Ports /tg/'s meteor implementation.

Merges the two meteor events into one, and now takes severity into consideration instead.
Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
This commit is contained in:
PsiOmegaDelta
2015-06-05 14:58:35 +02:00
parent 5844b836e9
commit a07d20d657
50 changed files with 276 additions and 443 deletions

View File

@@ -67,9 +67,6 @@
return flags & INSERT_CONTAINER
*/
/atom/proc/meteorhit(obj/meteor as obj)
return
/atom/proc/allow_drop()
return 1

View File

@@ -34,7 +34,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
else if (istype(clong, /mob))
if(clong.density || prob(10))
clong.meteorhit(src)
clong.ex_act(1)
else
qdel(src)

View File

@@ -102,7 +102,7 @@ The "dust" will damage the hull of the station causin minor hull breaches.
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
if(ismob(A))
A.meteorhit(src)//This should work for now I guess
A.ex_act(strength)//This should work for now I guess
else if(!istype(A,/obj/machinery/power/emitter) && !istype(A,/obj/machinery/field_generator)) //Protect the singularity from getting released every round!
A.ex_act(strength) //Changing emitter/field gen ex_act would make it immune to bombs and C4

View File

@@ -9,14 +9,16 @@
votable = 0
uplink_welcome = "EVIL METEOR Uplink Console:"
deny_respawn = 1
var/next_wave = METEOR_DELAY
/datum/game_mode/meteor/post_setup()
defer_powernet_rebuild = 2//Might help with the lag
..()
/datum/game_mode/meteor/process()
if(world.time >= METEOR_DELAY)
spawn() spawn_meteors(6)
if(world.time >= next_wave)
next_wave = world.time + meteor_wave_delay
spawn() spawn_meteors(6, meteors_normal)
/datum/game_mode/meteor/declare_completion()
var/text

View File

@@ -1,167 +1,259 @@
/var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds
//set to at least 100 unless you want evarr ruining every round
/var/const/meteors_in_wave = 50
/var/const/meteors_in_small_wave = 10
//Meteors probability of spawning during a given wave
/var/list/meteors_normal = list(/obj/effect/meteor/dust=3, /obj/effect/meteor/medium=8, /obj/effect/meteor/big=3, \
/obj/effect/meteor/flaming=1, /obj/effect/meteor/irradiated=3) //for normal meteor event
/proc/meteor_wave(var/number = meteors_in_wave)
if(!ticker || wavesecret)
return
/var/list/meteors_threatening = list(/obj/effect/meteor/medium=4, /obj/effect/meteor/big=8, \
/obj/effect/meteor/flaming=3, /obj/effect/meteor/irradiated=3) //for threatening meteor event
wavesecret = 1
for(var/i = 0 to number)
spawn(rand(10,100))
spawn_meteor()
spawn(meteor_wave_delay)
wavesecret = 0
/var/list/meteors_catastrophic = list(/obj/effect/meteor/medium=5, /obj/effect/meteor/big=75, \
/obj/effect/meteor/flaming=10, /obj/effect/meteor/irradiated=10, /obj/effect/meteor/tunguska = 1) //for catastrophic meteor event
/proc/spawn_meteors(var/number = meteors_in_small_wave)
/var/list/meteors_dust = list(/obj/effect/meteor/dust) //for space dust event
///////////////////////////////
//Meteor spawning global procs
///////////////////////////////
/proc/spawn_meteors(var/number = 10, var/list/meteortypes)
for(var/i = 0; i < number; i++)
spawn(0)
spawn_meteor()
spawn_meteor(meteortypes)
/proc/spawn_meteor()
var/startx
var/starty
var/endx
var/endy
/proc/spawn_meteor(var/list/meteortypes)
var/turf/pickedstart
var/turf/pickedgoal
var/max_i = 10//number of tries to spawn meteor.
do
switch(pick(1,2,3,4))
if(1) //NORTH
starty = world.maxy-(TRANSITIONEDGE+1)
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
endy = TRANSITIONEDGE
endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
if(2) //EAST
starty = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
startx = world.maxx-(TRANSITIONEDGE+1)
endy = rand(TRANSITIONEDGE, world.maxy-TRANSITIONEDGE)
endx = TRANSITIONEDGE
if(3) //SOUTH
starty = (TRANSITIONEDGE+1)
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
endy = world.maxy-TRANSITIONEDGE
endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
if(4) //WEST
starty = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
startx = (TRANSITIONEDGE+1)
endy = rand(TRANSITIONEDGE,world.maxy-TRANSITIONEDGE)
endx = world.maxx-TRANSITIONEDGE
pickedstart = locate(startx, starty, 1)
pickedgoal = locate(endx, endy, 1)
while (!istype(pickedstart, /turf/space))
var/startSide = pick(cardinal)
pickedstart = spaceDebrisStartLoc(startSide, 1)
pickedgoal = spaceDebrisFinishLoc(startSide, 1)
max_i--
if(max_i<=0) return
while (!istype(pickedstart, /turf/space)) //FUUUCK, should never happen.
var/obj/effect/meteor/M
switch(rand(1, 100))
if(1 to 10)
M = new /obj/effect/meteor/big( pickedstart )
if(11 to 75)
M = new /obj/effect/meteor( pickedstart )
if(76 to 100)
M = new /obj/effect/meteor/small( pickedstart )
if(max_i<=0)
return
var/Me = pickweight(meteortypes)
var/obj/effect/meteor/M = new Me(pickedstart)
M.dest = pickedgoal
M.z_original = 1
spawn(0)
walk_towards(M, M.dest, 1)
return
/proc/spaceDebrisStartLoc(startSide, Z)
var/starty
var/startx
switch(startSide)
if(1) //NORTH
starty = world.maxy-(TRANSITIONEDGE+1)
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
if(2) //EAST
starty = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
startx = world.maxx-(TRANSITIONEDGE+1)
if(3) //SOUTH
starty = (TRANSITIONEDGE+1)
startx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
if(4) //WEST
starty = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
startx = (TRANSITIONEDGE+1)
var/turf/T = locate(startx, starty, Z)
return T
/proc/spaceDebrisFinishLoc(startSide, Z)
var/endy
var/endx
switch(startSide)
if(1) //NORTH
endy = TRANSITIONEDGE
endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
if(2) //EAST
endy = rand(TRANSITIONEDGE, world.maxy-TRANSITIONEDGE)
endx = TRANSITIONEDGE
if(3) //SOUTH
endy = world.maxy-TRANSITIONEDGE
endx = rand(TRANSITIONEDGE, world.maxx-TRANSITIONEDGE)
if(4) //WEST
endy = rand(TRANSITIONEDGE,world.maxy-TRANSITIONEDGE)
endx = world.maxx-TRANSITIONEDGE
var/turf/T = locate(endx, endy, Z)
return T
///////////////////////
//The meteor effect
//////////////////////
/obj/effect/meteor
name = "meteor"
name = "the concept of meteor"
desc = "You should probably run instead of gawking at this."
icon = 'icons/obj/meteor.dmi'
icon_state = "flaming"
icon_state = "small"
density = 1
anchored = 1.0
var/hits = 1
var/detonation_chance = 15
var/power = 4
var/power_step = 1
anchored = 1
var/hits = 4
var/hitpwr = 2 //Level of ex_act to be called on hit.
var/dest
pass_flags = PASSTABLE
var/heavy = 0
var/meteorsound = 'sound/effects/meteorimpact.ogg'
var/z_original = 1
/obj/effect/meteor/small
name = "small meteor"
icon_state = "smallf"
pass_flags = PASSTABLE | PASSGRILLE
power = 2
var/meteordrop = /obj/item/weapon/ore/iron
var/dropamt = 2
/obj/effect/meteor/Move()
if(z != z_original || loc == dest)
qdel(src)
return
. = ..() //process movement...
if(.)//.. if did move, ram the turf we get in
var/turf/T = get_turf(loc)
ram_turf(T)
if(prob(10) && !istype(T, /turf/space))//randomly takes a 'hit' from ramming
get_hit()
return .
/obj/effect/meteor/Destroy()
walk(src,0) //this cancels the walk_towards() proc
..()
/obj/effect/meteor/New()
..()
//SpinAnimation()
/obj/effect/meteor/Bump(atom/A)
spawn(0)
if(A)
ram_turf(get_turf(A))
playsound(src.loc, meteorsound, 40, 1)
get_hit()
if (A)
A.meteorhit(src)
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
if (--src.hits <= 0)
/obj/effect/meteor/proc/ram_turf(var/turf/T)
//first bust whatever is in the turf
for(var/atom/A in T)
if(A != src)
A.ex_act(hitpwr)
//Prevent meteors from blowing up the singularity's containment.
//Changing emitter and generator ex_act would result in them being bomb and C4 proof.
if(!istype(A,/obj/machinery/power/emitter) && \
!istype(A,/obj/machinery/field_generator) && \
prob(detonation_chance))
explosion(loc, power, power + power_step, power + power_step * 2, power + power_step * 3, 0)
qdel(src)
return
//then, ram the turf if it still exists
if(T)
T.ex_act(hitpwr)
/obj/effect/meteor/ex_act(severity)
if (severity < 4)
//process getting 'hit' by colliding with a dense object
//or randomly when ramming turfs
/obj/effect/meteor/proc/get_hit()
hits--
if(hits <= 0)
make_debris()
meteor_effect(heavy)
qdel(src)
/obj/effect/meteor/ex_act()
return
/obj/effect/meteor/big
name = "big meteor"
hits = 5
power = 1
ex_act(severity)
return
Bump(atom/A)
spawn(0)
//Prevent meteors from blowing up the singularity's containment.
//Changing emitter and generator ex_act would result in them being bomb and C4 proof
if(!istype(A,/obj/machinery/power/emitter) && \
!istype(A,/obj/machinery/field_generator))
if(--src.hits <= 0)
qdel(src) //Dont blow up singularity containment if we get stuck there.
if (A)
for(var/mob/M in player_list)
var/turf/T = get_turf(M)
if(!T || T.z != src.z)
continue
shake_camera(M, 3, get_dist(M.loc, src.loc) > 20 ? 1 : 3)
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
explosion(src.loc, 0, 1, 2, 3, 0)
if (--src.hits <= 0)
if(prob(detonation_chance) && !istype(A, /obj/structure/grille))
explosion(loc, power, power + power_step, power + power_step * 2, power + power_step * 3, 0)
qdel(src)
return
/obj/effect/meteor/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/effect/meteor/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/pickaxe))
qdel(src)
return
..()
/obj/effect/meteor/touch_map_edge()
qdel(src)
/obj/effect/meteor/proc/make_debris()
for(var/throws = dropamt, throws > 0, throws--)
var/obj/item/O = new meteordrop(get_turf(src))
O.throw_at(dest, 5, 10)
/obj/effect/meteor/proc/meteor_effect(var/sound=1)
if(sound)
for(var/mob/M in player_list)
var/turf/T = get_turf(M)
if(!T || T.z != src.z)
continue
var/dist = get_dist(M.loc, src.loc)
shake_camera(M, dist > 20 ? 3 : 5, dist > 20 ? 1 : 3)
M.playsound_local(src.loc, meteorsound, 50, 1, get_rand_frequency(), 10)
///////////////////////
//Meteor types
///////////////////////
//Dust
/obj/effect/meteor/dust
name = "space dust"
icon_state = "dust"
pass_flags = PASSTABLE | PASSGRILLE
hits = 1
hitpwr = 3
meteorsound = 'sound/weapons/throwtap.ogg'
meteordrop = /obj/item/weapon/ore/glass
//Medium-sized
/obj/effect/meteor/medium
name = "meteor"
dropamt = 3
/obj/effect/meteor/medium/meteor_effect()
..(heavy)
explosion(src.loc, 0, 1, 2, 3, 0)
//Large-sized
/obj/effect/meteor/big
name = "big meteor"
icon_state = "large"
hits = 6
heavy = 1
dropamt = 4
/obj/effect/meteor/big/meteor_effect()
..(heavy)
explosion(src.loc, 1, 2, 3, 4, 0)
//Flaming meteor
/obj/effect/meteor/flaming
name = "flaming meteor"
icon_state = "flaming"
hits = 5
heavy = 1
meteorsound = 'sound/effects/bamf.ogg'
meteordrop = /obj/item/weapon/ore/phoron
/obj/effect/meteor/flaming/meteor_effect()
..(heavy)
explosion(src.loc, 1, 2, 3, 4, 0, 0, 5)
//Radiation meteor
/obj/effect/meteor/irradiated
name = "glowing meteor"
icon_state = "glowing"
heavy = 1
meteordrop = /obj/item/weapon/ore/uranium
/obj/effect/meteor/irradiated/meteor_effect()
..(heavy)
explosion(src.loc, 0, 0, 4, 3, 0)
new /obj/effect/decal/cleanable/greenglow(get_turf(src))
for(var/mob/living/L in view(5, src))
L.apply_effect(40, IRRADIATE)
//Station buster Tunguska
/obj/effect/meteor/tunguska
name = "tunguska meteor"
icon_state = "flaming"
desc = "Your life briefly passes before your eyes the moment you lay them on this monstruosity"
hits = 30
hitpwr = 1
heavy = 1
meteorsound = 'sound/effects/bamf.ogg'
meteordrop = /obj/item/weapon/ore/phoron
/obj/effect/meteor/tunguska/meteor_effect()
..(heavy)
explosion(src.loc, 5, 10, 15, 20, 0)
/obj/effect/meteor/tunguska/Bump()
..()
if(prob(20))
explosion(src.loc,2,4,6,8)

View File

@@ -240,11 +240,6 @@ update_flag
healthcheck()
..()
/obj/machinery/portable_atmospherics/canister/meteorhit(var/obj/O as obj)
src.health = 0
healthcheck()
return
/obj/machinery/portable_atmospherics/canister/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(!istype(W, /obj/item/weapon/wrench) && !istype(W, /obj/item/weapon/tank) && !istype(W, /obj/item/device/analyzer) && !istype(W, /obj/item/device/pda))
visible_message("<span class='warning'>\The [user] hits \the [src] with \a [W]!</span>")

View File

@@ -86,10 +86,6 @@
..()
healthcheck()
/obj/machinery/bot/meteorhit()
src.explode()
return
/obj/machinery/bot/blob_act()
src.health -= rand(20,40)*fire_dam_coeff
healthcheck()

View File

@@ -20,16 +20,6 @@
return 0
return 1
/obj/machinery/computer/meteorhit(var/obj/O as obj)
for(var/x in verbs)
verbs -= x
set_broken()
var/datum/effect/effect/system/smoke_spread/smoke = PoolOrNew(/datum/effect/effect/system/smoke_spread)
smoke.set_up(5, 0, src)
smoke.start()
return
/obj/machinery/computer/emp_act(severity)
if(prob(20/severity)) set_broken()
..()

View File

@@ -199,14 +199,6 @@
// todo does this do enough
meteorhit(var/obj/O as obj)
for(var/x in verbs)
verbs -= x
set_broken()
return
emp_act(severity)
if(prob(20/severity)) set_broken()
..()

View File

@@ -127,11 +127,6 @@ for reference:
dismantle()
return
/obj/structure/barricade/meteorhit()
visible_message("<span class='danger'>\The [src] is smashed apart!</span>")
dismantle()
return
/obj/structure/barricade/blob_act()
src.health -= 25
if (src.health <= 0)
@@ -252,10 +247,6 @@ for reference:
anchored = !anchored
icon_state = "barrier[src.locked]"
meteorhit()
src.explode()
return
blob_act()
src.health -= 25
if (src.health <= 0)

View File

@@ -146,10 +146,6 @@
else do_animate("deny")
return
/obj/machinery/door/meteorhit(obj/M as obj)
src.open()
return
/obj/machinery/door/bullet_act(var/obj/item/projectile/Proj)
..()

View File

@@ -200,10 +200,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
qdel(src)
return
/obj/machinery/hologram/meteorhit()
qdel(src)
return
/obj/machinery/hologram/holopad/Destroy()
for (var/mob/living/silicon/ai/master in masters)
clear_holo(master)

View File

@@ -399,10 +399,6 @@
qdel(src)
return
meteorhit()
qdel(src)
return
attack_hand(mob/user as mob)
user.set_machine(src)
var/dat = {"<html>

View File

@@ -648,10 +648,6 @@
return
*/
//TODO
/obj/mecha/meteorhit()
return ex_act(rand(1,3))//should do for now
/obj/mecha/emp_act(severity)
if(get_charge())
use_power((cell.charge/2)/severity)

View File

@@ -82,11 +82,6 @@
healthcheck()
return
/obj/effect/alien/resin/meteorhit()
health-=50
healthcheck()
return
/obj/effect/alien/resin/hitby(AM as mob|obj)
..()
for(var/mob/O in viewers(src, null))

View File

@@ -217,10 +217,6 @@
health = 0
healthcheck()
/obj/effect/energy_net/meteorhit()
health = 0
healthcheck()
/obj/effect/energy_net/attack_hand(var/mob/user)
var/mob/living/carbon/human/H = user

View File

@@ -32,9 +32,6 @@
if(prob(50))
qdel(src)
/obj/structure/meteorhit(obj/O as obj)
qdel(src)
/obj/structure/attack_tk()
return
@@ -50,9 +47,6 @@
if(3.0)
return
/obj/structure/meteorhit(obj/O as obj)
qdel(src)
/obj/structure/New()
..()
if(climbable)

View File

@@ -210,13 +210,6 @@
A.loc = src.loc
qdel(src)
/obj/structure/closet/meteorhit(obj/O as obj)
if(O.icon_state == "flaming")
for(var/mob/M in src)
M.meteorhit(O)
src.dump_contents()
qdel(src)
/obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(src.opened)
if(istype(W, /obj/item/weapon/grab))

View File

@@ -80,12 +80,15 @@
/obj/structure/closet/statue/toggle()
return
/obj/structure/closet/statue/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
/obj/structure/closet/statue/proc/check_health()
if(health <= 0)
for(var/mob/M in src)
shatter(M)
/obj/structure/closet/statue/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
check_health()
return
/obj/structure/closet/statue/attack_generic(var/mob/user, damage, attacktext, environment_smash)
@@ -97,19 +100,17 @@
for(var/mob/M in src)
shatter(M)
/obj/structure/closet/statue/meteorhit(obj/O as obj)
if(O.icon_state == "flaming")
for(var/mob/M in src)
M.meteorhit(O)
shatter(M)
/obj/structure/closet/statue/ex_act(severity)
for(var/mob/M in src)
M.ex_act(severity)
health -= 60 / severity
check_health()
/obj/structure/closet/statue/attackby(obj/item/I as obj, mob/user as mob)
health -= I.force
user.do_attack_animation(src)
visible_message("<span class='danger'>[user] strikes [src] with [I].</span>")
if(health <= 0)
for(var/mob/M in src)
shatter(M)
check_health()
/obj/structure/closet/statue/MouseDrop_T()
return

View File

@@ -43,13 +43,6 @@
occupied = 0
qdel(src)
/obj/structure/displaycase/meteorhit(obj/O as obj)
new /obj/item/weapon/material/shard( src.loc )
new /obj/item/weapon/gun/energy/captain( src.loc )
qdel(src)
/obj/structure/displaycase/proc/healthcheck()
if (src.health <= 0)
if (!( src.destroyed ))

View File

@@ -19,9 +19,6 @@
/obj/structure/grille/blob_act()
qdel(src)
/obj/structure/grille/meteorhit(var/obj/M)
qdel(src)
/obj/structure/grille/update_icon()
if(destroyed)
icon_state = "[initial(icon_state)]-b"

View File

@@ -63,9 +63,6 @@
/obj/structure/inflatable/blob_act()
deflate(1)
/obj/structure/inflatable/meteorhit()
deflate(1)
/obj/structure/inflatable/attack_hand(mob/user as mob)
add_fingerprint(user)
return

View File

@@ -39,13 +39,6 @@
Break()
qdel(src)
/obj/structure/lamarr/meteorhit(obj/O as obj)
new /obj/item/weapon/material/shard( src.loc )
Break()
qdel(src)
/obj/structure/lamarr/proc/healthcheck()
if (src.health <= 0)
if (!( src.destroyed ))

View File

@@ -167,11 +167,6 @@ obj/structure/safe/blob_act()
obj/structure/safe/ex_act(severity)
return
obj/structure/safe/meteorhit(obj/O as obj)
return
//FLOOR SAFES
/obj/structure/safe/floor
name = "floor safe"

View File

@@ -125,10 +125,6 @@
/obj/structure/window/blob_act()
shatter()
/obj/structure/window/meteorhit()
shatter()
//TODO: Make full windows a separate type of window.
//Once a full window, it will always be a full window, so there's no point
//having the same type for both.

View File

@@ -233,16 +233,6 @@ var/list/global/wall_cache = list()
// F.sd_LumReset() //TODO: ~Carn
return
/turf/simulated/wall/meteorhit(obj/M as obj)
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
if (prob(15) && !rotting)
dismantle_wall()
else if(prob(70) && !rotting)
ChangeTurf(/turf/simulated/floor/plating)
else
ReplaceWithLattice()
return 0
/turf/simulated/wall/proc/radiate()
var/total_radiation = material.radioactivity + (reinf_material ? reinf_material.radioactivity / 2 : 0)
if(!total_radiation)

View File

@@ -111,11 +111,10 @@ proc/Icarus_FireCannon(var/turf/target)
target = locate(x, y, target.z)
// Finally fire the fucker.
var/obj/effect/meteor/small/projectile = new (start)
var/obj/effect/meteor/projectile = new (start)
projectile.dest = target
projectile.name = "main gun projectile" // stealthy
projectile.hits = 6
projectile.detonation_chance = 99 // it's a missile/cannon round thing!
// Make sure it travels
spawn(0)

View File

@@ -153,7 +153,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravity Failure", /datum/event/gravity, 75, list(ASSIGNMENT_ENGINEER = 60)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_SCIENTIST = 10)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 50, ASSIGNMENT_CYBORG = 50, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENTIST = 5)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_shower, 0, list(ASSIGNMENT_ENGINEER = 20)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 20)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 100)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 0, list(ASSIGNMENT_MEDICAL = 50), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Random Antagonist", /datum/event/random_antag, 2.5, list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
@@ -168,13 +168,13 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
/datum/event_container/major
severity = EVENT_LEVEL_MAJOR
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 1320),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 60), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 3), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station, 0, list(ASSIGNMENT_ANY = 5)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 3), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Space Vines", /datum/event/spacevine, 0, list(ASSIGNMENT_ENGINEER = 15), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 30), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 1320),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 60), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 3), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station,0,list(ASSIGNMENT_ANY = 5)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 3), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Space Vines", /datum/event/spacevine, 0, list(ASSIGNMENT_ENGINEER = 15), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 30), 1),
)

View File

@@ -71,7 +71,6 @@ var/list/event_last_fired = list()
possibleEvents[/datum/event/spacevine] = 10 + 5 * active_with_role["Engineer"]
if(minutes_passed >= 30) // Give engineers time to set up engine
possibleEvents[/datum/event/meteor_wave] = 10 * active_with_role["Engineer"]
possibleEvents[/datum/event/meteor_shower] = 20 * active_with_role["Engineer"]
possibleEvents[/datum/event/blob] = 10 * active_with_role["Engineer"]
if(active_with_role["Medical"] > 0)

View File

@@ -1,44 +1,39 @@
//meteor storms are much heavier
/datum/event/meteor_wave
startWhen = 6
endWhen = 33
/datum/event/meteor_wave/setup()
endWhen = rand(15,30) * 3
/datum/event/meteor_wave/announce()
command_announcement.Announce("Meteors have been detected on collision course with the station.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
/datum/event/meteor_wave/tick()
if(IsMultiple(activeFor, 3))
meteor_wave(rand(2,5))
/datum/event/meteor_wave/end()
command_announcement.Announce("The station has cleared the meteor storm.", "Meteor Alert")
//
/datum/event/meteor_shower
startWhen = 5
endWhen = 7
var/next_meteor = 6
var/waves = 1
/datum/event/meteor_shower/setup()
waves = rand(2,5)
/datum/event/meteor_wave/setup()
waves = severity * rand(1,3)
/datum/event/meteor_shower/announce()
command_announcement.Announce("The station is now in a meteor shower.", "Meteor Alert")
/datum/event/meteor_wave/announce()
switch(severity)
if(EVENT_LEVEL_MAJOR)
command_announcement.Announce("Meteors have been detected on collision course with the station.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
else
command_announcement.Announce("The station is now in a meteor shower.", "Meteor Alert")
//meteor showers are lighter and more common,
/datum/event/meteor_shower/tick()
/datum/event/meteor_wave/tick()
if(activeFor >= next_meteor)
meteor_wave(rand(1,4))
next_meteor += rand(20,100)
spawn() spawn_meteors(severity * rand(1,2), get_meteors())
next_meteor += rand(15, 30) / severity
waves--
if(waves <= 0)
endWhen = activeFor + 1
else
endWhen = next_meteor + 1
endWhen = (waves <= 0 ? activeFor + 15 : next_meteor + 1)
/datum/event/meteor_shower/end()
command_announcement.Announce("The station has cleared the meteor shower", "Meteor Alert")
/datum/event/meteor_wave/end()
switch(severity)
if(EVENT_LEVEL_MAJOR)
command_announcement.Announce("The station has cleared the meteor storm.", "Meteor Alert")
else
command_announcement.Announce("The station has cleared the meteor shower", "Meteor Alert")
/datum/event/meteor_wave/proc/get_meteors()
switch(severity)
if(EVENT_LEVEL_MAJOR)
return meteors_catastrophic
if(EVENT_LEVEL_MODERATE)
return meteors_threatening
else
return meteors_normal

View File

@@ -158,16 +158,6 @@
emergencyShutdown()
..()
/obj/machinery/computer/HolodeckControl/meteorhit(var/obj/O as obj)
emergencyShutdown()
..()
/obj/machinery/computer/HolodeckControl/emp_act(severity)
emergencyShutdown()
..()
/obj/machinery/computer/HolodeckControl/ex_act(severity)
emergencyShutdown()
..()

View File

@@ -3,17 +3,6 @@
/mob/living/carbon/alien/attack_ui(slot_id)
return
/mob/living/carbon/alien/meteorhit(O as obj)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message(text("\red [] has been hit by []", src, O), 1)
if (health > 0)
adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
adjustFireLoss(30)
updatehealth()
return
/mob/living/carbon/alien/attack_hand(mob/living/carbon/M as mob)
..()

View File

@@ -177,22 +177,6 @@
apply_damage(rand(30,40), BRUTE, affecting, run_armor_check(affecting, "melee"))
return
/mob/living/carbon/human/meteorhit(O as obj)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [src] has been hit by [O]", 1)
if (health > 0)
var/obj/item/organ/external/affecting = get_organ(pick("chest", "chest", "chest", "head"))
if(!affecting) return
if (istype(O, /obj/effect/immovablerod))
if(affecting.take_damage(101, 0))
UpdateDamageIcon()
else
if(affecting.take_damage((istype(O, /obj/effect/meteor/small) ? 10 : 25), 30))
UpdateDamageIcon()
updatehealth()
return
/mob/living/carbon/human/proc/implant_loyalty(mob/living/carbon/human/M, override = FALSE) // Won't override by default.
if(!config.use_loyalty_implants && !override) return // Nuh-uh.

View File

@@ -220,15 +220,6 @@
/mob/living/carbon/slime/attack_ui(slot)
return
/mob/living/carbon/slime/meteorhit(O as obj)
visible_message("<span class='warning'>[src] has been hit by [O]</span>")
adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
adjustFireLoss(30)
updatehealth()
return
/mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M as mob)
..()

View File

@@ -452,17 +452,6 @@ var/list/ai_verbs_default = list(
return
/mob/living/silicon/ai/meteorhit(obj/O as obj)
for(var/mob/M in viewers(src, null))
M.show_message(text("\red [] has been hit by []", src, O), 1)
//Foreach goto(19)
if (health > 0)
adjustBruteLoss(30)
if ((O.icon_state == "flaming"))
adjustFireLoss(40)
updatehealth()
return
/mob/living/silicon/ai/reset_view(atom/A)
if(camera)
camera.set_light(0)

View File

@@ -169,17 +169,6 @@
if(3)
src << "<font color=green>You feel an electric surge run through your circuitry and become acutely aware at how lucky you are that you can still feel at all.</font>"
// See software.dm for Topic()
/mob/living/silicon/pai/meteorhit(obj/O as obj)
for(var/mob/M in viewers(src, null))
M.show_message(text("\red [] has been hit by []", src, O), 1)
if (src.health > 0)
src.adjustBruteLoss(30)
if ((O.icon_state == "flaming"))
src.adjustFireLoss(40)
src.updatehealth()
return
/mob/living/silicon/pai/proc/switchCamera(var/obj/machinery/camera/C)
if(istype(usr, /mob/living))
var/mob/living/U = usr

View File

@@ -450,17 +450,6 @@
/mob/living/silicon/robot/restrained()
return 0
/mob/living/silicon/robot/meteorhit(obj/O as obj)
for(var/mob/M in viewers(src, null))
M.show_message(text("\red [src] has been hit by [O]"), 1)
//Foreach goto(19)
if (health > 0)
adjustBruteLoss(30)
if ((O.icon_state == "flaming"))
adjustFireLoss(40)
updatehealth()
return
/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
..(Proj)
if(prob(75) && Proj.damage > 0) spark_system.start()

View File

@@ -36,9 +36,6 @@
/obj/machinery/containment_field/ex_act(severity)
return 0
/obj/machinery/containment_field/meteorhit()
return 0
/obj/machinery/containment_field/HasProximity(atom/movable/AM as mob|obj)
if(istype(AM,/mob/living/silicon) && prob(40))
shock(AM)

View File

@@ -93,9 +93,6 @@
src.use_power = 1 */
return 1
/obj/machinery/containment_field/meteorhit()
return 0
/obj/machinery/power/emitter/process()
if(stat & (BROKEN))
return

View File

@@ -166,9 +166,6 @@ field_generator power level display
else
..()
/obj/machinery/containment_field/meteorhit()
return 0
/obj/machinery/field_generator/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj, /obj/item/projectile/beam))
power += Proj.damage * EMITTER_DAMAGE_POWER_TRANSFER

View File

@@ -163,12 +163,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
qdel(src)
return
/obj/structure/particle_accelerator/meteorhit()
if(prob(50))
qdel(src)
return
/obj/structure/particle_accelerator/update_icon()
switch(construction_state)
if(0,1)
@@ -351,12 +345,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
return
/obj/machinery/particle_accelerator/meteorhit()
if(prob(50))
qdel(src)
return
/obj/machinery/particle_accelerator/proc/update_state()
return 0

View File

@@ -59,7 +59,7 @@
if(src)//Do not add to this if() statement, otherwise the meteor won't delete them
if(A)
A.meteorhit(src)
A.ex_act(3)
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
for(var/mob/M in range(10, src))

View File

@@ -48,10 +48,6 @@
if (prob(50))
qdel(src)
/obj/machinery/chem_master/meteorhit()
qdel(src)
return
/obj/machinery/chem_master/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
if(istype(B, /obj/item/weapon/reagent_containers/glass))

View File

@@ -83,10 +83,6 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
if(prob(50))
qdel(src)
/obj/machinery/r_n_d/circuit_imprinter/meteorhit()
qdel(src)
return
/obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials()
var/t = 0
for(var/f in materials)

View File

@@ -31,10 +31,6 @@ Note: Must be placed within 3 tiles of the R&D Console
T += S.rating
decon_mod = T * 0.1
/obj/machinery/r_n_d/destructive_analyzer/meteorhit()
qdel(src)
return
/obj/machinery/r_n_d/destructive_analyzer/update_icon()
if(panel_open)
icon_state = "d_analyzer_t"

View File

@@ -71,10 +71,6 @@
produce_heat()
delay = initial(delay)
/obj/machinery/r_n_d/server/meteorhit(var/obj/O as obj)
griefProtection()
..()
/obj/machinery/r_n_d/server/emp_act(severity)
griefProtection()
..()

View File

@@ -59,13 +59,6 @@
..()
/obj/machinery/shield/meteorhit()
src.health -= max_health*0.75 //3/4 health as damage
check_failure()
opacity = 1
spawn(20) if(src) opacity = 0
return
/obj/machinery/shield/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
@@ -225,13 +218,6 @@
update_icon()
return
/obj/machinery/shieldgen/meteorhit(obj/O as obj)
src.health -= max_health*0.25 //A quarter of the machine's health
if (prob(5))
src.malfunction = 1
src.checkhp()
return
/obj/machinery/shieldgen/ex_act(severity)
switch(severity)
if(1.0)

View File

@@ -27,11 +27,6 @@
/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
Stress(Proj.damage / 10)
/obj/effect/energy_field/meteorhit(obj/effect/meteor/M as obj)
if(M)
walk(M,0)
Stress(2)
/obj/effect/energy_field/proc/Stress(var/severity)
strength -= severity

View File

@@ -119,10 +119,6 @@
..()
healthcheck()
/obj/vehicle/meteorhit()
explode()
return
/obj/vehicle/blob_act()
src.health -= rand(20,40)*fire_dam_coeff
healthcheck()

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 4.4 KiB