Merge pull request #3085 from Verkister/patch-54

Another attempt to fix underlay stacking
This commit is contained in:
Razgriz
2021-10-18 12:54:22 -07:00
committed by GitHub
+7 -2
View File
@@ -21,6 +21,7 @@
/obj/landed_holder/proc/land_on(var/turf/T)
//Gather destination information
var/obj/landed_holder/new_holder = new(null)
T.lighting_clear_overlay()
new_holder.turf_type = T.type
new_holder.dir = T.dir
new_holder.icon = T.icon
@@ -32,11 +33,12 @@
//Set the destination to be like us
T.Destroy()
var/turf/simulated/shuttle/new_dest = T.ChangeTurf(my_turf.type,,1)
my_turf.lighting_clear_overlay()
new_dest.set_dir(my_turf.dir)
new_dest.icon_state = my_turf.icon_state
new_dest.icon = my_turf.icon
new_dest.copy_overlays(my_turf, TRUE)
new_dest.underlays = my_turf.underlays
new_dest.underlays = my_turf.underlays.Copy()
new_dest.decals = my_turf.decals
//Shuttle specific stuff
new_dest.interior_corner = my_turf.interior_corner
@@ -44,6 +46,7 @@
new_dest.under_turf = my_turf.under_turf
new_dest.join_flags = my_turf.join_flags
new_dest.join_group = my_turf.join_group
new_dest.lighting_build_overlay()
// Associate the holder with the new turf.
new_holder.my_turf = new_dest
@@ -60,12 +63,14 @@
//Change our source to whatever it was before
if(turf_type)
new_source = my_turf.ChangeTurf(turf_type,,1)
new_source.lighting_clear_overlay()
new_source.set_dir(dir)
new_source.icon_state = icon_state
new_source.icon = icon
new_source.copy_overlays(src, TRUE)
new_source.underlays = underlays
new_source.underlays = underlays.Copy()
new_source.decals = decals
new_source.lighting_build_overlay()
else
new_source = my_turf.ChangeTurf(base_turf ? base_turf : get_base_turf_by_area(my_turf),,1)