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Refactors shadekin
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@@ -185,6 +185,12 @@ steam.start() -- spawns the effect
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qdel(src)
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/obj/effect/effect/smoke/Crossed(mob/living/carbon/M as mob )
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//VOREStation Edit begin: SHADEKIN
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var/mob/SK = M
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if(istype(SK))
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if(SK.shadekin_phasing_check())
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return
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//VOREStation Edit end: SHADEKIN
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..()
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if(istype(M))
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affect(M)
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