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Comments out smoke reducing laser damage until there's a nice way to do it
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@@ -240,6 +240,7 @@ steam.start() -- spawns the effect
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if(prob(25))
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M.emote("cough")
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/* Not feasile until a later date
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/obj/effect/effect/smoke/bad/Crossed(atom/movable/M as mob|obj)
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..()
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if(istype(M, /obj/item/projectile/beam))
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@@ -253,6 +254,8 @@ steam.start() -- spawns the effect
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/obj/effect/effect/smoke/bad/proc/on_projectile_delete(obj/item/projectile/beam/proj)
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projectiles -= proj
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*/
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/////////////////////////////////////////////
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// Sleep smoke
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/////////////////////////////////////////////
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