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Merge pull request #6109 from Kelenius/OfEyesAndLazers
Fixes wizard's mutate lazers not working
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@@ -23,7 +23,7 @@
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/mob/living/carbon/human/RangedAttack(var/atom/A)
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/mob/living/carbon/human/RangedAttack(var/atom/A)
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if(!gloves && !mutations.len) return
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if(!gloves && !mutations.len) return
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var/obj/item/clothing/gloves/G = gloves
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var/obj/item/clothing/gloves/G = gloves
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if((LASER in mutations) && a_intent == "harm")
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if((LASER in mutations) && a_intent == "hurt")
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LaserEyes(A) // moved into a proc below
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LaserEyes(A) // moved into a proc below
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else if(istype(G) && G.Touch(A,0)) // for magic gloves
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else if(istype(G) && G.Touch(A,0)) // for magic gloves
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