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Update laser_vr.dm
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@@ -256,38 +256,16 @@
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name = "frontier carbine"
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desc = "An ergonomically improved version of the venerable frontier phaser, the carbine is a fairly new weapon, and has only been produced in limited numbers so far. Includes a built-in crank charger for recharging away from civilization. This one has a safety interlock that prevents firing while in proximity to the facility."
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icon = 'icons/obj/gun_vr.dmi'
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<<<<<<< HEAD
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icon_state = "carbinekill"
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item_state = "retro"
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||||||| parent of 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes
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icon_state = "carbkill"
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item_state = "energykill"
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=======
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icon_state = "carbinekill"
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item_state = "energykill"
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>>>>>>> 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes
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item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi')
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phase_power = 150
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<<<<<<< HEAD
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modifystate = "carbinekill"
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//CHOMP Edit: Changed beam type to new phaser beam type.
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||||||| parent of 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes
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modifystate = "carbkill"
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=======
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modifystate = "carbinekill"
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>>>>>>> 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes
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firemodes = list(
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<<<<<<< HEAD
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/phaser, modifystate="carbinekill", charge_cost = 300),
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list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/phaser/light, modifystate="carbinestun", charge_cost = 60),
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||||||| parent of 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/blue, modifystate="carbkill", charge_cost = 300),
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list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser/blue, modifystate="carbstun", charge_cost = 80),
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=======
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list(mode_name="lethal", fire_delay=8, projectile_type=/obj/item/projectile/beam/blue, modifystate="carbinekill", charge_cost = 300),
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list(mode_name="low-power", fire_delay=5, projectile_type=/obj/item/projectile/beam/weaklaser/blue, modifystate="carbinestun", charge_cost = 80),
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>>>>>>> 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes
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list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/phaser/light, modifystate="carbinestun", charge_cost = 80),
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)
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/obj/item/weapon/gun/energy/locked/frontier/carbine/update_icon()
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@@ -345,11 +323,12 @@
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scoped_accuracy = 40
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one_handed_penalty = 50 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
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phase_power = 150 //efficient crank charger
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projectile_type = /obj/item/projectile/beam/phaser/heavy //CHOMPEdit
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modifystate = "riflekill"
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//CHOMP Edit: Changed beam type to new phaser beam type.
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firemodes = list(
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list(mode_name="sniper", fire_delay=35, projectile_type=/obj/item/projectile/beam/sniper, modifystate="riflekill", charge_cost = 600),
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="riflestun", charge_cost = 200),
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list(mode_name="sniper", fire_delay=35, projectile_type=/obj/item/projectile/beam/phaser/heavy, modifystate="riflekill", charge_cost = 600),
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/phaser, modifystate="riflestun", charge_cost = 200),
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)
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/obj/item/weapon/gun/energy/locked/frontier/rifle/ui_action_click()
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