Sprite swap for low power/stun

Red = High Power, Blue = Low Power, Yellow = Stun
This commit is contained in:
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2018-11-02 12:54:51 -04:00
parent f67de7bc84
commit 6d928db859

View File

@@ -843,6 +843,6 @@
modifystate = "holdoutkill"
firemodes = list(
list(mode_name="normal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="holdoutkill", charge_cost = 480),
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="holdoutshock", charge_cost = 120),
list(mode_name="stun", fire_delay=12, projectile_type=/obj/item/projectile/beam/stun/med, modifystate="holdoutstun", charge_cost = 480),
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="holdoutstun", charge_cost = 120),
list(mode_name="stun", fire_delay=12, projectile_type=/obj/item/projectile/beam/stun/med, modifystate="holdoutshock", charge_cost = 480),
)