Merge pull request #6109 from Kelenius/OfEyesAndLazers

Fixes wizard's mutate lazers not working
This commit is contained in:
Ccomp5950
2014-08-22 05:05:33 -05:00

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@@ -23,7 +23,7 @@
/mob/living/carbon/human/RangedAttack(var/atom/A)
if(!gloves && !mutations.len) return
var/obj/item/clothing/gloves/G = gloves
if((LASER in mutations) && a_intent == "harm")
if((LASER in mutations) && a_intent == "hurt")
LaserEyes(A) // moved into a proc below
else if(istype(G) && G.Touch(A,0)) // for magic gloves