Fixes some more unbalanced HTML

This commit is contained in:
GinjaNinja32
2015-06-15 10:48:30 +01:00
parent 51e4ed31a2
commit 4da75dba68
4 changed files with 7 additions and 7 deletions

View File

@@ -99,7 +99,7 @@ REAGENT SCANNER
user.show_message("\t Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FFA500'>Burns</font>/<font color='red'>Brute</font>", 1)
user.show_message("\t Damage Specifics: <font color='blue'>?</font> - <font color='green'>?</font> - <font color='#FFA500'>?</font> - <font color='red'>?</font>")
user.show_message("\blue Body Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)", 1)
user.show_message("\red <b>Warning: Blood Level ERROR: --% --cl.\blue Type: ERROR")
user.show_message("\red <b>Warning: Blood Level ERROR: --% --cl.\blue Type: ERROR</b>")
user.show_message("\blue Subject's pulse: <font color='red'>-- bpm.</font>")
return
@@ -203,9 +203,9 @@ REAGENT SCANNER
var/blood_type = M.dna.b_type
blood_percent *= 100
if(blood_volume <= 500 && blood_volume > 336)
user.show_message("\red <b>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl.\blue Type: [blood_type]")
user.show_message("\red <b>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl.</b>\blue Type: [blood_type]")
else if(blood_volume <= 336)
user.show_message("\red <b>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl.\blue Type: [blood_type]")
user.show_message("\red <b>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl.</b>\blue Type: [blood_type]")
else
user.show_message("\blue Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]")
user.show_message("\blue Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse(GETPULSE_TOOL)] bpm.</font>")

View File

@@ -206,7 +206,7 @@
src.sleeping = max(0,src.sleeping-5)
if(src.sleeping == 0)
src.resting = 0
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!", \
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!</span>", \
"<span class='notice'>You shake [src] trying to wake [t_him] up!")
else
var/mob/living/carbon/human/H = M

View File

@@ -29,7 +29,7 @@
if(!src.client) msg += "It appears to be in stand-by mode.\n" //afk
if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responding.</span>\n"
if(DEAD) msg += "<span class='deadsay'>It looks completely unsalvageable.</span>\n"
msg += "*---------*</span>"
msg += "*---------*"
if(print_flavor_text()) msg += "\n[print_flavor_text()]\n"

View File

@@ -60,10 +60,10 @@
attack_self()
..()
if (is_open_container())
usr << "<span class = 'notice'>You put the lid on \the [src]."
usr << "<span class = 'notice'>You put the lid on \the [src].</span>"
flags ^= OPENCONTAINER
else
usr << "<span class = 'notice'>You take the lid off \the [src]."
usr << "<span class = 'notice'>You take the lid off \the [src].</span>"
flags |= OPENCONTAINER
update_icon()