data/disk = null
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var/selected_menu_key = PAGE_UI
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anchored = 1
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anchored = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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active_power_usage = 400
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@@ -54,7 +54,7 @@
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icon_state = "arm_blade"
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w_class = ITEMSIZE_HUGE
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force = 5
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anchored = 1
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anchored = TRUE
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throwforce = 0 //Just to be on the safe side
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throw_range = 0
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throw_speed = 0
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@@ -138,8 +138,8 @@
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icon_state = "arm_blade"
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force = 40
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armor_penetration = 15
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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pry = 1
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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defend_chance = 60
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@@ -157,8 +157,8 @@
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desc = "A grotesque claw made out of bone and flesh that cleaves through people as a hot knife through butter."
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icon_state = "ling_claw"
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force = 15
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sharp = 1
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edge = 1
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sharp = TRUE
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edge = TRUE
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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defend_chance = 50
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projectile_parry_chance = 15
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@@ -39,7 +39,7 @@
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//it still ends up in your blood. (also balance but muh fluff)
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/tank/oxygen)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) //No armor at all.
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canremove = 0
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canremove = FALSE
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/obj/item/clothing/suit/space/changeling/New()
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..()
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@@ -58,7 +58,7 @@
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flags = BLOCKHAIR //Again, no THICKMATERIAL.
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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body_parts_covered = HEAD|FACE|EYES
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canremove = 0
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canremove = FALSE
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/obj/item/clothing/head/helmet/space/changeling/dropped()
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qdel(src)
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@@ -68,7 +68,7 @@
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name = "fleshy grippers"
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icon_state = "lingspacesuit"
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action_button_name = "Toggle Grippers"
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canremove = 0
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canremove = FALSE
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/obj/item/clothing/shoes/magboots/changeling/set_slowdown()
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slowdown = shoes? max(SHOES_SLOWDOWN, shoes.slowdown): SHOES_SLOWDOWN //So you can't put on magboots to make you walk faster.
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@@ -42,7 +42,7 @@ var/global/list/changeling_fabricated_clothing = list(
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desc = "The flesh all around us has grown a new layer of cells that can shift appearance and create a biological fabric that cannot be distinguished from \
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ordinary cloth, allowing us to make ourselves appear to wear almost anything."
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origin_tech = list() //The base chameleon items have origin technology, which we will inherit if we don't null out this variable.
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canremove = 0 //Since this is essentially flesh impersonating clothes, tearing someone's skin off as if it were clothing isn't possible.
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canremove = FALSE //Since this is essentially flesh impersonating clothes, tearing someone's skin off as if it were clothing isn't possible.
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/obj/item/clothing/under/chameleon/changeling/emp_act(severity) //As these are purely organic, EMP does nothing to them.
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return
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@@ -63,7 +63,7 @@ var/global/list/changeling_fabricated_clothing = list(
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desc = "Our head is swelled with a large quanity of rapidly shifting skin cells. We can reform our head to resemble various hats and \
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helmets that biologicals are so fond of wearing."
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origin_tech = list()
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canremove = 0
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canremove = FALSE
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||||
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/obj/item/clothing/head/chameleon/changeling/emp_act(severity)
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return
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@@ -88,7 +88,7 @@ var/global/list/changeling_fabricated_clothing = list(
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item_state = "armor"
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desc = "The cells in our chest are rapidly shifting, ready to reform into material that can resemble most pieces of clothing."
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origin_tech = list()
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canremove = 0
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canremove = FALSE
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||||
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/obj/item/clothing/suit/chameleon/changeling/emp_act(severity)
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return
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@@ -113,7 +113,7 @@ var/global/list/changeling_fabricated_clothing = list(
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item_state = "black"
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desc = "Our feet are overlayed with another layer of flesh and bone on top. We can reform our feet to resemble various boots and shoes."
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||||
origin_tech = list()
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||||
canremove = 0
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||||
canremove = FALSE
|
||||
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||||
/obj/item/clothing/shoes/chameleon/changeling/emp_act()
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return
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||||
@@ -138,7 +138,7 @@ var/global/list/changeling_fabricated_clothing = list(
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item_state = "backpack"
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||||
desc = "A large pouch imbedded in our back, it can shift form to resemble many common backpacks that other biologicals are fond of using."
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||||
origin_tech = list()
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||||
canremove = 0
|
||||
canremove = FALSE
|
||||
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||||
/obj/item/weapon/storage/backpack/chameleon/changeling/emp_act()
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return
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||||
@@ -166,7 +166,7 @@ var/global/list/changeling_fabricated_clothing = list(
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||||
desc = "Our hands have a second layer of flesh on top. We can reform our hands to resemble a large variety of fabrics and materials that biologicals \
|
||||
tend to wear on their hands. Remember that these won't protect your hands from harm."
|
||||
origin_tech = list()
|
||||
canremove = 0
|
||||
canremove = FALSE
|
||||
|
||||
/obj/item/clothing/gloves/chameleon/changeling/emp_act()
|
||||
return
|
||||
@@ -192,7 +192,7 @@ var/global/list/changeling_fabricated_clothing = list(
|
||||
desc = "A transparent visor of brittle chitin covers our face. We can reform it to resemble various masks that biologicals use. It can also utilize internal \
|
||||
tanks.."
|
||||
origin_tech = list()
|
||||
canremove = 0
|
||||
canremove = FALSE
|
||||
|
||||
/obj/item/clothing/mask/chameleon/changeling/emp_act()
|
||||
return
|
||||
@@ -213,7 +213,7 @@ var/global/list/changeling_fabricated_clothing = list(
|
||||
item_state = "glasses"
|
||||
desc = "A transparent piece of eyewear made out of brittle chitin. We can reform it to resemble various glasses and goggles."
|
||||
origin_tech = list()
|
||||
canremove = 0
|
||||
canremove = FALSE
|
||||
|
||||
/obj/item/clothing/glasses/chameleon/changeling/emp_act()
|
||||
return
|
||||
@@ -238,7 +238,7 @@ var/global/list/changeling_fabricated_clothing = list(
|
||||
)
|
||||
item_state = "utility"
|
||||
origin_tech = list()
|
||||
canremove = 0
|
||||
canremove = FALSE
|
||||
|
||||
/obj/item/weapon/storage/belt/chameleon/changeling/emp_act()
|
||||
return
|
||||
@@ -262,7 +262,7 @@ var/global/list/changeling_fabricated_clothing = list(
|
||||
electronic_warfare = 1 //The lack of RFID stuff makes it hard for AIs to track, I guess. *handwaves*
|
||||
registered_user = null
|
||||
access = null
|
||||
canremove = 0
|
||||
canremove = FALSE
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/changeling/New(mob/user as mob)
|
||||
..()
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
drop_sound = 'sound/items/drop/sword.ogg'
|
||||
pickup_sound = 'sound/items/pickup/sword.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
edge = 1
|
||||
sharp = 1
|
||||
edge = TRUE
|
||||
sharp = TRUE
|
||||
|
||||
/obj/item/weapon/melee/cultblade/cultify()
|
||||
return
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/cult
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
icon = 'icons/obj/cult.dmi'
|
||||
|
||||
/obj/structure/cult/cultify()
|
||||
@@ -59,7 +59,7 @@
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
playsound(src,shatter_sound, 75, 1)
|
||||
isbroken = 1
|
||||
density = 0
|
||||
density = FALSE
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
set_light(0)
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
user.do_attack_animation(src)
|
||||
playsound(src,shatter_sound, 75, 1)
|
||||
isbroken = 1
|
||||
density = 0
|
||||
density = FALSE
|
||||
icon_state = "[initial(icon_state)]-broken"
|
||||
set_light(0)
|
||||
else
|
||||
@@ -94,7 +94,7 @@
|
||||
START_PROCESSING(SSobj, src)
|
||||
to_chat(user, "You repair \the [src].")
|
||||
isbroken = 0
|
||||
density = 1
|
||||
density = TRUE
|
||||
icon_state = initial(icon_state)
|
||||
set_light(5)
|
||||
|
||||
@@ -127,9 +127,9 @@
|
||||
desc = "You're pretty sure that abyss is staring back."
|
||||
icon = 'icons/obj/cult.dmi'
|
||||
icon_state = "hole"
|
||||
density = 1
|
||||
unacidable = 1
|
||||
anchored = 1.0
|
||||
density = TRUE
|
||||
unacidable = TRUE
|
||||
anchored = TRUE
|
||||
var/spawnable = null
|
||||
|
||||
/obj/effect/gateway/active
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
/obj/machinery/atmospherics/cultify()
|
||||
if(src.invisibility != INVISIBILITY_MAXIMUM)
|
||||
src.invisibility = INVISIBILITY_MAXIMUM
|
||||
density = 0
|
||||
density = FALSE
|
||||
|
||||
/obj/machinery/appliance/cooker/cultify()
|
||||
new /obj/structure/cult/talisman(loc)
|
||||
@@ -65,7 +65,7 @@
|
||||
/obj/machinery/door/cultify()
|
||||
if(invisibility != INVISIBILITY_MAXIMUM)
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
density = 0
|
||||
density = FALSE
|
||||
anim(target = src, a_icon = 'icons/effects/effects.dmi', a_icon_state = "breakdoor", sleeptime = 10)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -22,11 +22,11 @@ var/global/list/rnwords = list("ire","ego","nahlizet","certum","veri","jatkaa","
|
||||
|
||||
/obj/effect/rune
|
||||
desc = "A strange collection of symbols drawn in blood."
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
icon = 'icons/obj/rune.dmi'
|
||||
icon_state = "1"
|
||||
var/visibility = 0
|
||||
unacidable = 1
|
||||
unacidable = TRUE
|
||||
layer = TURF_LAYER
|
||||
|
||||
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
desc = "FUCK FUCK FUCK AAAHHH"
|
||||
icon_state = "bhole3"
|
||||
opacity = 1
|
||||
unacidable = 1
|
||||
density = 0
|
||||
anchored = 1
|
||||
unacidable = TRUE
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/effect/bhole/New()
|
||||
spawn(4)
|
||||
|
||||
@@ -13,8 +13,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "immrod"
|
||||
throwforce = 100
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/effect/immovablerod/Bump(atom/clong)
|
||||
if(istype(clong, /turf/simulated/shuttle)) //Skip shuttles without actually deleting the rod
|
||||
|
||||
@@ -64,8 +64,8 @@ The "dust" will damage the hull of the station causin minor hull breaches.
|
||||
desc = "Dust in space."
|
||||
icon = 'icons/obj/meteor.dmi'
|
||||
icon_state = "space_dust"
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/strength = 2 //ex_act severity number
|
||||
var/life = 2 //how many things we hit before qdel(src)
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
item_state = "technomancer_core"
|
||||
w_class = ITEMSIZE_HUGE
|
||||
slot_flags = SLOT_BACK
|
||||
unacidable = 1
|
||||
unacidable = TRUE
|
||||
origin_tech = list(
|
||||
TECH_MATERIAL = 8, TECH_ENGINEERING = 8, TECH_POWER = 8, TECH_BLUESPACE = 10,
|
||||
TECH_COMBAT = 7, TECH_MAGNET = 9, TECH_DATA = 5
|
||||
|
||||
@@ -181,7 +181,7 @@
|
||||
if(A == firer) // For this, you CAN shoot yourself.
|
||||
on_impact(A)
|
||||
|
||||
density = 0
|
||||
density = FALSE
|
||||
invisibility = 101
|
||||
|
||||
qdel(src)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
desc = "A device that draws power from bluespace and creates a permanent tracking beacon."
|
||||
level = 1 // underfloor
|
||||
layer = UNDER_JUNK_LAYER
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 0
|
||||
var/obj/item/device/radio/beacon/Beacon
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "automatic cable layer"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "pipe_d"
|
||||
density = 1
|
||||
density = TRUE
|
||||
var/obj/structure/cable/last_piece
|
||||
var/obj/item/stack/cable_coil/cable
|
||||
var/max_cable = 100
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
desc = "Used for advanced medical procedures."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "table2-idle"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 1
|
||||
active_power_usage = 5
|
||||
@@ -37,14 +37,14 @@
|
||||
return
|
||||
if(3.0)
|
||||
if(prob(25))
|
||||
density = 0
|
||||
density = FALSE
|
||||
else
|
||||
return
|
||||
|
||||
/obj/machinery/optable/attack_hand(mob/user as mob)
|
||||
if(HULK in usr.mutations)
|
||||
visible_message("<span class='danger'>\The [usr] destroys \the [src]!</span>")
|
||||
density = 0
|
||||
density = FALSE
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon = 'icons/obj/Cryogenic2_vr.dmi' //VOREStation Edit - Better icon.
|
||||
icon_state = "sleeperconsole"
|
||||
var/obj/machinery/sleeper/sleeper
|
||||
anchored = 1 //About time someone fixed this.
|
||||
density = 1 //VOREStation Edit - Big console
|
||||
anchored = TRUE //About time someone fixed this.
|
||||
density = TRUE //VOREStation Edit - Big console
|
||||
dir = 8
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 40
|
||||
@@ -87,8 +87,8 @@
|
||||
desc = "A stasis pod with built-in injectors, a dialysis machine, and a limited health scanner."
|
||||
icon = 'icons/obj/Cryogenic2_vr.dmi' //VOREStation Edit - Better icons
|
||||
icon_state = "sleeper_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/sleeper
|
||||
var/mob/living/carbon/human/occupant = null
|
||||
var/list/available_chemicals = list()
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
name = "Body Scanner"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "body_scanner_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/body_scanner
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 60
|
||||
@@ -546,8 +546,8 @@
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "body_scannerconsole"
|
||||
dir = 8
|
||||
density = 0
|
||||
anchored = 1
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/scanner_console
|
||||
var/printing = null
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
/obj/machinery/body_scanconsole
|
||||
icon = 'icons/obj/Cryogenic2_vr.dmi'
|
||||
icon_state = "scanner_terminal_off"
|
||||
density = 1
|
||||
density = TRUE
|
||||
|
||||
/obj/machinery/bodyscanner/proc/get_occupant_data_vr(list/incoming, mob/living/carbon/human/H)
|
||||
var/humanprey = 0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "\improper AI Liquid Dispenser"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "liquid_dispenser"
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 10
|
||||
var/uses = 20
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
icon_state = "alarm_0"
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 80
|
||||
active_power_usage = 1000 //For heating/cooling rooms. 1000 joules equates to about 1 degree every 2 seconds for a single tile of air.
|
||||
@@ -50,7 +50,7 @@
|
||||
var/rcon_setting = 2
|
||||
var/rcon_time = 0
|
||||
var/locked = 1
|
||||
panel_open = 0 // If it's been screwdrivered open.
|
||||
panel_open = FALSE // If it's been screwdrivered open.
|
||||
var/aidisabled = 0
|
||||
var/shorted = 0
|
||||
circuit = /obj/item/weapon/circuitboard/airalarm
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
desc = "A massive machine that can either add or remove thermal energy from the surrounding environment. Must be secured onto a powered wire node to function."
|
||||
icon = 'icons/obj/machines/thermoregulator_vr.dmi'
|
||||
icon_state = "lasergen"
|
||||
density = 1
|
||||
anchored = 0
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
|
||||
use_power = USE_POWER_OFF //is powered directly from cables
|
||||
active_power_usage = 150 KILOWATTS //BIG POWER
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "Gas Sensor"
|
||||
desc = "Senses atmospheric conditions."
|
||||
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
var/state = 0
|
||||
|
||||
var/id_tag
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "canister"
|
||||
icon = 'icons/obj/atmos.dmi'
|
||||
icon_state = "yellow"
|
||||
density = 1
|
||||
density = TRUE
|
||||
var/health = 100.0
|
||||
w_class = ITEMSIZE_HUGE
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
description_info = "Click-dragging this to yourself while adjacent will attempt to remove it from the pipe."
|
||||
icon = 'icons/atmos/clamp.dmi'
|
||||
icon_state = "pclamp0"
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
var/obj/machinery/atmospherics/pipe/simple/target = null
|
||||
var/open = 1
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "meterX"
|
||||
var/obj/machinery/atmospherics/pipe/target = null
|
||||
var/list/pipes_on_turf = list()
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
power_channel = ENVIRON
|
||||
var/frequency = 0
|
||||
var/id
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
connected_port.connected_device = src
|
||||
connected_port.on = 1 //Activate port updates
|
||||
|
||||
anchored = 1 //Prevent movement
|
||||
anchored = TRUE //Prevent movement
|
||||
|
||||
//Actually enforce the air sharing
|
||||
var/datum/pipe_network/network = connected_port.return_network(src)
|
||||
@@ -89,7 +89,7 @@
|
||||
if(network)
|
||||
network.gases -= air_contents
|
||||
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
|
||||
connected_port.connected_device = null
|
||||
connected_port = null
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
icon = 'icons/obj/atmos.dmi'
|
||||
icon_state = "psiphon:0"
|
||||
density = 1
|
||||
density = TRUE
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
|
||||
var/on = 0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Huge Air Pump"
|
||||
icon = 'icons/obj/atmos.dmi'
|
||||
icon_state = "siphon:0"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
volume = 500000
|
||||
|
||||
use_power = USE_POWER_IDLE
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
icon = 'icons/obj/atmos.dmi'
|
||||
icon_state = "pscrubber:0"
|
||||
density = 1
|
||||
density = TRUE
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
|
||||
var/on = 0
|
||||
@@ -152,7 +152,7 @@
|
||||
desc = "A larger variation of the portable scrubber, for industrial scrubbing of air. Must be turned on from a remote terminal."
|
||||
icon = 'icons/obj/atmos_vr.dmi' //VOREStation Edit - New Sprite
|
||||
icon_state = "scrubber:0"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
volume = 500000
|
||||
volume_rate = 7000
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
icon = 'icons/obj/pipes.dmi'
|
||||
icon_state = "vent-db"
|
||||
density = 0
|
||||
anchored=1
|
||||
density = FALSE
|
||||
anchored=TRUE
|
||||
|
||||
var/on = 0
|
||||
var/volume_rate = 800
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "autolathe"
|
||||
desc = "It produces items using metal and glass."
|
||||
icon_state = "autolathe"
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 2000
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
desc = "Converts plants into biomass, which can be used for fertilizer and sort-of-synthetic products."
|
||||
icon = 'icons/obj/biogenerator_vr.dmi' //VOREStation Edit
|
||||
icon_state = "biogen-stand"
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/biogenerator
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 40
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
icon = 'icons/obj/surgery_vr.dmi' //VOREStation Edit
|
||||
icon_state = "bioprinter"
|
||||
|
||||
anchored = 1
|
||||
density = 1
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 40
|
||||
active_power_usage = 300
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
desc = "A device that can calculate the potential explosive yield of provided gases."
|
||||
icon = 'icons/obj/machines/bomb_tester_vr.dmi'
|
||||
icon_state = "generic"
|
||||
anchored = 1
|
||||
density = 1
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
idle_power_usage = 50
|
||||
active_power_usage = 1.5 KILOWATTS
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
desc = "A remote control switch for something."
|
||||
var/id = null
|
||||
var/active = 0
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/c_tag = null
|
||||
var/c_tag_order = 999
|
||||
var/status = 1
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
var/invuln = 0
|
||||
var/bugged = 0
|
||||
var/obj/item/weapon/camera_assembly/assembly = null
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/monitors_vr.dmi' //VOREStation Edit - New Icons
|
||||
icon_state = "cameracase"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
|
||||
matter = list(MAT_STEEL = 700,MAT_GLASS = 300)
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
if(W.is_wrench() && isturf(src.loc))
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
to_chat(user, "You wrench the assembly into place.")
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
state = 1
|
||||
update_icon()
|
||||
auto_turn()
|
||||
@@ -43,14 +43,14 @@
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
if(weld(W, user))
|
||||
to_chat(user, "You weld the assembly securely into place.")
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
state = 2
|
||||
return
|
||||
|
||||
else if(W.is_wrench())
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
to_chat(user, "You unattach the assembly from its place.")
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
update_icon()
|
||||
state = 0
|
||||
return
|
||||
@@ -71,7 +71,7 @@
|
||||
if(weld(W, user))
|
||||
to_chat(user, "You unweld the assembly from its place.")
|
||||
state = 1
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "A much more powerful version of the standard recharger that is specially designed for charging power cells."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "recharger"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
power_channel = EQUIP
|
||||
idle_power_usage = 5
|
||||
|
||||
@@ -29,8 +29,8 @@
|
||||
/obj/machinery/clonepod
|
||||
name = "cloning pod"
|
||||
desc = "An electronically-lockable pod for growing organic tissue."
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/clonepod
|
||||
icon = 'icons/obj/cloning.dmi'
|
||||
icon_state = "pod_0"
|
||||
@@ -255,11 +255,11 @@
|
||||
to_chat(user, "<span class='warning'>Can not do that while [src] is in use.</span>")
|
||||
else
|
||||
if(anchored)
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
connected.pods -= src
|
||||
connected = null
|
||||
else
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
if(anchored)
|
||||
user.visible_message("[user] secures [src] to the floor.", "You secure [src] to the floor.")
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
/obj/machinery/computer/operating
|
||||
name = "patient monitoring console"
|
||||
desc = "Used to monitor the vitals of a patient."
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
icon_keyboard = "med_key"
|
||||
icon_screen = "crew"
|
||||
circuit = /obj/item/weapon/circuitboard/operating
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/AIcore
|
||||
density = 1
|
||||
anchored = 0
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
name = "\improper AI core"
|
||||
icon = 'icons/mob/AI.dmi'
|
||||
icon_state = "0"
|
||||
@@ -18,7 +18,7 @@
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
if(do_after(user, 20 * P.toolspeed))
|
||||
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
state = 1
|
||||
if(istype(P, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = P
|
||||
@@ -36,7 +36,7 @@
|
||||
playsound(src, P.usesound, 50, 1)
|
||||
if(do_after(user, 20 * P.toolspeed))
|
||||
to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
state = 0
|
||||
if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit)
|
||||
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
@@ -187,7 +187,7 @@ GLOBAL_LIST_BOILERPLATE(all_deactivated_AI_cores, /obj/structure/AIcore/deactiva
|
||||
name = "inactive AI"
|
||||
icon = 'icons/mob/AI.dmi'
|
||||
icon_state = "ai-empty"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
state = 20//So it doesn't interact based on the above. Not really necessary.
|
||||
|
||||
/obj/structure/AIcore/deactivated/Destroy()
|
||||
@@ -240,7 +240,7 @@ GLOBAL_LIST_BOILERPLATE(all_deactivated_AI_cores, /obj/structure/AIcore/deactiva
|
||||
user.visible_message("<b>\The [user]</b> decides not to unbolt \the [src].")
|
||||
return
|
||||
user.visible_message("<b>\The [user]</b> finishes unfastening \the [src]!")
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
return
|
||||
else
|
||||
user.visible_message("<b>\The [user]</b> starts to bolt \the [src] to the plating...")
|
||||
@@ -249,7 +249,7 @@ GLOBAL_LIST_BOILERPLATE(all_deactivated_AI_cores, /obj/structure/AIcore/deactiva
|
||||
user.visible_message("<b>\The [user]</b> decides not to bolt \the [src].")
|
||||
return
|
||||
user.visible_message("<b>\The [user]</b> finishes fastening down \the [src]!")
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
icon_keyboard = "generic_key"
|
||||
icon_screen = "comm_logs"
|
||||
light_color = "#00b000"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/atmoscontrol
|
||||
req_access = list(access_ce)
|
||||
var/list/monitored_alarm_ids = null
|
||||
@@ -24,7 +24,7 @@
|
||||
icon_screen = "pcu_atmo"
|
||||
icon_state = "pcu"
|
||||
icon_keyboard = "pcu_key"
|
||||
density = 0
|
||||
density = FALSE
|
||||
|
||||
/obj/machinery/computer/atmoscontrol/attack_ai(var/mob/user as mob)
|
||||
tgui_interact(user)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||
|
||||
/obj/structure/computerframe
|
||||
density = 1
|
||||
anchored = 0
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
name = "computer frame"
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "0"
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
icon_screen = null
|
||||
light_range_on = 0
|
||||
network = list(NETWORK_THUNDER)
|
||||
density = 0
|
||||
density = FALSE
|
||||
circuit = null
|
||||
|
||||
GLOBAL_LIST_EMPTY(entertainment_screens)
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "computer"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "computer"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 300
|
||||
active_power_usage = 300
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature
|
||||
icon_keyboard = null
|
||||
icon_screen = "pass"
|
||||
density = 0
|
||||
density = FALSE
|
||||
circuit = /obj/item/weapon/circuitboard/guestpass
|
||||
|
||||
var/obj/item/weapon/card/id/giver
|
||||
|
||||
@@ -501,7 +501,7 @@
|
||||
icon_keyboard = "pcu_key"
|
||||
light_color = "#00b000"
|
||||
circuit = /obj/item/weapon/circuitboard/med_data/pcu
|
||||
density = 0
|
||||
density = FALSE
|
||||
|
||||
#undef FIELD
|
||||
#undef MED_FIELD
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
light_color = "#00b000"
|
||||
req_one_access = list(access_heads)
|
||||
circuit = /obj/item/weapon/circuitboard/skills/pcu
|
||||
density = 0
|
||||
density = FALSE
|
||||
var/obj/item/weapon/card/id/scan = null
|
||||
var/authenticated = null
|
||||
var/rank = null
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
name = "machine frame"
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "box_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_OFF
|
||||
var/obj/item/weapon/circuitboard/circuit = null
|
||||
var/list/components = null
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
desc = "Used to cool people down for medical reasons. Totally."
|
||||
icon = 'icons/obj/cryogenics.dmi' // map only
|
||||
icon_state = "pod_preview"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
layer = UNDER_JUNK_LAYER
|
||||
interact_offline = 1
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
icon = 'icons/obj/Cryogenic2_vr.dmi' //VOREStation Edit - New Icon
|
||||
icon_state = "cellconsole"
|
||||
circuit = /obj/item/weapon/circuitboard/cryopodcontrol
|
||||
density = 0
|
||||
density = FALSE
|
||||
interact_offline = 1
|
||||
var/mode = null
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
desc = "A bewildering tangle of machinery and pipes."
|
||||
icon = 'icons/obj/Cryogenic2_vr.dmi' //VOREStation Edit - New Icon
|
||||
icon_state = "cryo_rear"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
dir = WEST
|
||||
|
||||
//Cryopods themselves.
|
||||
@@ -192,8 +192,8 @@
|
||||
desc = "A man-sized pod for entering suspended animation."
|
||||
icon = 'icons/obj/Cryogenic2_vr.dmi' //VOREStation Edit - New Icon
|
||||
icon_state = "cryopod_0" //VOREStation Edit - New Icon
|
||||
density = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
dir = WEST
|
||||
|
||||
var/base_icon_state = "cryopod_0" //VOREStation Edit - New Icon
|
||||
|
||||
@@ -13,8 +13,8 @@ Deployable items
|
||||
name = "deployable barrier"
|
||||
desc = "A deployable barrier. Swipe your ID card to lock/unlock it."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
anchored = 0.0
|
||||
density = 1.0
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
icon_state = "barrier0"
|
||||
var/health = 100.0
|
||||
var/maxhealth = 100.0
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "cutout_basic"
|
||||
|
||||
maxhealth = 15 //Weaker than normal barricade
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
|
||||
var/fake_name = "unknown"
|
||||
var/fake_desc = "You have to be closer to examine this creature."
|
||||
@@ -36,7 +36,7 @@
|
||||
return
|
||||
toppled = TRUE
|
||||
icon_state = "cutout_pushed_over"
|
||||
density = 0
|
||||
density = FALSE
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
visible_message("<span class='warning'>[src] topples over!</span>")
|
||||
@@ -46,7 +46,7 @@
|
||||
return
|
||||
toppled = FALSE
|
||||
icon_state = initial(icon_state)
|
||||
density = 1
|
||||
density = TRUE
|
||||
name = fake_name
|
||||
desc = fake_desc
|
||||
visible_message("<span class='warning'>[src] is uprighted to their proper position.</span>")
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
2=Network Access
|
||||
*/
|
||||
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 200
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
var/id_tag = null
|
||||
var/chime_sound = 'sound/machines/doorbell.ogg'
|
||||
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
name = "airlock sensor"
|
||||
desc = "Sends atmospheric readings to a nearby controller."
|
||||
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
power_channel = ENVIRON
|
||||
|
||||
var/id_tag
|
||||
@@ -237,7 +237,7 @@
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
name = "access button"
|
||||
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
power_channel = ENVIRON
|
||||
|
||||
var/master_tag
|
||||
|
||||
@@ -316,7 +316,7 @@
|
||||
|
||||
/obj/machinery/door/blast/regular/open
|
||||
icon_state = "pdoor0"
|
||||
density = 0
|
||||
density = FALSE
|
||||
opacity = 0
|
||||
|
||||
// SUBTYPE: Shutters
|
||||
@@ -346,7 +346,7 @@
|
||||
|
||||
/obj/machinery/door/blast/gate/open
|
||||
icon_state = "tshutter0"
|
||||
density = 0
|
||||
density = FALSE
|
||||
|
||||
/obj/machinery/door/blast/gate/thin
|
||||
name = "thin gate"
|
||||
@@ -360,7 +360,7 @@
|
||||
|
||||
/obj/machinery/door/blast/gate/thin/open
|
||||
icon_state = "shutter2_1"
|
||||
density = 0
|
||||
density = FALSE
|
||||
|
||||
/obj/machinery/door/blast/gate/bars
|
||||
name = "prison bars"
|
||||
@@ -374,7 +374,7 @@
|
||||
|
||||
/obj/machinery/door/blast/gate/bars/open
|
||||
icon_state = "bars_1"
|
||||
density = 0
|
||||
density = FALSE
|
||||
|
||||
// SUBTYPE: Multi-tile
|
||||
// Pod doors ported from Paradise
|
||||
|
||||
@@ -23,8 +23,8 @@
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
desc = "A remote control for a door."
|
||||
req_access = list(access_brig)
|
||||
anchored = 1.0 // can't pick it up
|
||||
density = 0 // can walk through it.
|
||||
anchored = TRUE // can't pick it up
|
||||
density = FALSE // can walk through it.
|
||||
var/id = null // id of door it controls.
|
||||
var/activation_time = 0
|
||||
var/timer_duration = 0
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
desc = "It opens and closes."
|
||||
icon = 'icons/obj/doors/Doorint.dmi'
|
||||
icon_state = "door1"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
opacity = 1
|
||||
density = 1
|
||||
density = TRUE
|
||||
can_atmos_pass = ATMOS_PASS_PROC
|
||||
layer = DOOR_OPEN_LAYER
|
||||
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
|
||||
@@ -76,7 +76,7 @@
|
||||
return
|
||||
|
||||
/obj/machinery/door/Destroy()
|
||||
density = 0
|
||||
density = FALSE
|
||||
update_nearby_tiles()
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
icon_state = "door_open"
|
||||
req_one_access = list(access_eva) //access_atmospherics, access_engine_equip)
|
||||
opacity = 0
|
||||
density = 0
|
||||
density = FALSE
|
||||
layer = DOOR_OPEN_LAYER - 0.01
|
||||
open_layer = DOOR_OPEN_LAYER - 0.01 // Just below doors when open
|
||||
closed_layer = DOOR_CLOSED_LAYER + 0.01 // Just above doors when closed
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
desc = "It can save lives."
|
||||
icon = 'icons/obj/doors/DoorHazard.dmi'
|
||||
icon_state = "door_construction"
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
opacity = 0
|
||||
density = 1
|
||||
density = TRUE
|
||||
var/wired = 0
|
||||
var/glass = FALSE
|
||||
|
||||
|
||||
@@ -22,4 +22,4 @@
|
||||
name = "door"
|
||||
icon_state = "door1"
|
||||
opacity = 1
|
||||
density = 1
|
||||
density = TRUE
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/door/window/Destroy()
|
||||
density = 0
|
||||
density = FALSE
|
||||
update_nearby_tiles()
|
||||
return ..()
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
sleep(10)
|
||||
|
||||
explosion_resistance = 0
|
||||
density = 0
|
||||
density = FALSE
|
||||
update_icon()
|
||||
update_nearby_tiles()
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
var/list/doppler_arrays = list()
|
||||
|
||||
/obj/machinery/doppler_array
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
name = "tachyon-doppler array"
|
||||
density = 1
|
||||
density = TRUE
|
||||
desc = "A highly precise directional sensor array which measures the release of quants from decaying tachyons. The doppler shifting of the mirror-image formed by these quants can reveal the size, location and temporal affects of energetic disturbances within a large radius ahead of the array."
|
||||
dir = NORTH
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/machinery/embedded_controller
|
||||
name = "Embedded Controller"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 10
|
||||
var/datum/embedded_program/program //the currently executing program
|
||||
@@ -67,8 +67,8 @@
|
||||
icon = 'icons/obj/airlock_machines.dmi'
|
||||
icon_state = "airlock_control_standby"
|
||||
power_channel = ENVIRON
|
||||
density = 0
|
||||
unacidable = 1
|
||||
density = FALSE
|
||||
unacidable = TRUE
|
||||
|
||||
var/id_tag
|
||||
//var/radio_power_use = 50 //power used to xmit signals
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
desc = "It's a stage!"
|
||||
icon = 'icons/misc/event/stage.dmi'
|
||||
icon_state = "stage1"
|
||||
anchored = 1.0
|
||||
density = 0
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
pixel_y = -224
|
||||
pixel_x = -224
|
||||
plane = -44
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/stationobjs_vr.dmi' //VOREStation Edit
|
||||
icon_state = "exonet" //VOREStation Edit
|
||||
idle_power_usage = 2500
|
||||
density = 1
|
||||
density = TRUE
|
||||
var/on = 1
|
||||
var/toggle = 1
|
||||
|
||||
|
||||
@@ -14,13 +14,13 @@ FIRE ALARM
|
||||
var/time = 10.0
|
||||
var/timing = 0.0
|
||||
var/lockdownbyai = 0
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 6
|
||||
power_channel = ENVIRON
|
||||
var/last_process = 0
|
||||
panel_open = 0
|
||||
panel_open = FALSE
|
||||
var/seclevel
|
||||
circuit = /obj/item/weapon/circuitboard/firealarm
|
||||
var/alarms_hidden = FALSE //If the alarms from this machine are visible on consoles
|
||||
@@ -199,7 +199,7 @@ Just a object used in constructing fire alarms
|
||||
var/time = 10.0
|
||||
var/timing = 0.0
|
||||
var/lockdownbyai = 0
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 6
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/last_flash = 0 //Don't want it getting spammed like regular flashes
|
||||
var/strength = 10 //How weakened targets are when flashed.
|
||||
var/base_state = "mflash"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
desc = "A portable flashing device. Wrench to activate and deactivate. Cannot detect slow movements."
|
||||
icon_state = "pflash1"
|
||||
strength = 8
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
base_state = "pflash"
|
||||
density = 1
|
||||
density = TRUE
|
||||
|
||||
/obj/machinery/flasher/power_change()
|
||||
..()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Let there be light!"
|
||||
icon = 'icons/obj/machines/floodlight.dmi'
|
||||
icon_state = "flood00"
|
||||
density = 1
|
||||
density = TRUE
|
||||
light_system = MOVABLE_LIGHT_DIRECTIONAL
|
||||
light_cone_y_offset = 8
|
||||
var/on = 0
|
||||
|
||||
@@ -6,7 +6,7 @@ var/list/floor_light_cache = list()
|
||||
icon_state = "base"
|
||||
desc = "A backlit floor panel."
|
||||
layer = TURF_LAYER+0.001
|
||||
anchored = 0
|
||||
anchored = FALSE
|
||||
use_power = USE_POWER_ACTIVE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 20
|
||||
@@ -20,7 +20,7 @@ var/list/floor_light_cache = list()
|
||||
var/default_light_colour = LIGHT_COLOR_INCANDESCENT_BULB
|
||||
|
||||
/obj/machinery/floor_light/prebuilt
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
|
||||
/obj/machinery/floor_light/attackby(var/obj/item/W, var/mob/user)
|
||||
if(W.is_screwdriver())
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "automatic floor layer"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "pipe_d"
|
||||
density = 1
|
||||
density = TRUE
|
||||
var/turf/old_turf
|
||||
var/on = 0
|
||||
var/obj/item/stack/tile/T
|
||||
|
||||
@@ -147,8 +147,8 @@ var/list/dispenser_presets = list()
|
||||
desc = "An industrial U-Tak-It Dispenser unit designed to fetch all kinds of equipment."
|
||||
icon = 'icons/obj/suitdispenser.dmi'
|
||||
icon_state = "geardispenser"
|
||||
anchored = 1
|
||||
density = 1
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/list/dispenses = list(/datum/gear_disp/trash) // put your gear datums here!
|
||||
var/datum/gear_disp/one_setting
|
||||
var/global/list/gear_distributed_to = list()
|
||||
|
||||
@@ -189,7 +189,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
|
||||
/obj/machinery/hologram
|
||||
icon = 'icons/obj/stationobjs_vr.dmi' //VOREStation Edit
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 100
|
||||
|
||||
@@ -4,7 +4,7 @@ GLOBAL_LIST_EMPTY(holoposters)
|
||||
desc = "A wall-mounted holographic projector displaying advertisements by all manner of factions. How much do they pay to advertise here?"
|
||||
icon = 'icons/obj/holoposter_vr.dmi'
|
||||
icon_state = "off"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
use_power = 1
|
||||
idle_power_usage = 80
|
||||
power_channel = ENVIRON
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
var/lit = 0
|
||||
var/id = null
|
||||
var/on_icon = "sign_on"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "igniter1"
|
||||
var/id = null
|
||||
var/on = 1.0
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
@@ -53,7 +53,7 @@
|
||||
var/disable = 0
|
||||
var/last_spark = 0
|
||||
var/base_state = "migniter"
|
||||
anchored = 1
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "\improper IV drip"
|
||||
desc = "Helpful for giving someone blood! Or taking it away. It giveth, it taketh."
|
||||
icon = 'icons/obj/iv_drip.dmi'
|
||||
anchored = 0
|
||||
density = 0
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
|
||||
|
||||
/obj/machinery/iv_drip/var/mob/living/carbon/human/attached = null
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
icon = 'icons/obj/jukebox.dmi'
|
||||
icon_state = "jukebox2-nopower"
|
||||
var/state_base = "jukebox2"
|
||||
anchored = 1
|
||||
density = 1
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
power_channel = EQUIP
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 10
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon = 'icons/obj/power_vr.dmi' // VOREStation Edit
|
||||
icon_state = "light1"
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
anchored = 1.0
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 10
|
||||
power_channel = LIGHT
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user