Files
CHOMPStation2/code/modules/reagents/reagent_containers/glass.dm
2015-06-15 10:48:30 +01:00

344 lines
9.8 KiB
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////////////////////////////////////////////////////////////////////////////////
/// (Mixing)Glass.
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/glass
name = " "
var/base_name = " "
desc = " "
icon = 'icons/obj/chemical.dmi'
icon_state = "null"
item_state = "null"
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60)
volume = 60
flags = OPENCONTAINER
var/label_text = ""
var/list/can_be_placed_into = list(
/obj/machinery/chem_master/,
/obj/machinery/chem_dispenser/,
/obj/machinery/reagentgrinder,
/obj/structure/table,
/obj/structure/closet,
/obj/structure/sink,
/obj/item/weapon/storage,
/obj/machinery/atmospherics/unary/cryo_cell,
/obj/machinery/dna_scannernew,
/obj/item/weapon/grenade/chem_grenade,
/obj/machinery/bot/medbot,
/obj/machinery/computer/pandemic,
/obj/item/weapon/storage/secure/safe,
/obj/machinery/iv_drip,
/obj/machinery/disease2/incubator,
/obj/machinery/disposal,
/obj/machinery/apiary,
/mob/living/simple_animal/cow,
/mob/living/simple_animal/hostile/retaliate/goat,
/obj/machinery/computer/centrifuge,
/obj/machinery/sleeper,
/obj/machinery/smartfridge/,
/obj/machinery/biogenerator,
/obj/machinery/constructable_frame
)
New()
..()
base_name = name
examine(mob/user)
if(!..(user, 2))
return
if(reagents && reagents.reagent_list.len)
user << "\blue It contains [src.reagents.total_volume] units of liquid."
else
user << "\blue It is empty."
if (!is_open_container())
user << "\blue Airtight lid seals it completely."
attack_self()
..()
if (is_open_container())
usr << "<span class = 'notice'>You put the lid on \the [src].</span>"
flags ^= OPENCONTAINER
else
usr << "<span class = 'notice'>You take the lid off \the [src].</span>"
flags |= OPENCONTAINER
update_icon()
afterattack(obj/target, mob/user , flag)
if (!is_open_container() || !flag)
return
for(var/type in src.can_be_placed_into)
if(istype(target, type))
return
if(ismob(target) && target.reagents && reagents.total_volume)
user << "\blue You splash the solution onto [target]."
var/mob/living/M = target
var/list/injected = list()
for(var/datum/reagent/R in src.reagents.reagent_list)
injected += R.name
var/contained = english_list(injected)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been splashed with [src.name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to splash [M.name] ([M.key]). Reagents: [contained]</font>")
msg_admin_attack("[user.name] ([user.ckey]) splashed [M.name] ([M.key]) with [src.name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
for(var/mob/O in viewers(world.view, user))
O.show_message(text("\red [] has been splashed with something by []!", target, user), 1)
src.reagents.reaction(target, TOUCH)
spawn(5) src.reagents.clear_reagents()
return
else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
target.add_fingerprint(user)
if(!target.reagents.total_volume && target.reagents)
user << "\red [target] is empty."
return
if(reagents.total_volume >= reagents.maximum_volume)
user << "\red [src] is full."
return
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
user << "\blue You fill [src] with [trans] units of the contents of [target]."
else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
user << "\red [src] is empty."
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
user << "\red [target] is full."
return
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
user << "\blue You transfer [trans] units of the solution to [target]."
else if(istype(target, /obj/machinery/bunsen_burner))
return
else if(istype(target, /obj/machinery/smartfridge))
return
else if(istype(target, /obj/machinery/radiocarbon_spectrometer))
return
else if(reagents.total_volume)
user << "\blue You splash the solution onto [target]."
src.reagents.reaction(target, TOUCH)
spawn(5) src.reagents.clear_reagents()
return
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen))
var/tmp_label = sanitize(copytext(input(user, "Enter a label for [src.name]","Label",src.label_text), 1, MAX_NAME_LEN))
if(length(tmp_label) > 10)
user << "\red The label can be at most 10 characters long."
else
user << "\blue You set the label to \"[tmp_label]\"."
src.label_text = tmp_label
src.update_name_label()
proc/update_name_label()
if(src.label_text == "")
src.name = src.base_name
else
src.name = "[src.base_name] ([src.label_text])"
/obj/item/weapon/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker."
icon = 'icons/obj/chemical.dmi'
icon_state = "beaker"
item_state = "beaker"
matter = list("glass" = 500)
New()
..()
desc += " Can hold up to [volume] units."
on_reagent_change()
update_icon()
pickup(mob/user)
..()
update_icon()
dropped(mob/user)
..()
update_icon()
attack_hand()
..()
update_icon()
update_icon()
overlays.Cut()
if(reagents.total_volume)
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9) filling.icon_state = "[icon_state]-10"
if(10 to 24) filling.icon_state = "[icon_state]10"
if(25 to 49) filling.icon_state = "[icon_state]25"
if(50 to 74) filling.icon_state = "[icon_state]50"
if(75 to 79) filling.icon_state = "[icon_state]75"
if(80 to 90) filling.icon_state = "[icon_state]80"
if(91 to INFINITY) filling.icon_state = "[icon_state]100"
filling.color = mix_color_from_reagents(reagents.reagent_list)
overlays += filling
if (!is_open_container())
var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
overlays += lid
/obj/item/weapon/reagent_containers/glass/beaker/large
name = "large beaker"
desc = "A large beaker."
icon_state = "beakerlarge"
matter = list("glass" = 5000)
volume = 120
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,120)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/noreact
name = "cryostasis beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions."
icon_state = "beakernoreact"
matter = list("glass" = 500)
volume = 60
amount_per_transfer_from_this = 10
flags = OPENCONTAINER | NOREACT
/obj/item/weapon/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology."
icon_state = "beakerbluespace"
matter = list("glass" = 5000)
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,120,300)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/vial
name = "vial"
desc = "A small glass vial."
icon_state = "vial"
matter = list("glass" = 250)
volume = 30
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25)
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
New()
..()
reagents.add_reagent("cryoxadone", 30)
update_icon()
/obj/item/weapon/reagent_containers/glass/beaker/sulphuric
New()
..()
reagents.add_reagent("sacid", 60)
update_icon()
/obj/item/weapon/reagent_containers/glass/bucket
desc = "It's a bucket."
name = "bucket"
icon = 'icons/obj/janitor.dmi'
icon_state = "bucket"
item_state = "bucket"
matter = list("metal" = 200)
w_class = 3.0
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,60,120)
volume = 120
flags = OPENCONTAINER
attackby(var/obj/D, mob/user as mob)
if(isprox(D))
user << "You add [D] to [src]."
del(D)
user.put_in_hands(new /obj/item/weapon/bucket_sensor)
user.drop_from_inventory(src)
del(src)
update_icon()
overlays.Cut()
if (!is_open_container())
var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
overlays += lid
// vials are defined twice, what?
/*
/obj/item/weapon/reagent_containers/glass/beaker/vial
name = "vial"
desc = "Small glass vial. Looks fragile."
icon_state = "vial"
g_amt = 500
volume = 15
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1,5,15)
flags = OPENCONTAINER */
/*
/obj/item/weapon/reagent_containers/glass/blender_jug
name = "Blender Jug"
desc = "A blender jug, part of a blender."
icon = 'icons/obj/kitchen.dmi'
icon_state = "blender_jug_e"
volume = 100
on_reagent_change()
switch(src.reagents.total_volume)
if(0)
icon_state = "blender_jug_e"
if(1 to 75)
icon_state = "blender_jug_h"
if(76 to 100)
icon_state = "blender_jug_f"
/obj/item/weapon/reagent_containers/glass/canister //not used apparantly
desc = "It's a canister. Mainly used for transporting fuel."
name = "canister"
icon = 'icons/obj/tank.dmi'
icon_state = "canister"
item_state = "canister"
m_amt = 300
g_amt = 0
w_class = 4.0
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,60)
volume = 120
/obj/item/weapon/reagent_containers/glass/dispenser
name = "reagent glass"
desc = "A reagent glass."
icon = 'icons/obj/chemical.dmi'
icon_state = "beaker0"
amount_per_transfer_from_this = 10
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/dispenser/surfactant
name = "reagent glass (surfactant)"
icon_state = "liquid"
New()
..()
reagents.add_reagent("fluorosurfactant", 20)
*/