Merge pull request #2794 from CIB/feature

Many things
This commit is contained in:
Chinsky
2013-05-18 06:05:08 -07:00
14 changed files with 413 additions and 17 deletions

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@@ -6,14 +6,235 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "code"
#define FILE_DIR "code/__HELPERS"
#define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/controllers"
#define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/advance"
#define FILE_DIR "code/datums/diseases/advance/symptoms"
#define FILE_DIR "code/datums/helper_datums"
#define FILE_DIR "code/datums/spells"
#define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/FEA"
#define FILE_DIR "code/game"
#define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/autotraitor"
#define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/blobs"
#define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/cult"
#define FILE_DIR "code/game/gamemodes/epidemic"
#define FILE_DIR "code/game/gamemodes/events"
#define FILE_DIR "code/game/gamemodes/events/holidays"
#define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/meme"
#define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/job"
#define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/camera"
#define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/kitchen"
#define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/telecomms"
#define FILE_DIR "code/game/magic"
#define FILE_DIR "code/game/mecha"
#define FILE_DIR "code/game/mecha/combat"
#define FILE_DIR "code/game/mecha/equipment"
#define FILE_DIR "code/game/mecha/equipment/tools"
#define FILE_DIR "code/game/mecha/equipment/weapons"
#define FILE_DIR "code/game/mecha/medical"
#define FILE_DIR "code/game/mecha/working"
#define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/closets"
#define FILE_DIR "code/game/objects/closets/secure"
#define FILE_DIR "code/game/objects/effects"
#define FILE_DIR "code/game/objects/effects/decals"
#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
#define FILE_DIR "code/game/objects/effects/spawners"
#define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/devices"
#define FILE_DIR "code/game/objects/items/devices/PDA"
#define FILE_DIR "code/game/objects/items/devices/radio"
#define FILE_DIR "code/game/objects/items/robot"
#define FILE_DIR "code/game/objects/items/stacks"
#define FILE_DIR "code/game/objects/items/stacks/sheets"
#define FILE_DIR "code/game/objects/items/stacks/tiles"
#define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/grenades"
#define FILE_DIR "code/game/objects/items/weapons/implants"
#define FILE_DIR "code/game/objects/items/weapons/melee"
#define FILE_DIR "code/game/objects/items/weapons/storage"
#define FILE_DIR "code/game/objects/items/weapons/tanks"
#define FILE_DIR "code/game/objects/storage"
#define FILE_DIR "code/game/objects/structures"
#define FILE_DIR "code/game/objects/structures/crates_lockers"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
#define FILE_DIR "code/game/structure"
#define FILE_DIR "code/game/turfs"
#define FILE_DIR "code/game/turfs/simulated"
#define FILE_DIR "code/game/turfs/space"
#define FILE_DIR "code/game/turfs/unsimulated"
#define FILE_DIR "code/game/vehicles"
#define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/js"
#define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/DB ban"
#define FILE_DIR "code/modules/admin/permissionverbs"
#define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/awaymissions"
#define FILE_DIR "code/modules/awaymissions/maploader"
#define FILE_DIR "code/modules/client"
#define FILE_DIR "code/modules/clothing"
#define FILE_DIR "code/modules/clothing/glasses"
#define FILE_DIR "code/modules/clothing/gloves"
#define FILE_DIR "code/modules/clothing/head"
#define FILE_DIR "code/modules/clothing/masks"
#define FILE_DIR "code/modules/clothing/shoes"
#define FILE_DIR "code/modules/clothing/spacesuits"
#define FILE_DIR "code/modules/clothing/suits"
#define FILE_DIR "code/modules/clothing/under"
#define FILE_DIR "code/modules/clothing/under/jobs"
#define FILE_DIR "code/modules/customitems"
#define FILE_DIR "code/modules/destilery"
#define FILE_DIR "code/modules/DetectiveWork"
#define FILE_DIR "code/modules/events"
#define FILE_DIR "code/modules/flufftext"
#define FILE_DIR "code/modules/food"
#define FILE_DIR "code/modules/genetics"
#define FILE_DIR "code/modules/icon generation"
#define FILE_DIR "code/modules/library"
#define FILE_DIR "code/modules/liquid"
#define FILE_DIR "code/modules/maps"
#define FILE_DIR "code/modules/mining"
#define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/blob"
#define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
#define FILE_DIR "code/modules/mob/living/carbon/brain"
#define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/pai"
#define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/simple_animal"
#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
#define FILE_DIR "code/modules/mob/living/simple_animal/hostile/retaliate"
#define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/organs"
#define FILE_DIR "code/modules/paperwork"
#define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/singularity"
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
#define FILE_DIR "code/modules/projectiles"
#define FILE_DIR "code/modules/projectiles/ammunition"
#define FILE_DIR "code/modules/projectiles/guns"
#define FILE_DIR "code/modules/projectiles/guns/energy"
#define FILE_DIR "code/modules/projectiles/guns/projectile"
#define FILE_DIR "code/modules/projectiles/projectile"
#define FILE_DIR "code/modules/reagents"
#define FILE_DIR "code/modules/reagents/reagent_containers"
#define FILE_DIR "code/modules/reagents/reagent_containers/food"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
#define FILE_DIR "code/modules/recycling"
#define FILE_DIR "code/modules/research"
#define FILE_DIR "code/modules/research/xenoarchaeology"
#define FILE_DIR "code/modules/research/xenoarchaeology/artifact"
#define FILE_DIR "code/modules/research/xenoarchaeology/artifact/effects"
#define FILE_DIR "code/modules/research/xenoarchaeology/finds"
#define FILE_DIR "code/modules/research/xenoarchaeology/machinery"
#define FILE_DIR "code/modules/research/xenoarchaeology/tools"
#define FILE_DIR "code/modules/scripting"
#define FILE_DIR "code/modules/scripting/AST"
#define FILE_DIR "code/modules/scripting/AST/Operators"
#define FILE_DIR "code/modules/scripting/Implementations"
#define FILE_DIR "code/modules/scripting/Interpreter"
#define FILE_DIR "code/modules/scripting/Parser"
#define FILE_DIR "code/modules/scripting/Scanner"
#define FILE_DIR "code/modules/security levels"
#define FILE_DIR "code/modules/surgery"
#define FILE_DIR "code/TriDimension"
#define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/beast"
#define FILE_DIR "code/unused/computer2"
#define FILE_DIR "code/unused/disease2"
#define FILE_DIR "code/unused/gamemodes"
#define FILE_DIR "code/unused/hivebot"
#define FILE_DIR "code/unused/mining"
#define FILE_DIR "code/unused/optics"
#define FILE_DIR "code/unused/pda2"
#define FILE_DIR "code/unused/powerarmor"
#define FILE_DIR "code/unused/spacecraft"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/AI_Visibility"
#define FILE_DIR "code/WorkInProgress/animusstation"
#define FILE_DIR "code/WorkInProgress/Apples"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Economy"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
#define FILE_DIR "code/WorkInProgress/carn"
#define FILE_DIR "code/WorkInProgress/Chinsky"
#define FILE_DIR "code/WorkInProgress/Cib"
#define FILE_DIR "code/WorkInProgress/Cib/amorph"
#define FILE_DIR "code/WorkInProgress/Mini"
#define FILE_DIR "code/WorkInProgress/Mloc"
#define FILE_DIR "code/WorkInProgress/organs"
#define FILE_DIR "code/WorkInProgress/Ported"
#define FILE_DIR "code/WorkInProgress/Ported/Abi79"
#define FILE_DIR "code/WorkInProgress/Ported/Bureaucracy"
#define FILE_DIR "code/WorkInProgress/Ported/Spawners"
#define FILE_DIR "code/WorkInProgress/Sigyn"
#define FILE_DIR "code/WorkInProgress/Sigyn/Department Sec"
#define FILE_DIR "code/WorkInProgress/Sigyn/Softcurity"
#define FILE_DIR "code/WorkInProgress/SkyMarshal"
#define FILE_DIR "code/WorkInProgress/Susan"
#define FILE_DIR "code/WorkInProgress/Tastyfish"
#define FILE_DIR "code/WorkInProgress/virus2"
#define FILE_DIR "code/WorkInProgress/virus2/Disease2"
#define FILE_DIR "code/WorkInProgress/Wrongnumber"
#define FILE_DIR "code/ZAS"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/48x48"
@@ -36,6 +257,9 @@
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "icons/xenoarch_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
@@ -52,6 +276,8 @@
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "tools"
#define FILE_DIR "tools/Redirector"
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
@@ -804,6 +1030,7 @@
#include "code\modules\events\money_hacker.dm"
#include "code\modules\events\money_lotto.dm"
#include "code\modules\events\money_spam.dm"
#include "code\modules\events\organ_failure.dm"
#include "code\modules\events\prison_break.dm"
#include "code\modules\events\radiation_storm.dm"
#include "code\modules\events\rogue_drones.dm"
@@ -1245,6 +1472,7 @@
#include "code\WorkInProgress\autopsy.dm"
#include "code\WorkInProgress\buildmode.dm"
#include "code\WorkInProgress\explosion_particles.dm"
#include "code\WorkInProgress\periodic_news.dm"
#include "code\WorkInProgress\Cael_Aislinn\meteor_battery.dm"
#include "code\WorkInProgress\Cael_Aislinn\sculpture.dm"
#include "code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm"

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@@ -0,0 +1,72 @@
// This system defines news that will be displayed in the course of a round.
// Uses BYOND's type system to put everything into a nice format
/datum/news_announcement
var
round_time // time of the round at which this should be announced, in seconds
message // body of the message
author = "NanoTrasen Editor"
channel_name = "Tau Ceti Daily"
can_be_redacted = 0
revolution_inciting_event
paycuts_suspicion
round_time = 60*10
message = "Reports have leaked that Nanotrasen Inc. is planning to put paycuts into effect on many of its Research Stations in Tau Ceti. Apparently these research stations haven't been able to yield the expected revenue, and thus adjustments have to be made."
author = "Unauthorized"
paycuts_confirmation
round_time = 60*40
message = "Earlier rumours about paycuts on Research Stations in the Tau Ceti system have been confirmed. Shockingly, however, the cuts will only affect lower tier personnel. Heads of Staff will, according to our sources, not be affected."
author = "Unauthorized"
human_experiments
round_time = 60*90
message = "Unbelievable reports about human experimentation have reached our ears. According to a refugee from one of the Tau Ceti Research Stations, their station, in order to increase revenue, has refactored several of their facilities to perform experiments on live humans, including virology research, genetic manipulation, and \"feeding them to the slimes to see what happens\". Allegedly, these test subjects were neither humanified monkeys nor volunteers, but rather unqualified staff that were forced into the experiments, and reported to have died in a \"work accident\" by Nanotrasen Inc."
author = "Unauthorized"
bluespace_research
announcement
round_time = 60*20
message = "The new field of research trying to explain several interesting spacetime oddities, also known as \"Bluespace Research\", has reached new heights. Of the several hundred space stations now orbiting in Tau Ceti, fifteen are now specially equipped to experiment with and research Bluespace effects. Rumours have it some of these stations even sport functional \"travel gates\" that can instantly move a whole research team to an alternate reality."
proc/process_newscaster()
check_for_newscaster_updates(ticker.mode.newscaster_announcements)
var/global/tmp/announced_news_types = list()
proc/check_for_newscaster_updates(type)
for(var/subtype in typesof(type)-type)
var/datum/news_announcement/news = new subtype()
if(news.round_time * 10 >= world.time && !(subtype in announced_news_types))
announced_news_types += subtype
announce_newscaster_news(news)
proc/announce_newscaster_news(datum/news_announcement/news)
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = news.author
newMsg.is_admin_message = !news.can_be_redacted
newMsg.body = news.message
var/datum/feed_channel/sendto
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == news.channel_name)
sendto = FC
break
if(!sendto)
sendto = new /datum/feed_channel
sendto.channel_name = news.channel_name
sendto.author = news.author
sendto.locked = 1
sendto.is_admin_channel = 1
news_network.network_channels += sendto
sendto.messages += newMsg
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert(news.channel_name)

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@@ -15,6 +15,16 @@
if (config.log_admin)
diary << "\[[time_stamp()]]ADMIN: [text]"
/proc/log_debug(text)
if (config.log_debug)
diary << "\[[time_stamp()]]DEBUG: [text]"
for(var/client/C in admins)
if(C.prefs.toggles & CHAT_DEBUGLOGS)
C << "DEBUG: [text]"
/proc/log_game(text)
if (config.log_game)
diary << "\[[time_stamp()]]GAME: [text]"

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@@ -8,6 +8,7 @@
var/log_access = 0 // log login/logout
var/log_say = 0 // log client say
var/log_admin = 0 // log admin actions
var/log_debug = 1 // log debug output
var/log_game = 0 // log game events
var/log_vote = 0 // log voting
var/log_whisper = 0 // log client whisper
@@ -193,6 +194,9 @@
if ("log_admin")
config.log_admin = 1
if ("log_debug")
config.log_debug = text2num(value)
if ("log_game")
config.log_game = 1

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@@ -117,6 +117,7 @@ datum/controller/game_controller/proc/process()
controller_iteration++
vote.process()
process_newscaster()
//AIR

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@@ -142,7 +142,7 @@
traitorcheckloop()
/*
/datum/game_mode/traitor/autotraitor/latespawn(mob/living/carbon/human/character)
..()
if(emergency_shuttle.departed)
@@ -192,6 +192,5 @@
//message_admins("New traitor roll failed. No new traitor.")
//else
//message_admins("Late Joiner does not have Be Syndicate")
*/

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@@ -27,6 +27,7 @@
var/required_players_secret = 0 //Minimum number of players for that game mode to be chose in Secret
var/required_enemies = 0
var/recommended_enemies = 0
var/newscaster_announcements = /datum/news_announcement/bluespace_research
var/uplink_welcome = "Syndicate Uplink Console:"
var/uplink_uses = 10
var/uplink_items = {"Highly Visible and Dangerous Weapons;
@@ -279,6 +280,7 @@ Implants;
if(player.client.prefs.be_special & role)
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, roletext)) //Nodrak/Carn: Antag Job-bans
candidates += player.mind // Get a list of all the people who want to be the antagonist for this round
log_debug("[player.key] had [roletext] enabled, so drafting them.")
if(restricted_jobs)
for(var/datum/mind/player in candidates)
@@ -306,6 +308,7 @@ Implants;
applicant = pick(drafted)
if(applicant)
candidates += applicant
log_debug("[applicant.key] was force-drafted as [roletext], because there aren't enough candidates.")
drafted.Remove(applicant)
else // Not enough scrubs, ABORT ABORT ABORT
@@ -331,7 +334,7 @@ Implants;
if(applicant)
candidates += applicant
drafted.Remove(applicant)
message_admins("[applicant.key] drafted into antagonist role against their preferences.")
log_debug("[applicant.key] was force-drafted as [roletext], because there aren't enough candidates.")
else // Not enough scrubs, ABORT ABORT ABORT
break
@@ -340,9 +343,10 @@ Implants;
// recommended_enemies if the number of people with that role set to yes is less than recomended_enemies,
// Less if there are not enough valid players in the game entirely to make recommended_enemies.
/*
/datum/game_mode/proc/latespawn(var/mob)
/*
/datum/game_mode/proc/check_player_role_pref(var/role, var/mob/new_player/player)
if(player.preferences.be_special & role)
return 1

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@@ -8,6 +8,9 @@
required_enemies = 3
recommended_enemies = 3
newscaster_announcements = /datum/news_announcement/revolution_inciting_event
var/last_command_report = 0
var/list/heads = list()
var/tried_to_add_revheads = 0
@@ -57,7 +60,7 @@
var/datum/objective/mutiny/rp/rev_obj = new
rev_obj.owner = rev_mind
rev_obj.target = head_mind
rev_obj.explanation_text = "Assassinate or capture [head_mind.name], the [head_mind.assigned_role]."
rev_obj.explanation_text = "Assassinate, convert or capture [head_mind.name], the [head_mind.assigned_role]."
rev_mind.objectives += rev_obj
update_rev_icons_added(rev_mind)
@@ -183,8 +186,7 @@
active_revs++
if(active_revs == 0)
log_admin("There are zero active head revolutionists, trying to add some..")
message_admins("There are zero active head revolutionists, trying to add some..")
log_debug("There are zero active heads of revolution, trying to add some..")
var/added_heads = 0
for(var/mob/living/carbon/human/H in world) if(H.client && H.mind && H.client.inactivity <= 10*60*20 && H.mind in revolutionaries)
head_revolutionaries += H.mind
@@ -210,4 +212,28 @@
message_admins("Unable to add new heads of revolution.")
tried_to_add_revheads = world.time + 6000 // wait 10 minutes
return ..()
if(last_command_report == 0 && world.time >= 60 * 10)
command_alert("We are regrettably announcing that your performance has been disappointing, and we are thus forced to cut down on financial support to your station. To achieve this, the pay of all personnal, except the Heads of Staff, has been halved.")
last_command_report = 1
else if(last_command_report == 1 && world.time >= 60 * 30)
command_alert("Statistics hint that a high amount of leisure time, and associated activities, are responsible for the poor performance of many of our stations. You are to bolt and close down any leisure facilities, such as the holodeck, the theatre and the bar. Food can be distributed through vendors and the kitchen.")
last_command_report = 2
else if(last_command_report == 2 && world.time >= 60 * 60)
command_alert("It is reported that merely closing down leisure facilities has not been successful. You and your Heads of Staff are to ensure that all crew are working hard, and not wasting time or energy. Any crew caught off duty without leave from their Head of Staff are to be warned, and on repeated offence, to be brigged until the next transfer shuttle arrives, which will take them to facilities where they can be of more use.")
last_command_report = 3
return ..()
/datum/game_mode/revolution/rp_revolution/latespawn(mob/M)
if(M.mind.assigned_role in command_positions)
log_debug("Adding head kill/capture/convert objective for [M.name]")
heads += M
for(var/datum/mind/rev_mind in head_revolutionaries)
var/datum/objective/mutiny/rp/rev_obj = new
rev_obj.owner = rev_mind
rev_obj.target = M.mind
rev_obj.explanation_text = "Assassinate, convert or capture [M.name], the [M.mind.assigned_role]."
rev_mind.objectives += rev_obj
rev_mind.current << "\red A new Head of Staff, [M.name], the [M.mind.assigned_role] has appeared. Your objectives have been updated."

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@@ -64,6 +64,7 @@ var/list/admin_verbs_admin = list(
/client/proc/cmd_admin_change_custom_event,
/client/proc/cmd_admin_rejuvenate,
/client/proc/toggleattacklogs,
/client/proc/toggledebuglogs,
/datum/admins/proc/show_skills,
/client/proc/check_customitem_activity
)
@@ -134,7 +135,8 @@ var/list/admin_verbs_debug = list(
/client/proc/reload_admins,
/client/proc/restart_controller,
/client/proc/enable_debug_verbs,
/client/proc/callproc
/client/proc/callproc,
/client/proc/toggledebuglogs
)
var/list/admin_verbs_possess = list(
/proc/possess,
@@ -222,6 +224,7 @@ var/list/admin_verbs_mod = list(
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game.*/
/client/proc/toggledebuglogs,
/datum/admins/proc/PlayerNotes,
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
/client/proc/cmd_mod_say,
@@ -721,4 +724,15 @@ var/list/admin_verbs_mod = list(
if (prefs.toggles & CHAT_ATTACKLOGS)
usr << "You now will get attack log messages"
else
usr << "You now won't get attack log messages"
usr << "You now won't get attack log messages"
/client/proc/toggledebuglogs()
set name = "Toggle Debug Log Messages"
set category = "Preferences"
prefs.toggles ^= CHAT_DEBUGLOGS
if (prefs.toggles & CHAT_DEBUGLOGS)
usr << "You now will get debug log messages"
else
usr << "You now won't get debug log messages"

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@@ -69,11 +69,12 @@
possibleEvents[/datum/event/meteor_shower] = 80 * active_with_role["Engineer"]
possibleEvents[/datum/event/blob] = 30 * active_with_role["Engineer"]
possibleEvents[/datum/event/viral_infection] = 25 + active_with_role["Medical"] * 25
possibleEvents[/datum/event/viral_infection] = 25 + active_with_role["Medical"] * 100
if(active_with_role["Medical"] > 0)
possibleEvents[/datum/event/radiation_storm] = active_with_role["Medical"] * 100
possibleEvents[/datum/event/spontaneous_appendicitis] = active_with_role["Medical"] * 75
possibleEvents[/datum/event/viral_outbreak] = active_with_role["Medical"] * 5
possibleEvents[/datum/event/spontaneous_appendicitis] = active_with_role["Medical"] * 150
possibleEvents[/datum/event/viral_outbreak] = active_with_role["Medical"] * 10
possibleEvents[/datum/event/organ_failure] = active_with_role["Medical"] * 50
possibleEvents[/datum/event/prison_break] = active_with_role["Security"] * 50
if(active_with_role["Security"] > 0)
@@ -84,16 +85,19 @@
if(!sent_ninja_to_station && toggle_space_ninja)
possibleEvents[/datum/event/space_ninja] = max(active_with_role["Security"], 5)
var/picked_event = pickweight(possibleEvents)
// Debug code below here, very useful for testing so don't delete please.
/*var/debug_message = "Firing random event. "
var/debug_message = "Firing random event. "
for(var/V in active_with_role)
debug_message += "#[V]:[active_with_role[V]] "
debug_message += "||| "
for(var/V in possibleEvents)
debug_message += "[V]:[possibleEvents[V]]"
message_admins(debug_message)*/
debug_message += "|||Picked:[picked_event]"
log_debug(debug_message)
var/picked_event = pickweight(possibleEvents)
if(!picked_event)
return

View File

@@ -30,7 +30,9 @@ var/scheduledEvent = null
playercount_modifier = 0.9
if(36 to 100000)
playercount_modifier = 0.8
scheduledEvent = world.timeofday + rand(eventTimeLower, eventTimeUpper) * playercount_modifier
var/next_event_delay = rand(eventTimeLower, eventTimeUpper) * playercount_modifier
scheduledEvent = world.timeofday + next_event_delay
log_debug("Next event in [next_event_delay/600] minutes.")
else if(world.timeofday > scheduledEvent)
spawn_dynamic_event()

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@@ -0,0 +1,28 @@
datum/event/organ_failure
var/severity = 1
datum/event/organ_failure/setup()
announceWhen = rand(0, 3000)
endWhen = announceWhen + 1
severity = rand(1, 3)
datum/event/organ_failure/announce()
command_alert("Confirmed outbreak of level [rand(3,7)] biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
world << sound('sound/AI/outbreak5.ogg')
datum/event/organ_failure/start()
var/list/candidates = list() //list of candidate keys
for(var/mob/living/carbon/human/G in player_list)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD && G.health > 70))
candidates += G
if(!candidates.len) return
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
while(severity > 0 && candidates.len)
var/mob/living/carbon/human/C = candidates[1]
// Bruise one of their organs
var/datum/organ/internal/I = pick(C.internal_organs)
I.damage = I.min_bruised_damage
candidates.Remove(C)
severity--

View File

@@ -277,6 +277,8 @@
character.loc = pick(latejoin)
character.lastarea = get_area(loc)
ticker.mode.latespawn(character)
//ticker.mode.latespawn(character)
if(character.mind.assigned_role != "Cyborg")

View File

@@ -620,6 +620,8 @@ var/list/TAGGERLOCATIONS = list("Disposals",
#define CHAT_PRAYER 256
#define CHAT_RADIO 512
#define CHAT_ATTACKLOGS 1024
#define CHAT_DEBUGLOGS 2048
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_ATTACKLOGS)