changes a hardcoded layer to make taur clothing work again

This commit is contained in:
Seris02
2023-02-16 20:07:10 +08:00
parent 2954f6d674
commit a4a008bdb1
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -786,7 +786,7 @@
var/image/standing = ..()
if(taurized) //Special snowflake var on suits
standing.pixel_x = -16
standing.layer = BODY_LAYER + 17 // 17 is above tail layer, so will not be covered by taurbody. TAIL_UPPER_LAYER +1
standing.layer = BODY_LAYER + 18 // 17 is above tail layer, so will not be covered by taurbody. TAIL_UPPER_LAYER +1
return standing
/obj/item/clothing/suit/apply_accessories(var/image/standing)
@@ -59,7 +59,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
// These are used as the layers for the icons, as well as indexes in a list that holds onto them.
// Technically the layers used are all -100+layer to make them FLOAT_LAYER overlays.
//CHOMPEDIT: edit the file human/update_icons.dm in the modular_chomp folder as well, if you update these
//CHOMPEDIT: edit the file human/update_icons.dm in the modular_chomp folder as well, if you update these (and clothing/clothing.dm line 789, the hardcoded layer there in /obj/item/clothing/suit/make_worn_icon)
//Human Overlays Indexes/////////
#define MUTATIONS_LAYER 1 //Mutations like fat, and lasereyes
#define TAIL_LOWER_LAYER 2 //Tail as viewed from the south //CHOMPStation edit - underneath bodyparts