Comments out smoke reducing laser damage until there's a nice way to do it

This commit is contained in:
Yoshax
2016-05-02 13:44:47 +01:00
parent 5bc7eaa212
commit 5824f0a7c1

View File

@@ -240,6 +240,7 @@ steam.start() -- spawns the effect
if(prob(25))
M.emote("cough")
/* Not feasile until a later date
/obj/effect/effect/smoke/bad/Crossed(atom/movable/M as mob|obj)
..()
if(istype(M, /obj/item/projectile/beam))
@@ -253,6 +254,8 @@ steam.start() -- spawns the effect
/obj/effect/effect/smoke/bad/proc/on_projectile_delete(obj/item/projectile/beam/proj)
projectiles -= proj
*/
/////////////////////////////////////////////
// Sleep smoke
/////////////////////////////////////////////